practice mode vs in-game rim physics

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  • 23bluesman
    Pro
    • Jun 2008
    • 828

    #1

    practice mode vs in-game rim physics

    Anybody else feel like the rim physics in practice mode (Academy, when you're just shooting around) is different from the in-game rim physics?

    I was shooting around with Kobe earlier, in-between the 3 point line and the edge of the painted area, and I made a bank shot. I was so surprised that I tried shooting from the same location a few more times. Eventually I made another bank shot! I've never seen that happen in-game.

    So now I'm focusing more on the rim physics, to see if I see anything new. To my surprise, some of my shots hit the rim once, twice, even thrice (rattling) before going in! Some even hit the rim, bounce off the board, then go in. I also saw a rim-board-rim-rim combo before going in. All of these at least 15 feet onwards, on jump shots. I even watch the jump shots that my teammates make and the results are the same.

    It was like a breath of fresh air, seeing all this variety! I've never really spent much time just shooting around in practice mode so I never noticed this before. But I've never seen them in-game! During games all I see in jump shots are swishes. I wonder why?

    Anybody else notice this?
  • chia
    MVP
    • Jul 2005
    • 1090

    #2
    Re: practice mode vs in-game rim physics

    I've seen plenty of rattlers in game and rattler-bank shots too

    I've done a bunch of them and when they happen I think "Man I bet this guy thinks I'm the luckiest guy in the world"

    heh
    ilovejiujitsu

    Comment

    • darrenp1518
      Banned
      • Oct 2003
      • 454

      #3
      Re: practice mode vs in-game rim physics

      Originally posted by chia
      I've seen plenty of rattlers in game and rattler-bank shots too

      I've done a bunch of them and when they happen I think "Man I bet this guy thinks I'm the luckiest guy in the world"

      heh
      ya but wut u see in game is nowhere near as good as in practice and i really didn't realize it until i just read this thread. The balls come off the rim harder too in practice mode, and u cant tell when ur gonna make the shot

      Comment

      • 23bluesman
        Pro
        • Jun 2008
        • 828

        #4
        Re: practice mode vs in-game rim physics

        Seriously, I have only seen swishes on jump shots in-game beyond 15 feet (as far as I can remember).

        To clarify, I'm talking about normal pull-up jump shots that are triggered by the "circle" button (PS3). Because sometimes, when I'm a few feet from the basket, and depending on my position, when I press the dunk/lay-up button my player does some turnaround or fading left/right jumper that actually do hit the board sometimes or rattle off the rim before going in. Same goes with close shots, lay-ins, lay-ups, I've seen a good amount of variety in those...but I'm not talking about those.

        Normal jump shots at a distance, I was just really surprised at how different it was in practice mode.
        Last edited by 23bluesman; 10-25-2008, 07:33 PM.

        Comment

        • 23
          yellow
          • Sep 2002
          • 66469

          #5
          Re: practice mode vs in-game rim physics

          You're right man... my bro pointed this out to me about 2 weeks ago

          I think that's the direction the game was trying to go and probably didnt have time to get it all in there.

          Shooting off the backboard, the ball rattling in when a player is just off of his shooting range, smoother movement.

          Comment

          • jtdribbles25
            Banned
            • Aug 2003
            • 1415

            #6
            Re: practice mode vs in-game rim physics

            I think it's been like this for a while. I remember playing around on 06 thinking how good the physics were, and then didn't get mirrored in game..

            Comment

            • 23bluesman
              Pro
              • Jun 2008
              • 828

              #7
              Re: practice mode vs in-game rim physics

              Originally posted by KDRE_OS
              You're right man... my bro pointed this out to me about 2 weeks ago

              I think that's the direction the game was trying to go and probably didnt have time to get it all in there.

              Shooting off the backboard, the ball rattling in when a player is just off of his shooting range, smoother movement.
              Yeah, it was nice too see. Hopefully they iron it out for next year and add more, like shots hitting the back iron and dropping straight in. I love those kinds of shots.

              Comment

              • Pared
                Legen - WAIT FOR IT
                • Feb 2003
                • 39337

                #8
                Re: practice mode vs in-game rim physics

                Thanks for the thread link.

                It's more than just the rim physics. Look at the actual arcs on jumpshots and such; There is no "perfect release" arc when the shooting meter goes green. It just looks completely traditional.

                You'll notice ratings make more of an impact in this area as well.

                This would have made all the difference in the 5 on 5 on the court gameplay for me this year. I can overlook the other issues but the simplistic, almost completely determined by the user shooting has turned me off.
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                Comment

                • darrenp1518
                  Banned
                  • Oct 2003
                  • 454

                  #9
                  Re: practice mode vs in-game rim physics

                  Originally posted by Pared
                  Thanks for the thread link.

                  It's more than just the rim physics. Look at the actual arcs on jumpshots and such; There is no "perfect release" arc when the shooting meter goes green. It just looks completely traditional.

                  You'll notice ratings make more of an impact in this area as well.

                  This would have made all the difference in the 5 on 5 on the court gameplay for me this year. I can overlook the other issues but the simplistic, almost completely determined by the user shooting has turned me off.
                  ya i agree with u 100%...little things like this make me think that gaming companies allow these mistakes to enter the game so that the next year they can claim this as a new feature.

                  Comment

                  • RayAP19
                    Banned
                    • Oct 2006
                    • 2668

                    #10
                    Re: practice mode vs in-game rim physics

                    I can overlook the other issues but the simplistic, almost completely determined by the user shooting has turned me off.

                    You don't want complete control of the shooting? WTF?

                    Comment

                    • Pared
                      Legen - WAIT FOR IT
                      • Feb 2003
                      • 39337

                      #11
                      Re: practice mode vs in-game rim physics

                      I want ratings to matter. The concept is very simple.
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                      Comment

                      • Chairman7w
                        MVP
                        • Mar 2006
                        • 1490

                        #12
                        Re: practice mode vs in-game rim physics

                        It's a Catch-22 for the makers:

                        -- If you make it all user-control, then the ratings will have no affect.

                        -- If you make it ratings-centric, then the user has no affect.

                        I guess there's a happy medium, where even with a perfect-release some shots will just miss.

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