Do you mind losing to the cpu?

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  • DirtyJerz32
    All Star
    • Aug 2007
    • 7617

    #16
    Re: Do you mind losing to the cpu?

    Nice thoughts from you guys. NBA games are all about "runs" and I think this game does a great job of how a team gets on a run and then the other team gets there own run. It may be 14, 8, or 3 points runs but, it's still a run and you have to figure out how to stop that run.

    The game against the Rockets when TMac was lighting it up is a great example. He had 8 points through 3 qtrs and then with 9 mins left to go in the game it was like he got a "touch" every time down the court. They went on a 10 - 2 run with 7 mins left and he had 7 of the 10 but, he had an assist to Alston who hit a big 3. I had to call a TO to stop it but, it was to late. They were up by 15 when I went on my 9 -3 run but, I still ended up losing. I never felt cheated during that game but, I felt ok with the loss because I atleast got back in the game. I just didn't have enough to stop them.

    Real games are played the same way and for that, I love Live! And that's all that matters.
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    Originally posted by bluengold34_OS
    No longer shall you be referred to as DirtyJerz32, but simply BOSS -

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    • GSW
      Simnation
      • Feb 2003
      • 8041

      #17
      Re: Do you mind losing to the cpu?

      Originally posted by 23
      That seems pretty sweet if it ever takes the stage in videogames we're now playing. It was a suggestion Born made for crowd, announcer and player reactions to bad plays being made.

      Would sure do the game alot better than cut scenes.
      I dont know what EA's resources are like, but i do know that they are on the verge of creating a pretty unique exprience wiht the game play.

      all that and they havent even fully figured out the Ps3's tech.

      There are things they can do with A.I, and other procedural things that the Ps3 makes possible.

      Im no programmer though i can only come up with concepts
      #Simnation

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      • GSW
        Simnation
        • Feb 2003
        • 8041

        #18
        Re: Do you mind losing to the cpu?

        Originally posted by MrMars
        There is no live 365 in a dynasty. So lets say you play the 82 season games and go .500 how does the game determine when you have a good night and when you have an off night.

        That was the point I was trying to make. The other night New Jersey Blew out the Nuggets by 40-something points, are the Nets that much better than the Nuggets? I don't think so. But if you played that game on Live 09 as the Nuggets and got blown out like that by the cpu could you honestly say that you wouldn't think the cpu is cheating, or has an advantage. I know I would.

        Another EA game NHL 09 actually does give advantages to teams. There is a slider to determine which team has the advantage in the play now game screen. I'm pretty sure that's how they do it in the dynasty only you don't see the slider or have any control over who might have the advantage. This system has worked to both my benefit and detriment, but it does feel like the cpu is cheating when it clearly has the advantage.

        I don't know for sure there is any way to program the uncertanty of player performance, and teamwork levels on a game to game basis reflecting the true up and down nature of a profesional sports team. That to me is probably why it feels cheap most of time when the cpu beats you. JMHO

        MrMars
        There will be next year.
        #Simnation

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        • GSW
          Simnation
          • Feb 2003
          • 8041

          #19
          Re: Do you mind losing to the cpu?

          Originally posted by GSW
          There will be next year.
          Btw, If you watched that game you coudl clearly see that the nuggets werent playing defense, and that they quit.

          if you saw that reaction in-game...then you should promptly fire your coach after that game, or berate your star player or get rid of the bad character guys from which that attitude iminates.

          theres no reason to get mad when there is a solution to the problem.

          the warriros scored 144 points on the knicks last night.

          no doubt you would be upset if you allowed that to happen as well, until you realize that some players may have given up, slacked off on D, got injured, or whatever else reason why it happend. (game tempo)

          it isnt as black and white as saying they "have to make it cheat"...they dont "Have" to make it cheat.

          just figure out why those situations happend in real life.

          side question: would you get mad if kobe bryant scored 61 points on you, regardless of the D you put on him (outside of double teams)...why do you tihnk he scored 61 points on the knicks, besides the fact hes a great player?
          #Simnation

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          • MrMars
            Rookie
            • Jan 2006
            • 275

            #20
            Re: Do you mind losing to the cpu?

            GSW,

            I agree with your argument, But the Kobe example begs the question; How do you determine programatically all of the factors that contribute to a 61 point performance, if it were to be duplicated virtually through Live 09-10 or whichever incarnation?

            The crux of my argument is that the game (to me) only represents the differences in team strength by offensive means, and occasionally through blocked shots in the paint, but not enough to make a difference. Kobe was able to score 61 points on the Knicks because the Knicks defensively could not even contain him, let alone stop him. In Live 09 however, I could play defense the same, with either team and have different results based on what appears to be some algorithm that determines what shots go in and what shots don't.

            The game does not represent that your best defender is having a bad game or a good game for that matter. What works, works, and what doesn't work doesn't. The hot and cold streaks only appear to affect offensive output. It doesn't appear that a cold player would be more susceptible to ball fakes, crossovers or picks than a hot player would.

            If this is true, which I believe it is, then the separation in talent from team to team comes from the offensive propensity of the team in question. Playing this game online is the perfect example of my point, you don't win with defense, who ever misses the most shots loses, rarely if ever does defense come into play in an online game where it determines winning or losing.

            I would like to hear what one of the developers has to say regarding how Live 09 determines the relative strength of a team on a given night in Dynasty mode, because the best team in the NBA this season will lose 25% of the regular season games. If you play every game in dynasty mode for a season how will the game engine determine "THIS" is the game where you dont defend well, "This" is the game where you don't shoot well, "This" is the game where your Help-D doesn't help. I contend it is done primarilly through offense or lack thereof.


            MrMars

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            • GSW
              Simnation
              • Feb 2003
              • 8041

              #21
              Re: Do you mind losing to the cpu?

              Originally posted by MrMars
              Good points made
              You bring up great points...

              IMO The examples of procedural awareness i mentioned can fix the issue you have.

              As far as Kobe, they didn't double him. Their strategy was to pay him straight up, no help d and no doubling...he caught fire, due to being played 1 on 1 defensivly against a player not even close to his skill level.

              D antoni didn't want someone else to catch fire, because he knows the d sucks *** so doubling would have only made it worse...He even said "Stay at home on D, dont worry about Kobe he will come back down to earth"

              His thinking was even if Kobe goes off we can have a chance to win, as logn as we dont allow anyone else to get theirs.
              What he didnt account for is the fact that for every time kobe scored the knicks moral dropped lower and lower (all but nate robinson)

              The Knicks didn't "suck" that game, it was just a poorly coached game from the onset, met with a determined player(bynum had just gone down the game before, Playing in The Mecca), and low team moral due to getting DRUGGED out by a Legendary talent.

              How you could possible determine that "This" is the game where something like that happens is through fatigue, chemistry, skill level of team and opponent, desire of player,mental state, coaching.. etc etc... and how you determine all of that is through a system that can compile data based on those factors.

              I don't think there ever "HAS" to be a random factor in the game...everything can potentially be "if/then".

              I could be wrong though
              Last edited by GSW; 02-11-2009, 03:42 PM.
              #Simnation

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