So When Did Live Start Giving Players Overall Ratings?

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  • stephensonmc
    WW*/*FC C*mm*n*ty Mgr.
    • Mar 2003
    • 2105

    #16
    Re: So When Did Live Start Giving Players Overall Ratings?

    Originally posted by therizing02
    As long as we're discussing overall ratings, in the recent Live 365 Update, the overall team ratings seem to be a bit off.

    One example that I can think of without looking at the game is the Wizards. They were an overall 87 and Portland was I think 76. Do these ratings mean anything? Are they even relevant?

    I ask the relevancy question because I took the Wiz to Portland and got beat by 12. I was down 30 in the second half.
    The overall team ratings are all wonky man. Don't pay attention to that my man, it's not impacted by LIVE 365.
    Follow me on twitter: www.twitter.com/stephensonmc
    My life in and outside the virtual ring: www.headlocks4breakfast.blogspot.com

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    • Playmakers
      Hall Of Fame
      • Sep 2004
      • 15415

      #17
      Re: So When Did Live Start Giving Players Overall Ratings?

      Originally posted by stephensonmc
      We just try to keep it realistic my man.

      We don't want you guys seeing players with 90s all the time. That's reserved for the crazy good you know?
      IMO higher ratings equals smarter AI and better game play out of the box...

      It appears to me that for years you guys have been assigning terrible low ratings in certain aspects of the game that makes the players react brain dead in many situations.

      There are many ratings that can be set lower such as Scoring with contact that would allow you to boost up another rating such as Off Ball Awareness which adds more AI Intelligence to your players moving without the ball.

      So, I really diagree that higher ratings are bad for game play especially Live they actually make the game play so much better do to the fact of the players being hindered so badly with your lower ratings in many skill posistion area's
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      • bateman11
        MVP
        • Jul 2004
        • 1729

        #18
        Re: So When Did Live Start Giving Players Overall Ratings?

        PM!
        PSN: rose2kobe24

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        • stephensonmc
          WW*/*FC C*mm*n*ty Mgr.
          • Mar 2003
          • 2105

          #19
          Re: So When Did Live Start Giving Players Overall Ratings?

          Originally posted by Playmakers
          IMO higher ratings equals smarter AI and better game play out of the box...

          It appears to me that for years you guys have been assigning terrible low ratings in certain aspects of the game that makes the players react brain dead in many situations.

          There are many ratings that can be set lower such as Scoring with contact that would allow you to boost up another rating such as Off Ball Awareness which adds more AI Intelligence to your players moving without the ball.

          So, I really diagree that higher ratings are bad for game play especially Live they actually make the game play so much better do to the fact of the players being hindered so badly with your lower ratings in many skill posistion area's
          It's opinions in the end.

          We prefer to keep our lower and more realistic. LIVE 365 did most of this last year, and as we start to see the evolution of the feature, your argument (we hope) won't apply at all.
          Follow me on twitter: www.twitter.com/stephensonmc
          My life in and outside the virtual ring: www.headlocks4breakfast.blogspot.com

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          • Playmakers
            Hall Of Fame
            • Sep 2004
            • 15415

            #20
            Re: So When Did Live Start Giving Players Overall Ratings?

            Originally posted by stephensonmc
            It's opinions in the end.

            We prefer to keep our lower and more realistic. LIVE 365 did most of this last year, and as we start to see the evolution of the feature, your argument (we hope) won't apply at all.
            It's not arguing Steph,

            I'm just pointing out issues that i've seen year after year with the previous ratings system that greatly effected game play right out the box.

            If you feel lower ratings are best then hey it's your product i can't make you alter or change things. I can only point out why i think lower ratings hurt in many ways of game play.

            I do know for a fact after years of tweaking and editing the game that unless you code the AI to play smarter the ratings being set low serverly hinder the players on the floor.

            You'll see guys for the CPU not taking advantage of 3 on 1 fast breaks because their awareness is set way too low. You'll see situations where the CPU Jason Kidd will constantly not recognize and open cutter back door.......there are also times when a play breaks down and the CPU doesn't have the awareness to look for a secondary option or reset the play.

            If Tim Duncan doesn't get the ball on the low blocks I don't want the CPU to jack up a jumper so easily, I want to see them repost Duncan and try again.

            I love for you guys to consider adding in player abilities to also work in combination with the ratings.

            Like the TNT new player profile when you see the breakdown of each player before the game

            Or more like Player roles for example

            A guy like Erick Dampier will have his ratings that are assigned but also he should labled as a Role Player/Physical Big/Interior Defender

            Anotine Wright Utility player/Perimeter defender

            Jason Terry 6th Man/Scorer off the bench

            Those are just examples kinda like the Madden Weapons Options where you assign Ratings but also a SPECIFIC PLAYER ROLE keeping that player within the farme work of the team and what they are requiring of him to do.

            Take care man just trying to give some input
            NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
            https://forums.operationsports.com/f...s-dynasty.html

            Follow some the Greatest College Football players of All Time in NCAA Football 14

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            • stephensonmc
              WW*/*FC C*mm*n*ty Mgr.
              • Mar 2003
              • 2105

              #21
              Re: So When Did Live Start Giving Players Overall Ratings?

              Originally posted by Playmakers
              It's not arguing Steph,

              I'm just pointing out issues that i've seen year after year with the previous ratings system that greatly effected game play right out the box.

              If you feel lower ratings are best then hey it's your product i can't make you alter or change things. I can only point out why i think lower ratings hurt in many ways of game play.

              I do know for a fact after years of tweaking and editing the game that unless you code the AI to play smarter the ratings being set low serverly hinder the players on the floor.

              You'll see guys for the CPU not taking advantage of 3 on 1 fast breaks because their awareness is set way too low. You'll see situations where the CPU Jason Kidd will constantly not recognize and open cutter back door.......there are also times when a play breaks down and the CPU doesn't have the awareness to look for a secondary option or reset the play.

              If Tim Duncan doesn't get the ball on the low blocks I don't want the CPU to jack up a jumper so easily, I want to see them repost Duncan and try again.

              I love for you guys to consider adding in player abilities to also work in combination with the ratings.

              Like the TNT new player profile when you see the breakdown of each player before the game

              Or more like Player roles for example

              A guy like Erick Dampier will have his ratings that are assigned but also he should labled as a Role Player/Physical Big/Interior Defender

              Anotine Wright Utility player/Perimeter defender

              Jason Terry 6th Man/Scorer off the bench

              Those are just examples kinda like the Madden Weapons Options where you assign Ratings but also a SPECIFIC PLAYER ROLE keeping that player within the farme work of the team and what they are requiring of him to do.

              Take care man just trying to give some input
              LOL dude, I know you're not trying to "argue," but you do have an argument.

              It's more of the word for what you're saying that the attitude behind it man. I know what you meant bro.
              Follow me on twitter: www.twitter.com/stephensonmc
              My life in and outside the virtual ring: www.headlocks4breakfast.blogspot.com

              Comment

              • stephensonmc
                WW*/*FC C*mm*n*ty Mgr.
                • Mar 2003
                • 2105

                #22
                Re: So When Did Live Start Giving Players Overall Ratings?

                I do know for a fact after years of tweaking and editing the game that unless you code the AI to play smarter the ratings being set low serverly hinder the players on the floor.
                I think that's more of a ratings messup, than coding. The coding side of things is setup to pull from the numbers that we put in place. I agree that they we've been flawed, but we think we're setup now for success in that area. Ratings are not going to mean what you thought they did in previous NBA LIVE games.

                You'll see guys for the CPU not taking advantage of 3 on 1 fast breaks because their awareness is set way too low. You'll see situations where the CPU Jason Kidd will constantly not recognize and open cutter back door.......there are also times when a play breaks down and the CPU doesn't have the awareness to look for a secondary option or reset the play.
                Again, I think this is just our fault in ratings management. We can fix this through NBA LIVE 365.

                I love for you guys to consider adding in player abilities to also work in combination with the ratings.
                Funny you mentioned that


                Thanks for the input. I know you're an expert working with the tools we've given you for NBA LIVE, and your work is greatly appreciated. One thing's for certain though, I can't stress enough to you guys that for this year, and the future of NBA LIVE, there will be a monumental shift in how we approach ratings. It's no longer manual, it's real life.
                Follow me on twitter: www.twitter.com/stephensonmc
                My life in and outside the virtual ring: www.headlocks4breakfast.blogspot.com

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