So When Did Live Start Giving Players Overall Ratings?
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Follow me on twitter: www.twitter.com/stephensonmc
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Re: So When Did Live Start Giving Players Overall Ratings?
It appears to me that for years you guys have been assigning terrible low ratings in certain aspects of the game that makes the players react brain dead in many situations.
There are many ratings that can be set lower such as Scoring with contact that would allow you to boost up another rating such as Off Ball Awareness which adds more AI Intelligence to your players moving without the ball.
So, I really diagree that higher ratings are bad for game play especially Live they actually make the game play so much better do to the fact of the players being hindered so badly with your lower ratings in many skill posistion area'sNCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: So When Did Live Start Giving Players Overall Ratings?
IMO higher ratings equals smarter AI and better game play out of the box...
It appears to me that for years you guys have been assigning terrible low ratings in certain aspects of the game that makes the players react brain dead in many situations.
There are many ratings that can be set lower such as Scoring with contact that would allow you to boost up another rating such as Off Ball Awareness which adds more AI Intelligence to your players moving without the ball.
So, I really diagree that higher ratings are bad for game play especially Live they actually make the game play so much better do to the fact of the players being hindered so badly with your lower ratings in many skill posistion area's
We prefer to keep our lower and more realistic. LIVE 365 did most of this last year, and as we start to see the evolution of the feature, your argument (we hope) won't apply at all.Follow me on twitter: www.twitter.com/stephensonmc
My life in and outside the virtual ring: www.headlocks4breakfast.blogspot.comComment
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Re: So When Did Live Start Giving Players Overall Ratings?
I'm just pointing out issues that i've seen year after year with the previous ratings system that greatly effected game play right out the box.
If you feel lower ratings are best then hey it's your product i can't make you alter or change things. I can only point out why i think lower ratings hurt in many ways of game play.
I do know for a fact after years of tweaking and editing the game that unless you code the AI to play smarter the ratings being set low serverly hinder the players on the floor.
You'll see guys for the CPU not taking advantage of 3 on 1 fast breaks because their awareness is set way too low. You'll see situations where the CPU Jason Kidd will constantly not recognize and open cutter back door.......there are also times when a play breaks down and the CPU doesn't have the awareness to look for a secondary option or reset the play.
If Tim Duncan doesn't get the ball on the low blocks I don't want the CPU to jack up a jumper so easily, I want to see them repost Duncan and try again.
I love for you guys to consider adding in player abilities to also work in combination with the ratings.
Like the TNT new player profile when you see the breakdown of each player before the game
Or more like Player roles for example
A guy like Erick Dampier will have his ratings that are assigned but also he should labled as a Role Player/Physical Big/Interior Defender
Anotine Wright Utility player/Perimeter defender
Jason Terry 6th Man/Scorer off the bench
Those are just examples kinda like the Madden Weapons Options where you assign Ratings but also a SPECIFIC PLAYER ROLE keeping that player within the farme work of the team and what they are requiring of him to do.
Take care man just trying to give some inputNCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: So When Did Live Start Giving Players Overall Ratings?
It's not arguing Steph,
I'm just pointing out issues that i've seen year after year with the previous ratings system that greatly effected game play right out the box.
If you feel lower ratings are best then hey it's your product i can't make you alter or change things. I can only point out why i think lower ratings hurt in many ways of game play.
I do know for a fact after years of tweaking and editing the game that unless you code the AI to play smarter the ratings being set low serverly hinder the players on the floor.
You'll see guys for the CPU not taking advantage of 3 on 1 fast breaks because their awareness is set way too low. You'll see situations where the CPU Jason Kidd will constantly not recognize and open cutter back door.......there are also times when a play breaks down and the CPU doesn't have the awareness to look for a secondary option or reset the play.
If Tim Duncan doesn't get the ball on the low blocks I don't want the CPU to jack up a jumper so easily, I want to see them repost Duncan and try again.
I love for you guys to consider adding in player abilities to also work in combination with the ratings.
Like the TNT new player profile when you see the breakdown of each player before the game
Or more like Player roles for example
A guy like Erick Dampier will have his ratings that are assigned but also he should labled as a Role Player/Physical Big/Interior Defender
Anotine Wright Utility player/Perimeter defender
Jason Terry 6th Man/Scorer off the bench
Those are just examples kinda like the Madden Weapons Options where you assign Ratings but also a SPECIFIC PLAYER ROLE keeping that player within the farme work of the team and what they are requiring of him to do.
Take care man just trying to give some input
It's more of the word for what you're saying that the attitude behind it man. I know what you meant bro.Follow me on twitter: www.twitter.com/stephensonmc
My life in and outside the virtual ring: www.headlocks4breakfast.blogspot.comComment
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Re: So When Did Live Start Giving Players Overall Ratings?
I do know for a fact after years of tweaking and editing the game that unless you code the AI to play smarter the ratings being set low serverly hinder the players on the floor.
You'll see guys for the CPU not taking advantage of 3 on 1 fast breaks because their awareness is set way too low. You'll see situations where the CPU Jason Kidd will constantly not recognize and open cutter back door.......there are also times when a play breaks down and the CPU doesn't have the awareness to look for a secondary option or reset the play.
I love for you guys to consider adding in player abilities to also work in combination with the ratings.
Thanks for the input. I know you're an expert working with the tools we've given you for NBA LIVE, and your work is greatly appreciated. One thing's for certain though, I can't stress enough to you guys that for this year, and the future of NBA LIVE, there will be a monumental shift in how we approach ratings. It's no longer manual, it's real life.Follow me on twitter: www.twitter.com/stephensonmc
My life in and outside the virtual ring: www.headlocks4breakfast.blogspot.comComment
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