problems with Live's player models - my critique (images and examples included)

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  • blues rocker
    MVP
    • Sep 2007
    • 1921

    #1

    problems with Live's player models - my critique (images and examples included)

    I made some comments on the Live player models in another thread but I decided to create a thread and include my own photoshopped image to show what I am talking about.

    I am a digital artist and have a lot of experience with anatomy and some knowledge of 3D character models. I have noticed the same recurring problems with Live's player models for years, and I was hopeful that they would be fixed this year, but after viewing the new screenshots it's apparent they still haven't fixed the "forearm problem" that has plagued Live's player models for years. So I have finally decided to do something about it and show the developers exactly what I'm talking about.

    In Live's player models, the forearms look very awkward as they attach to biceps. see steve nash's bent arm in the original EA pic on the right - as the forearm meets the biceps, it looks too thick and doesn't blend smoothly into the biceps - there is a harsh skin fold and shadow where the forearm attaches, making the forearm look detached from the biceps, as opposed to blending smoothly into the bicep (2k's player models do not have this issue with their arms). the forearm also appears too long and attaches too far back on the biceps area - this makes the arm look too long and awkward at some viewing angles and especially when the arm is in certain positions (like when the arm is bent in the steve nash pic).

    below I quickly did some things in photoshop to fix the problems and put the original pic from EA next to it for comparison.

    In my photoshopped image on the left, you can see Nash's arms are now skinnier and his shoulders are narrower - his head and neck are also larger so they are in proportion with his torso and arms. i think this is closer to the real Steve Nash than the original screenshot. Nash has pretty skinny arms in real life, yet in the original screen shot his forearms and upper arms look too big and bulky. in the original pic he looks like he's been taking steroids or something.

    Overall Live's arms and shoulders are just too big and their necks/heads are too small in relation to their bodies.

    on some of the player models their arms and shoulders need to be narrower and thinner to match their real life counterparts - this is one thing 2k has done well - 2k has a nice variety of body types. in 2k, skinny guys like tayshaun prince and garnett really have long, skinny arms, and bulky guys like shaq and ben wallace have very thick arms. Looking at these Live pics, almost all the players seem to have similar arms and body types.


    I would also say that in Live's models the wrists are too skinny and their hands are too big (see the deron williams pic below).


    in summary:

    1. make the necks and heads a bit bigger

    2. make the forearms, biceps, and shoulders less bulky

    3. fix the infamous "forearm problem" so the forearms attach to biceps properly (Live's forearms are too thick and should not look so "detached" from the bicep) - see my image above for example. seriously - it's too far into this generation of systems to still be seeing freaky deformed forearms on the models.

    4. more variety in body types (skinny players like tayshaun prince should have very long, skinny arms in comparison to other players. thicker players like nate robinson or shaq should have noticeably thicker arms than other players).

    5. make the hands smaller and the wrists a bit thicker.

    sorry about the lengthy post, but I am a professional artist and have a passion for this kind of thing.
    Last edited by blues rocker; 08-20-2009, 08:07 PM.
  • Benicio10
    Pro
    • Jun 2007
    • 670

    #2
    Re: problems with Live's player models - my critique (images and examples included)

    post of the year! I hope the devs take notice.

    Comment

    • youngfaze01
      MVP
      • May 2009
      • 1028

      #3
      Re: problems with Live's player models - my critique (images and examples included)

      Very good observation. I am an artist myself and I like to notice these things.

      Comment

      • Muzyk23
        MVP
        • Feb 2003
        • 4192

        #4
        Re: problems with Live's player models - my critique (images and examples included)

        f... I'm not an artist
        NBA

        Comment

        • youngfaze01
          MVP
          • May 2009
          • 1028

          #5
          Re: problems with Live's player models - my critique (images and examples included)

          Originally posted by Muzyk23
          f... I'm not an artist
          Lol.

          Comment

          • grush5
            Rookie
            • Jan 2009
            • 62

            #6
            Re: problems with Live's player models - my critique (images and examples included)

            wow great post i hope he developers looks at this

            Comment

            • thmst30
              MVP
              • Mar 2005
              • 4153

              #7
              Re: problems with Live's player models - my critique (images and examples included)

              I try not to nitpick (too much), but Nash does look awkward in the Live original. Small head and bulky upper body. When did Nash take up body building? Maybe after beating his anorexia in last years game.

              Also, where's the chest hair EA? j/k
              Last edited by thmst30; 07-20-2009, 03:34 PM.

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              • Melman
                GOAT
                • Feb 2009
                • 209

                #8
                Re: problems with Live's player models - my critique (images and examples included)

                I concur, nice post and good example....I too am an artist and I notice the same things as well....I'm surprised nobody has shown that Tony Parker pic that they put up with him high-fiving Drew Gooden. I didnt like all the "extra skin" they gave TP from his underarms. If you could do a photo shop on that pic, that would be great.





                LOL, looks like TP used to weigh 500 lbs and he lost all his weight, look at the flab on his arms
                Last edited by Melman; 07-20-2009, 03:47 PM.
                Yeah so in summation I don't know who you racing I'm already at the finish line with the flag waving, c'mon!

                Comment

                • zfinley
                  Rookie
                  • Jun 2009
                  • 204

                  #9
                  Re: problems with Live's player models - my critique (images and examples included)

                  His body is just too big for his head. And yes he's also too cut.
                  Free Anime

                  Nba Live 10

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                  • FlyRice
                    Lillard Time
                    • Nov 2008
                    • 1280

                    #10
                    Re: problems with Live's player models - my critique (images and examples included)

                    I doubt they have any time to go back and change the player models for Live 10.
                    ./// RIP CITY
                    ((())) Twitter!
                    ...///

                    Comment

                    • blues rocker
                      MVP
                      • Sep 2007
                      • 1921

                      #11
                      Re: problems with Live's player models - my critique (images and examples included)

                      Originally posted by FlyRice
                      I doubt they have any time to go back and change the player models for Live 10.
                      yes, it is way too late to fix this now, but hopefully they can fix it for Live 11. They have always had this flaw with the arms on their players, and it's about time they fixed it...granted, I'd rather them work on gameplay since that is most important, but they really should fix these issues.

                      Comment

                      • stephensonmc
                        WW*/*FC C*mm*n*ty Mgr.
                        • Mar 2003
                        • 2105

                        #12
                        Re: problems with Live's player models - my critique (images and examples included)

                        Originally posted by thmst30
                        I try not to nitpick (too much), but Nash does look awkward in the Live original. Small head and bulky upper body. When did Nash take up body building? Maybe after beating his anorexia in last years game.

                        Also, where's the chest hair EA? j/k
                        I think that Nash pic you posted looks more defined than our screen
                        Follow me on twitter: www.twitter.com/stephensonmc
                        My life in and outside the virtual ring: www.headlocks4breakfast.blogspot.com

                        Comment

                        • stephensonmc
                          WW*/*FC C*mm*n*ty Mgr.
                          • Mar 2003
                          • 2105

                          #13
                          Re: problems with Live's player models - my critique (images and examples included)

                          Originally posted by blues rocker
                          yes, it is way too late to fix this now, but hopefully they can fix it for Live 11. They have always had this flaw with the arms on their players, and it's about time they fixed it...granted, I'd rather them work on gameplay since that is most important, but they really should fix these issues.
                          funny you mentioned this. This is the kind of thread I like to see because it has examples, and is correct in alot of ways.

                          We know about our forearms. did we have to make tradeoffs this year with our models? Absolutely.
                          Follow me on twitter: www.twitter.com/stephensonmc
                          My life in and outside the virtual ring: www.headlocks4breakfast.blogspot.com

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                          • ai2k2
                            Pro
                            • Aug 2002
                            • 798

                            #14
                            Re: problems with Live's player models - my critique (images and examples included)

                            Hopefully something could be worked out. Great thread, nice examples. Its some time left should be workable. (Crsses fingers) 2k has smooth body models as such. I just noticed. I myself am not an artist so that totally went over my head. Smh

                            Comment

                            • blues rocker
                              MVP
                              • Sep 2007
                              • 1921

                              #15
                              Re: problems with Live's player models - my critique (images and examples included)

                              Originally posted by stephensonmc
                              I think that Nash pic you posted looks more defined than our screen
                              I think it's not the "definition" of the arms but the size and thickness of the arms that he was referring to. in the Live model, the arms are too and bulky and his shoulders/upper arms are very built and too large.

                              also, the head and neck are too small which adds to the problem of the arms and shoulders looking too big.
                              Last edited by blues rocker; 07-20-2009, 04:25 PM.

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