I'm not talking about definition. I'm talking about pure size. Yes Nash is somewhat ripped, but his arms are much thinner in comparison to the Live screen. Same thing with his shoulders, they are too large for his body in the screen. I know you guys redid the player models this year, so hopefully most of the players are on point, and not awkwardly built like this one picture of Nash. I will hold off judgment of course until we see more players from the final build.
problems with Live's player models - my critique (images and examples included)
Collapse
Recommended Videos
Collapse
X
-
Re: problems with Live's player models - my critique (images and examples included)
I'm not talking about definition. I'm talking about pure size. Yes Nash is somewhat ripped, but his arms are much thinner in comparison to the Live screen. Same thing with his shoulders, they are too large for his body in the screen. I know you guys redid the player models this year, so hopefully most of the players are on point, and not awkwardly built like this one picture of Nash. I will hold off judgment of course until we see more players from the final build. -
-
Re: problems with Live's player models - my critique (images and examples included)
Since I dont play that close up in the Steve Nash picture Im not worried about biceps and such.chuckcross.bandcamp.com
Follow me on www.Twitter.com/Rockchisler
Just type [ SPOILER ] and [ / SPOILER ], without any spaces.
ROOKIE KILLERComment
-
Re: problems with Live's player models - my critique (images and examples included)
Using Photoshop to edit a picture is MUCH different then building a 3D model. Not saying he couldn't do it (I don't know what he's good at), but it is much easier to touch up a picture then it is to configure a model to represent the edits.Last edited by thmst30; 07-20-2009, 04:28 PM.Comment
-
Re: problems with Live's player models - my critique (images and examples included)
I think a lot of people tend to overlook that fact. It seems like anytime someone has a good idea, a lot of people assume that that person would be better than the developers at their jobs which usually is very wrong.Originally posted by BlueNGoldI feel weird for liking a post about exposed penises.Comment
-
Re: problems with Live's player models - my critique (images and examples included)
There's a job for that. He can use his knowledge in the realm of art and body proportions and use photoshop to reference for the guys who are good at the technical stuff. Not saying he's a savior do it all. Just saying the man know of what he speaks. Respect wise people. Don't even have to be on the team, just something for his feed back. He obviously has a keen eye. (Again, Period) I just want perfection. By anymeans. He is obviously willing to help or he would have kept quiet. I'm not a Ceo or nothing, just saying an opinion.Comment
-
Re: problems with Live's player models - my critique (images and examples included)
There's a job for that. He can use his knowledge in the realm of art and body proportions and use photoshop to reference for the guys who are good at the technical stuff. Not saying he's a savior do it all. Just saying the man know of what he speaks. Respect wise people. Don't even have to be on the team, just something for his feed back. He obviously has a keen eye. (Again, Period) I just want perfection. By anymeans. He is obviously willing to help or he would have kept quiet. I'm not a Ceo or nothing, just saying an opinion.Comment
-
Re: problems with Live's player models - my critique (images and examples included)
The problem with Live over the years has been their artists, with their degrees, have had this problem with awkward looking models. It hasn't been enough that people have praised 2K for it's accurate modeling, but also the overwhelming evidence fans have shown that the modeling in Live needs to change. We hope with NBA Live 11 it does, but we'll take gameplay as it's more important.
We just want the developers to SEE, that your modeling or modelers need to change if you want accurate graphics. That's all.Comment
-
Re: problems with Live's player models - my critique (images and examples included)
I think the graphics is fine. Models just need a little tuneing. 2k recently got them accurate. As recent as 2k9. Lynell did a great job on most of the faces, and what not. I just know EA has the facilites, technology and financial power to make our dreams of having thee BEST bball game possible the talent is finally there as well. Live 10 looks really good, few tweaks needed. But their WIP pics don't judge too hard.Comment
-
Re: problems with Live's player models - my critique (images and examples included)
It's not complaining man, it's criticism. It was a great observation he made. Even Marcus said he was right. So without taking that notice, EA could have been making that mistake for years probably. Without some of the "criticism" NBA Live would not even improve as a good basketball game. Just understand the difference between complaints and criticism. Some people have it twisted here on OS.Comment
-
Re: problems with Live's player models - my critique (images and examples included)
The problem with Live over the years has been their artists, with their degrees, have had this problem with awkward looking models. It hasn't been enough that people have praised 2K for it's accurate modeling, but also the overwhelming evidence fans have shown that the modeling in Live needs to change. We hope with NBA Live 11 it does, but we'll take gameplay as it's more important.
We just want the developers to SEE, that your modeling or modelers need to change if you want accurate graphics. That's all.
These are video games that try their best to mimic real life. If it were that easy, we would've done it by nowFollow me on twitter: www.twitter.com/stephensonmc
My life in and outside the virtual ring: www.headlocks4breakfast.blogspot.comComment
-
Re: problems with Live's player models - my critique (images and examples included)
His face isn't that bigI hate that I can check how bad my teams are doing on my phone.Comment
-
Re: problems with Live's player models - my critique (images and examples included)
2k's models have lower poly counts, and therefore don't look as smooth (2k's elbows are razor sharp and their fingers are square due to lower polygon count) but 2k's proportions and anatomy are pretty much spot on, even though the models tend to have more visible polygons and angles.
Live on the other hand has smoother, high-poly models, but the anatomy and proportions are wrong...there are anatomy books dedicated to this (although even some of those do not teach the realistic proportions of the human body) - the only way to study real proportions is to look at photos of real people, since artists' drawings tend to exaggerate certain features.
there is a right and a wrong to anatomy. forearms have a certain thickness and shape, and the forearm attaches to the bicep and blends into it in a certain way.
saying it's a matter of opinion is like saying it's a matter of opinion that the hand has 5 fingers. sure, the shape of the human arm is something more subtle than the number of fingers on a hand, but both have a right and a wrong.Last edited by blues rocker; 07-20-2009, 08:46 PM.Comment
Comment