Marcus i think by gameplay we were thinking live action in game stuff that Mike will be showing us next week.
NBA Live 10 Blog: Player Movement w/ Videos
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Follow me on twitter: www.twitter.com/stephensonmc
My life in and outside the virtual ring: www.headlocks4breakfast.blogspot.comComment
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Re: NBA Live Blog: Player Movement in NBA LIVE 10
The vids looks smooth and very fluid. its gonna be nice using both analog sticks to control the dribble. Finally my boy D-Wade is gonna be a real threat.Cant wait for this game to come out!! Oct 6 seems so long away.
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Re: NBA Live Blog: Player Movement in NBA LIVE 10
dont get me wrong, the blog/vids were great, its just I and many other people were expecting a PURE gameplay vidComment
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Re: NBA Live Blog: Player Movement in NBA LIVE 10
Can't wait to drive right with the left stick, pull it back to freeze them, then quick double-cross it to the rack. If they have lots of contact animations for smaller players (think Tony Parker) finishing in traffic, there will be some simply beautiful EA Sportsworld replays to be had this year.
Crap, I'm excited for this game. 2K's gotta win me over at this point.. I'll buy both regardless, but Live's going in the tray first thing when I get home.
EDIT: LOL damn guys, cut the man a break. It's movement of the players that will be in the final game.. who cares if it's a featureless KG doing them on a wireframe grid?Send your Midnight Release weirdo pics/videos to my new website: http://www.peopleofmidnightreleases.com!Comment
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Re: NBA Live Blog: Player Movement in NBA LIVE 10
We're releasing things slowly, we've said this from the get go.
If any of you are expecting a 2K dump of info where we put 172398072107980 things in one article, that's not happening. We want to talk to you guys every day, every week, not every month. This makes us able to do that.
We had fundamental problems in gameplay this year. We're telling you guys a story by showing you the building blocks of what's going to make our game good this year.Follow me on twitter: www.twitter.com/stephensonmc
My life in and outside the virtual ring: www.headlocks4breakfast.blogspot.comComment
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Re: NBA Live Blog: Player Movement in NBA LIVE 10
Leave Stephensonmc alone, dudes. This new info is amazing! How can you not be satisfied with this amazing info on the ball-handling - it will totally change the game and make it 10 times more responsive and fun.Comment
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Re: NBA Live Blog: Player Movement in NBA LIVE 10
FWIW,
Thsi is a good blog even though i was expecting something else.
I really like how there is actual Ball handling now instead of just that simple lookin crossover that was an autmatic ankle breaker in Live 09.
The step back move did look very similar for all three categories...and a lot of guys shouldbnt be able to do that (big men).. but im not going to nitpick till i see it in actual gameplay.
I like that little blurb about on ball "defense" but I also remmeebr that exact same thing being said for the past 3 years. And lets be honest, putting correct defense in a Basketball videogame is going to take a lot longer than 1 development cycle, especially if it wasnt a main area of focus... So im not holding my breath although i wont be mad if im pleasently surprised.
Cant wait for next week
#SimnationComment
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Re: NBA Live Blog: Player Movement in NBA LIVE 10
I almost jizzed when i saw those vids..It does remind me of 2k and actually better because when you moved in 2k it felt sorta slow...I love the way they made it responsive and you can tell...Told yall nba live 10 would come threw..Comment
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Re: NBA Live Blog: Player Movement in NBA LIVE 10
Cool, I get it totally, but those are your expectations.
We're releasing things slowly, we've said this from the get go.
If any of you are expecting a 2K dump of info where we put 172398072107980 things in one article, that's not happening. We want to talk to you guys every day, every week, not every month. This makes us able to do that.
We had fundamental problems in gameplay this year. We're telling you guys a story by showing you the building blocks of what's going to make our game good this year.It's a failure on 3 levels: programming/QA/Production. That's all I can say.-iminurbaseComment
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