Game Informer article on Live 10 (Snippet)
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Re: Game Informer article on Live 10... should I post it?
The new mentality extends to off the ball movement as well. Guards and forwards no longer stand in place waiting to be directed via a playcall. Armed with over 150 new off-ball animations and new AI, teammates show the awareness to run screens and get open without goading.
More hands-on gamers can also take control of a second player to create big plays like alley-oops.Comment
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Re: Game Informer article on Live 10 (Snippet)
Mike Helped Program 2k from 2k6 to 2k8 left around 2k9. These modifications are expected. He is the LEAD Gameplay designer for Live 10. It's impossible to think he was going to add brand new things for everything. Somethings 2k does are just logical and should be in every bball game. Just expanded on if you ask me and that seems to be what's being done with Live 10. I can't wait for Oct. 10th... Waiting on some 2k10 information as well. Want to see what's in store.Comment
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Re: Game Informer article on Live 10 (Snippet)
Mike Helped Program 2k from 2k6 to 2k8 left around 2k9. These modifications are expected. He is the LEAD Gameplay designer for Live 10. It's impossible to think he was going to add brand new things for everything. Somethings 2k does are just logical and should be in every bball game. Just expanded on if you ask me and that seems to be what's being done with Live 10. I can't wait for Oct. 10th... Waiting on some 2k10 information as well. Want to see what's in store.
With regard to pick & roll controls. Being on the B button is pretty much the only thing it shares with 2k. The reason for moving it there was because we wanted to free up the left trigger for the new pass mechanics. Some of the improvements to pick & roll control are as follows:
- Ability to manually choose screener
- Ability to set and call for offball screens
- Ability to toggle between roll or fade at any time (no longer bound to the animation)
- Ability to release screener at anytime (total control over slips & slow rolls)
- Ability to rub/brush your guy off a screen. Last year if the pre-screen idle didn't kick in, the screen failed
- Ability to lay a guy out with a hard screen
- Illegal screen violationsComment
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Re: Game Informer article on Live 10 (Snippet)
With regard to pick & roll controls. Being on the B button is pretty much the only thing it shares with 2k. The reason for moving it there was because we wanted to free up the left trigger for the new pass mechanics. Some of the improvements to pick & roll control are as follows:
- Ability to manually choose screener
- Ability to set and call for offball screens
- Ability to toggle between roll or fade at any time (no longer bound to the animation)
- Ability to release screener at anytime (total control over slips & slow rolls)
- Ability to rub/brush your guy off a screen. Last year if the pre-screen idle didn't kick in, the screen failed
- Ability to lay a guy out with a hard screen
- Illegal screen violations....
Comment
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Re: Game Informer article on Live 10 (Snippet)
With regard to pick & roll controls. Being on the B button is pretty much the only thing it shares with 2k. The reason for moving it there was because we wanted to free up the left trigger for the new pass mechanics. Some of the improvements to pick & roll control are as follows:
- Ability to manually choose screener
- Ability to set and call for offball screens
- Ability to toggle between roll or fade at any time (no longer bound to the animation)
- Ability to release screener at anytime (total control over slips & slow rolls)
- Ability to rub/brush your guy off a screen. Last year if the pre-screen idle didn't kick in, the screen failed
- Ability to lay a guy out with a hard screen
- Illegal screen violations
I can't wait to try all this out for myself, I'm guessing guys like CP3 and Nash are a nightmare to guard this year huh Mike?Comment
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Re: Game Informer article on Live 10 (Snippet)
Funny story... not sure if you guys saw Santos' twitter yesterday. But Baron Davis and his buddy stopped by the office yesterday and I was showing them the game. Baron took his Clippers and was using his virtual self to throw some sick dimes all over the place. It was cool to see that his playing style came through when he was playing the game and I complimented him on his ability to see the floor.
Oh, btw, I forgot to mention the most important improvement of all to the pick & roll game. Now when guys roll to the basket, defensive presence actually matters. Instead of bulldozing their way to the basket through 8 guys, they'll either slow up and slow roll in or get caught in an offball post-entry type battle. Watching guys exploit the pick & roll game last year in the Live 09 All-Star weekend tourney practically made me throw up in my mouth. I'm happy to report that Yao won't be chalking up 60 points on slip screen dunks this year.Comment
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Re: Game Informer article on Live 10 (Snippet)
Wow that us great to hear man. I'm glad the game and the demo are dropping early in my school year.
This way I can still play a lot of Live and not have to take too big of a hit in my grades lol. Its my first year of college so I'ma try to stay focused but I don't know if I'll be able to put this one down.Comment
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Re: Game Informer article on Live 10 (Snippet)
Wow that us great to hear man. I'm glad the game and the demo are dropping early in my school year.
This way I can still play a lot of Live and not have to take too big of a hit in my grades lol. Its my first year of college so I'ma try to stay focused but I don't know if I'll be able to put this one down.Comment
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Re: Game Informer article on Live 10 (Snippet)
Hey Beluba...quick question.
"To select plays, you simply press and hold the "LB" button, then select your play with the face buttons. To see more plays, while holding the "LB" button, press the "RB" button and more plays will be shown. 12 of them per player, giving you 60 plays to choose from during actual gameplay." (Quote form OS preview)
Could you elaborate on how this exactly works? Navigating through 60 plays seems like it would be tough during the course of a game. Thanks.Comment
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Re: Game Informer article on Live 10 (Snippet)
You can definitely feel the impact of a strong playmaking PG. Mostly because of the speed advantage and ability to make tough passes.
Funny story... not sure if you guys saw Santos' twitter yesterday. But Baron Davis and his buddy stopped by the office yesterday and I was showing them the game. Baron took his Clippers and was using his virtual self to throw some sick dimes all over the place. It was cool to see that his playing style came through when he was playing the game and I complimented him on his ability to see the floor.
Oh, btw, I forgot to mention the most important improvement of all to the pick & roll game. Now when guys roll to the basket, defensive presence actually matters. Instead of bulldozing their way to the basket through 8 guys, they'll either slow up and slow roll in or get caught in an offball post-entry type battle. Watching guys exploit the pick & roll game last year in the Live 09 All-Star weekend tourney practically made me throw up in my mouth. I'm happy to report that Yao won't be chalking up 60 points on slip screen dunks this year.
This, and your earlier post on the improvements in pick & roll..manComment
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