Game Informer article on Live 10 (Snippet)

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  • stizz
    MVP
    • Sep 2006
    • 1718

    #16
    Re: Game Informer article on Live 10... should I post it?

    Yea and what's with this part,

    Originally posted by RayAP19
    The impact of the new left analog-based dribbling is immediately noticeable
    Sounds like they were playing 2k not Live.
    Last edited by stizz; 08-22-2009, 08:12 AM.

    Comment

    • franzis
      MVP
      • Mar 2008
      • 1451

      #17
      Re: Game Informer article on Live 10... should I post it?

      Originally posted by RayAP19

      The new mentality extends to off the ball movement as well. Guards and forwards no longer stand in place waiting to be directed via a playcall. Armed with over 150 new off-ball animations and new AI, teammates show the awareness to run screens and get open without goading.

      More hands-on gamers can also take control of a second player to create big plays like alley-oops.
      Some 2k9 here too

      Comment

      • ai2k2
        Pro
        • Aug 2002
        • 798

        #18
        Re: Game Informer article on Live 10 (Snippet)

        Mike Helped Program 2k from 2k6 to 2k8 left around 2k9. These modifications are expected. He is the LEAD Gameplay designer for Live 10. It's impossible to think he was going to add brand new things for everything. Somethings 2k does are just logical and should be in every bball game. Just expanded on if you ask me and that seems to be what's being done with Live 10. I can't wait for Oct. 10th... Waiting on some 2k10 information as well. Want to see what's in store.

        Comment

        • pbz06
          Banned
          • Oct 2008
          • 1504

          #19
          Re: Game Informer article on Live 10... should I post it?

          Originally posted by franzis
          Some 2k9 here too

          No, that's just basketball stuff

          Comment

          • Beluba
            Gameplay Director, NBA2k
            • Jul 2002
            • 1389

            #20
            Re: Game Informer article on Live 10 (Snippet)

            Originally posted by ai2k2
            Mike Helped Program 2k from 2k6 to 2k8 left around 2k9. These modifications are expected. He is the LEAD Gameplay designer for Live 10. It's impossible to think he was going to add brand new things for everything. Somethings 2k does are just logical and should be in every bball game. Just expanded on if you ask me and that seems to be what's being done with Live 10. I can't wait for Oct. 10th... Waiting on some 2k10 information as well. Want to see what's in store.
            Exactly, it's not like I'm stealing my own ideas... not even sure that's possible. But I was pretty happy with some of the stuff I put in 2k and it only made sense to bring them to Live. Also, even though some of the ideas sound similar on paper, in practice they're quite different. And in many ways, what you guys will experience in Live 10 is the realized vision for what I attempted to do in 2k the first time around (like some of the new passing mechanics, size-ups, and offball movement/controls for example.)

            With regard to pick & roll controls. Being on the B button is pretty much the only thing it shares with 2k. The reason for moving it there was because we wanted to free up the left trigger for the new pass mechanics. Some of the improvements to pick & roll control are as follows:
            - Ability to manually choose screener
            - Ability to set and call for offball screens
            - Ability to toggle between roll or fade at any time (no longer bound to the animation)
            - Ability to release screener at anytime (total control over slips & slow rolls)
            - Ability to rub/brush your guy off a screen. Last year if the pre-screen idle didn't kick in, the screen failed
            - Ability to lay a guy out with a hard screen
            - Illegal screen violations

            Comment

            • RipCity71252
              PDX
              • Aug 2009
              • 1295

              #21
              Re: Game Informer article on Live 10 (Snippet)

              Originally posted by Beluba
              With regard to pick & roll controls. Being on the B button is pretty much the only thing it shares with 2k. The reason for moving it there was because we wanted to free up the left trigger for the new pass mechanics. Some of the improvements to pick & roll control are as follows:
              - Ability to manually choose screener
              - Ability to set and call for offball screens
              - Ability to toggle between roll or fade at any time (no longer bound to the animation)
              - Ability to release screener at anytime (total control over slips & slow rolls)
              - Ability to rub/brush your guy off a screen. Last year if the pre-screen idle didn't kick in, the screen failed
              - Ability to lay a guy out with a hard screen
              - Illegal screen violations
              Well, that about covers it. ....
              NBA 2K25 Next-Gen Signature Edits
              PSN: JCary373

              Comment

              • Jano
                You Dead Wrong
                • May 2004
                • 3161

                #22
                Re: Game Informer article on Live 10 (Snippet)

                Originally posted by Beluba
                With regard to pick & roll controls. Being on the B button is pretty much the only thing it shares with 2k. The reason for moving it there was because we wanted to free up the left trigger for the new pass mechanics. Some of the improvements to pick & roll control are as follows:
                - Ability to manually choose screener
                - Ability to set and call for offball screens
                - Ability to toggle between roll or fade at any time (no longer bound to the animation)
                - Ability to release screener at anytime (total control over slips & slow rolls)
                - Ability to rub/brush your guy off a screen. Last year if the pre-screen idle didn't kick in, the screen failed
                - Ability to lay a guy out with a hard screen
                - Illegal screen violations
                Wow PG's are going to be in full effect this year that is a lot of options.

                I can't wait to try all this out for myself, I'm guessing guys like CP3 and Nash are a nightmare to guard this year huh Mike?

                Comment

                • Beluba
                  Gameplay Director, NBA2k
                  • Jul 2002
                  • 1389

                  #23
                  Re: Game Informer article on Live 10 (Snippet)

                  Originally posted by Jano
                  Wow PG's are going to be in full effect this year that is a lot of options.

                  I can't wait to try all this out for myself, I'm guessing guys like CP3 and Nash are a nightmare to guard this year huh Mike?
                  You can definitely feel the impact of a strong playmaking PG. Mostly because of the speed advantage and ability to make tough passes.

                  Funny story... not sure if you guys saw Santos' twitter yesterday. But Baron Davis and his buddy stopped by the office yesterday and I was showing them the game. Baron took his Clippers and was using his virtual self to throw some sick dimes all over the place. It was cool to see that his playing style came through when he was playing the game and I complimented him on his ability to see the floor.

                  Oh, btw, I forgot to mention the most important improvement of all to the pick & roll game. Now when guys roll to the basket, defensive presence actually matters. Instead of bulldozing their way to the basket through 8 guys, they'll either slow up and slow roll in or get caught in an offball post-entry type battle. Watching guys exploit the pick & roll game last year in the Live 09 All-Star weekend tourney practically made me throw up in my mouth. I'm happy to report that Yao won't be chalking up 60 points on slip screen dunks this year.

                  Comment

                  • Jano
                    You Dead Wrong
                    • May 2004
                    • 3161

                    #24
                    Re: Game Informer article on Live 10 (Snippet)

                    Wow that us great to hear man. I'm glad the game and the demo are dropping early in my school year.

                    This way I can still play a lot of Live and not have to take too big of a hit in my grades lol. Its my first year of college so I'ma try to stay focused but I don't know if I'll be able to put this one down.

                    Comment

                    • Beluba
                      Gameplay Director, NBA2k
                      • Jul 2002
                      • 1389

                      #25
                      Re: Game Informer article on Live 10 (Snippet)

                      Originally posted by Jano
                      Wow that us great to hear man. I'm glad the game and the demo are dropping early in my school year.

                      This way I can still play a lot of Live and not have to take too big of a hit in my grades lol. Its my first year of college so I'ma try to stay focused but I don't know if I'll be able to put this one down.
                      dood. don't let your grades (or social life) suffer because of Live. at least, not too much.

                      Comment

                      • 23
                        yellow
                        • Sep 2002
                        • 66469

                        #26
                        Re: Game Informer article on Live 10 (Snippet)

                        how much of this game is not a learning curve ?

                        Comment

                        • RipCity71252
                          PDX
                          • Aug 2009
                          • 1295

                          #27
                          Re: Game Informer article on Live 10 (Snippet)

                          Hey Beluba...quick question.

                          "To select plays, you simply press and hold the "LB" button, then select your play with the face buttons. To see more plays, while holding the "LB" button, press the "RB" button and more plays will be shown. 12 of them per player, giving you 60 plays to choose from during actual gameplay." (Quote form OS preview)

                          Could you elaborate on how this exactly works? Navigating through 60 plays seems like it would be tough during the course of a game. Thanks.
                          NBA 2K25 Next-Gen Signature Edits
                          PSN: JCary373

                          Comment

                          • gmix411
                            Rookie
                            • Jul 2008
                            • 77

                            #28
                            Re: Game Informer article on Live 10 (Snippet)

                            Can you split the defenders during a pick and roll situation a la dwyane wade?

                            Comment

                            • 23bluesman
                              Pro
                              • Jun 2008
                              • 828

                              #29
                              Re: Game Informer article on Live 10 (Snippet)

                              Originally posted by Beluba
                              You can definitely feel the impact of a strong playmaking PG. Mostly because of the speed advantage and ability to make tough passes.

                              Funny story... not sure if you guys saw Santos' twitter yesterday. But Baron Davis and his buddy stopped by the office yesterday and I was showing them the game. Baron took his Clippers and was using his virtual self to throw some sick dimes all over the place. It was cool to see that his playing style came through when he was playing the game and I complimented him on his ability to see the floor.

                              Oh, btw, I forgot to mention the most important improvement of all to the pick & roll game. Now when guys roll to the basket, defensive presence actually matters. Instead of bulldozing their way to the basket through 8 guys, they'll either slow up and slow roll in or get caught in an offball post-entry type battle. Watching guys exploit the pick & roll game last year in the Live 09 All-Star weekend tourney practically made me throw up in my mouth. I'm happy to report that Yao won't be chalking up 60 points on slip screen dunks this year.
                              ^^
                              This, and your earlier post on the improvements in pick & roll..man

                              Comment

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