I see where the defensive switch issue is resolved. My only note would be that the window feels like it should be smaller, as far as what distance you have to be for the CPU to recognize that you have your man covered. Right now, you have to get about arm's length from him. This can compromise you if the man you're guarding can slash, or if the spacing isn't in your favor. If you're allowed to be a good two steps from your guy, you can protect any passes to the middle of the floor while your man gets back to his assignment, yet you also have enough time to close the gap if the man you're guarding decides to pull up. Having to get up in his face is a tough solution to getting the guys to switch, especially when they switch for no reason.
I know it's just the demo, so I'd imagine the auto switching will be toned down in the final, but right now they seem to pick up the wrong man without cause. Might also help if either the defensive assist or calling out Man to Man had everyone find their assignments.

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