Is the AI really this bad? Or is it just the demo?

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  • Bornindamecca
    Books Nelson Simnation
    • Jul 2007
    • 10919

    #16
    Re: Is the AI really this bad? Or is it just the demo?

    I see where the defensive switch issue is resolved. My only note would be that the window feels like it should be smaller, as far as what distance you have to be for the CPU to recognize that you have your man covered. Right now, you have to get about arm's length from him. This can compromise you if the man you're guarding can slash, or if the spacing isn't in your favor. If you're allowed to be a good two steps from your guy, you can protect any passes to the middle of the floor while your man gets back to his assignment, yet you also have enough time to close the gap if the man you're guarding decides to pull up. Having to get up in his face is a tough solution to getting the guys to switch, especially when they switch for no reason.

    I know it's just the demo, so I'd imagine the auto switching will be toned down in the final, but right now they seem to pick up the wrong man without cause. Might also help if either the defensive assist or calling out Man to Man had everyone find their assignments.
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    • SincerelYourz
      Pro
      • Sep 2009
      • 573

      #17
      Re: Is the AI really this bad? Or is it just the demo?

      Originally posted by Beluba
      The ai doesn't run generic plays anymore, pm.
      whoaa!!! so the cpu teams run their own, team specific plays now!????
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      • mrprice33
        Just some guy
        • Jul 2003
        • 5986

        #18
        Re: Is the AI really this bad? Or is it just the demo?

        Born, what if you call zone and switch back to man? I'm not near the demo so I can't test it but it could work.

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        • Playmakers
          Hall Of Fame
          • Sep 2004
          • 15417

          #19
          Re: Is the AI really this bad? Or is it just the demo?

          Originally posted by Beluba
          The ai doesn't run generic plays anymore, pm.
          MY bad i didn't mean to call them generic plays but most of them seem to be basic catch and shoot plays without much motion being run in the demo. They do have play names assigned to them but they were not getting much movement or even 2nd or 3rd options involved.

          They still seem to be plays designed for those who just want to pick up the game and play, the cpu sets one screen the guy comes off the screen and then shoots or they dump down low with a single pass no cross screens or double high screens things of that nature at default.

          I was just wondering if the AI guys could mix it up a little more for the CPU's playbook.....if not that's cool it won't be too hard for us to study the plays and assign more sets that involves motion.
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          • DirtyJerz32
            All Star
            • Aug 2007
            • 7617

            #20
            Re: Is the AI really this bad? Or is it just the demo?

            Originally posted by Beluba
            I just fired up the demo for the first time and saw this right away. I'm pretty confident that this issue has been resolved in the final build. Or at least is extremely rare. Either way, I'm going to ask our AI guys to build in some safety code for the patch to ensure that the AI doesn't stagnate just in case.
            Nice B. I noticed this once in the 5 games I've played. I can't get out of the Hangar. To addicting, playing with different guys.
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            • Jano
              You Dead Wrong
              • May 2004
              • 3161

              #21
              Re: Is the AI really this bad? Or is it just the demo?

              Well this year the plays are 100% authentic to the NBA so most of the plays run are real NBA sets but I get what you are saying though.

              Maybe those types of plays are in the game just not in the demo. Though with the demo I think the plays they run are fine.

              They both have a lot of players that can do a lot without a lot of motion on the off imo. W/ guys like Artest, Gasol, VC, and Nelson I think the playsets are good.

              Now when I'm playing against the Celts or the Pistons I expect to see more motion because their play style will benefit more from it imo.

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              • HMcCoy
                All Star
                • Jan 2003
                • 8212

                #22
                Re: Is the AI really this bad? Or is it just the demo?

                Iv seen this most frequently when you set up your PG defender near the 3pt line when the CPU briings it over the time line. The wide amount of space makes it easy to cover the passing lanes to either wing guy coming to the ball so the CPU just holds it until the shotclock gets low, then the PG just takes off and tries to create...which ends up being a contested layup.

                Whenever I close out on the PG while he's holding it, he can get the ball to a teammate.
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                • Muzyk23
                  MVP
                  • Feb 2003
                  • 4192

                  #23
                  Re: Is the AI really this bad? Or is it just the demo?

                  I think the temporary solution to this is simple - it works for me. When they stand and dribble just make the defender come closer to the guy with the ball. Then, they start moving again.
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                  • Playmakers
                    Hall Of Fame
                    • Sep 2004
                    • 15417

                    #24
                    Re: Is the AI really this bad? Or is it just the demo?

                    Originally posted by HMcCoy
                    Iv seen this most frequently when you set up your PG defender near the 3pt line when the CPU briings it over the time line. The wide amount of space makes it easy to cover the passing lanes to either wing guy coming to the ball so the CPU just holds it until the shotclock gets low, then the PG just takes off and tries to create...which ends up being a contested layup.

                    Whenever I close out on the PG while he's holding it, he can get the ball to a teammate.
                    That's why i said they should have better logic to go to a 2nd or 3rd option because it seems the default plays have them locked into one designed play and it should go to one guy and then a shot.

                    Take that option away from them the AI and then they just stall without much movement. They should reset the play or use double screens or picks to counter the Human defense if we over play the ball or passing lanes.

                    This is where I think more designed plays with MOTION would help the CPU logic because they'll swing the ball more and have more options coded into their playbook.

                    Right now the off the ball movenment seems limited and i don't want to edit every players off the ball movement ratings again this year just to make them react better if the play breaks down.

                    Trust me I want to trust the ratings and playbooks for the CPU at default because it's less time consuming but I'll awaite the Final Version and see if it does a better job than me having to manually do it myself.
                    Last edited by Playmakers; 09-12-2009, 01:03 PM.
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                    • HMcCoy
                      All Star
                      • Jan 2003
                      • 8212

                      #25
                      Re: Is the AI really this bad? Or is it just the demo?

                      Welcome back, Play. Seems like EA finally gave you a really good Live to start with. Look forward to your edits.
                      Hank's Custom Collectibles 3D printer/painter extraordinaire

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                      • Playmakers
                        Hall Of Fame
                        • Sep 2004
                        • 15417

                        #26
                        Re: Is the AI really this bad? Or is it just the demo?

                        Originally posted by Muzyk23
                        I think the temporary solution to this is simple - it works for me. When they stand and dribble just make the defender come closer to the guy with the ball. Then, they start moving again.
                        I understand your point but if I'm using Jason Kidd why would I want to press up on the PG just to make him run the play or get th eball out his hands?

                        Kidd has lost foot speed and he gives space to most of the smaller quicker PG's.

                        I want them to run the play designed and if I take the primary option or passing lanes away i want them to reset go to a 2nd or 3rd option or have a big come set a pick or double screen up high.

                        I don't want to have J.Kidd gambling on Chris paul or Tony Parker from the top of the key just to make him pass the ball. In real life they'd eat Kidd alive if he played up close to them.
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                        • Muzyk23
                          MVP
                          • Feb 2003
                          • 4192

                          #27
                          Re: Is the AI really this bad? Or is it just the demo?

                          Originally posted by Playmakers
                          I understand your point but if I'm using Jason Kidd why would I want to press up on the PG just to make him run the play or get th eball out his hands?

                          Kidd has lost foot speed and he gives space to most of the smaller quicker PG's.

                          I want them to run the play designed and if I take the primary option or passing lanes away i want them to reset go to a 2nd or 3rd option or have a big come set a pick or double screen up high.

                          I don't want to have J.Kidd gambling on Chris paul or Tony Parker from the top of the key just to make him pass the ball. In real life they'd eat Kidd alive if he played up close to them.
                          yes, it should not be present in retail version..it's a demo - bugs will occur. That's why I said it's a permanent solution.
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                          • bls
                            MVP
                            • Oct 2003
                            • 1788

                            #28
                            Re: Is the AI really this bad? Or is it just the demo?

                            Originally posted by Beluba
                            I just fired up the demo for the first time and saw this right away. I'm pretty confident that this issue has been resolved in the final build. Or at least is extremely rare. Either way, I'm going to ask our AI guys to build in some safety code for the patch to ensure that the AI doesn't stagnate just in case.

                            I'm hoping so Mike cause it's pretty bad in the demo. Doesn't look like they are running any play sets at all like they did in the Live 09 demo. And it doesn't seem like DNA is present as well.

                            I also noticed that the CPU doesn't exploit the mismatches that it has. Their was one play where D.Howard was switched on Kobe and he was at the top of the key. He did absolutely nothing, just waited for Fisher to come off a screen and passed it to him. I really hope the CPU takes advantages of the mismatches it has otherwise all the hard work to display the difference within the players will be for nothing.

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                            • Playmakers
                              Hall Of Fame
                              • Sep 2004
                              • 15417

                              #29
                              Re: Is the AI really this bad? Or is it just the demo?

                              I'm going to give you guys some plays for the CPU to run on All-Star or Super Star level.

                              I didn't change much initially because i wanted the CPU to use what was assigned to them at default. But they have some plays that ivolve very limited movement.

                              I been working on Orlando first and I'll do the Lakers sometime early this week. I'm getting better results now as I believe the set plays at default are strictly designed to pick up and play.

                              I need about 1-2 more day with Orlando because I'm testing some plays that gets VC and Pietrus back door. I'm also raising the CPU's alley Oop Slider just to see if they attempt some passes to VC, Pietrus and Super Man.

                              One play I like is the Utah 54 for Orlando but I think that play might actually be a designed play for the Jazz. Would also like to get my boi Bass a set play where he can use his mid range jumper off the Orlando bench. Might have to use a ISO play but I'll keep looking for one just for him.
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                              • Playmakers
                                Hall Of Fame
                                • Sep 2004
                                • 15417

                                #30
                                Re: Is the AI really this bad? Or is it just the demo?

                                Well the alley oop slider does work seen it twice in the 1st qtr with a max out setting by the CPU Orlando. One attempt to Howard but it looked weak because he wasn't close enough to dunk and the other attempt to Carter but he didn't finish.

                                If you ask me the CPU doesn't attempt enough dunks and I think by increasing their alley oop slider and dunk vs layup frequency slider that'll make them play above the rim more realistic.

                                D.Howard should be trying to dunk at a higher ratio then what he's doing in the demo.

                                Right now I've modified their playbook to look this way:

                                Perimeter
                                FWD Out Spec-Lewis

                                Post Up
                                9 Ice-Superman-(Spreads the floor with shooters and D.Howard on the low blocks)

                                Off Ball Screen
                                4 Up Chase-VC

                                Perimeter
                                Utah 54-Nelson

                                Perimeter
                                Side 35-VC

                                Post
                                1-4 High Big-Superman

                                Screener
                                Stack-VC

                                Pick N Roll
                                Fist Up 4-Nelson

                                Off ball awareness ratings will be huge but I can't any ratings right now. If you over play defensively that is where those ratings will really help the CPU. Hopefully the top 2-3 scorer's on most teams will have this set high already. It's also kinda hard to judge if the plays are strictly tied into GO TO Ratings or does DNA play a stronger roll.

                                Gonna mess around with some more sliders soon too
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