Achieving real stats within dynamic season

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  • o_capone
    Banned
    • Apr 2009
    • 1270

    #16
    Re: Achieving real stats within dynamic season

    Originally posted by iminurbase
    Yup, I put in a stat scaling option just for this reason. It defaults to 'on'.
    give us an example bro... how many minutes did u play? what was the final score when u were done? what was the final result after the stats were scaled? were the right players the ones scoring? come on give us more! give us more!

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    • iminurbase
      NBA LIVE Producer
      • Oct 2008
      • 668

      #17
      Re: Achieving real stats within dynamic season

      Originally posted by o_capone
      give us an example bro... how many minutes did u play? what was the final score when u were done? what was the final result after the stats were scaled? were the right players the ones scoring? come on give us more! give us more!
      It scales on a curve. So if you play 2 min quarters we don't scale it up to 12 minutes as it just jacks everything... 4 rebounds become 24 which is stupid. So the lower quarter lengths scale slightly. Then as you get higher we start dropping the scaling down. So if you play 10 min quarters we barely scale it at all. I've played games on all the lengths and the results generally seem pretty fair and match well with real NBA stats.

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      • o_capone
        Banned
        • Apr 2009
        • 1270

        #18
        Re: Achieving real stats within dynamic season

        ok sounds good! thanks for the quick reply

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