Dynasty can be (somewhat) fixed yet

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • TheMaskOfZero
    Rookie
    • Aug 2009
    • 6

    #1

    Dynasty can be (somewhat) fixed yet

    The simulation engine is a mess and we can all plainly see that, but aside from numerous unthinkably low-scoring games and a select few unthinkably high-scoring games, I believe there is a way to fix the simulated player statistics.

    The minutes per game problem is mainly caused by increasing a players ability to withstand fatigue. There's no reason a superstar player should have a rating of 40-60 in that category and yet, the developers seemed to give everyone no higher than around 60. Bump that up to 99 for superstars, 85-90 for stars, 70-80 for fringe stars, then 50-70 for role players (depending on how large their role is). Scrubs should get 30-50 depending on how awful they are.

    Imperfect method? Sure, but it seems to work for the most part. I have LeBron averaging 38-40mpg and putting up nearly 30ppg. Same with Melo, Kobe and others.

    Another thing I've noticed is that there is WAY too much 3pt shooting happening in simulation. Regularly, teams will have half of their shots (or more) be 3pters. This is due to each player's 3pt shooting likelihood.

    For players like Ray Allen, Michael Redd, Peja Stojakovic, etc, lower it from the current absurdly high 90+ it's at to about 50...maybe a bit less. For good-but-not-great 3pt shooters, set it at 35-40 (maybe more, maybe less -- all player dependent). Average 3pt shooters should get a 20-30. Most centers and non-3pt shooters should be set at 0-5.

    Passing, too, seems to be an issue. Too many players are incredible passers. These include Stephen Curry, Mike Bibby and others. Very simply, lower their passing rating.

    There are also guards who happen to be very good rebounders (Chris Paul, Derrick Rose to name a few). I've found that if you want them to get #'s that are more realistic, you have to bump up their rebounding attributes to very high levels.

    Not sure if this will work to perfection nor do I know if it's already been posted but I thought it'd help.

    Any other things others have found can be posted in this thread.
    Last edited by TheMaskOfZero; 10-23-2009, 09:30 AM.
  • Jano
    You Dead Wrong
    • May 2004
    • 3161

    #2
    Re: Dynasty can be (somewhat) fixed yet

    Good find man if you are going to do a roster you should upload it to EA Locker. I'm sure a lot of guys here would appreciate it.

    Edit:

    The fatigue problem is right on the money man I just looked at his rating and it was a 71. I think you should hook up with playmakers b/c you guys are trying to accomplish the same thing.
    Last edited by Jano; 10-23-2009, 11:17 AM.

    Comment

    • econoodle
      MVP
      • Sep 2009
      • 4884

      #3
      Re: Dynasty can be (somewhat) fixed yet

      Yes i'd like there to be a way to get those edits in a Locker, instead of manually doing all that jazz.
      whats an ea locker? lol

      Comment

      • Jano
        You Dead Wrong
        • May 2004
        • 3161

        #4
        Re: Dynasty can be (somewhat) fixed yet

        EA Locker is like 2K share where you can share your rosters, sliders, etc. with other gamers.

        Comment

        • CWSapp757
          SimWorld Draft Class Guru
          • Aug 2008
          • 4651

          #5
          Re: Dynasty can be (somewhat) fixed yet

          I swear sports games purposely put little effort into their rosters because they know we'll do the work for them once the game is released. Smh. Good find though homie.
          SimWorld NBA 2K19 Fictional Draft Classes
          YOUTUBE / FACEBOOK / TWITCH / SOUNDCLOUD
          TWITTER & INSTAGRAM: @SimWorld4k
          #SimWorldSports #SeeTheGameBeTheGame

          Comment

          • econoodle
            MVP
            • Sep 2009
            • 4884

            #6
            Re: Dynasty can be (somewhat) fixed yet

            Originally posted by Jano
            EA Locker is like 2K share where you can share your rosters, sliders, etc. with other gamers.
            thanks Jano, thats what I thought.
            lets get it done fellas!

            Comment

            • Jano
              You Dead Wrong
              • May 2004
              • 3161

              #7
              Re: Dynasty can be (somewhat) fixed yet

              A lot of times edits were needed to just make Live playable. Now it is already playable out of the box and, any edits made to it will just make it even better. Not just from a simulation game standpoint but they can improve the gameplay itself.

              Comment

              • DG4L
                Banned
                • Oct 2009
                • 38

                #8
                Re: Dynasty can be (somewhat) fixed yet

                Originally posted by TheMaskOfZero
                The simulation engine is a mess and we can all plainly see that, but aside from numerous unthinkably low-scoring games and a select few unthinkably high-scoring games, I believe there is a way to fix the simulated player statistics.

                The minutes per game problem is mainly caused by increasing a players ability to withstand fatigue. There's no reason a superstar player should have a rating of 40-60 in that category and yet, the developers seemed to give everyone no higher than around 60. Bump that up to 99 for superstars, 85-90 for stars, 70-80 for fringe stars, then 50-70 for role players (depending on how large their role is). Scrubs should get 30-50 depending on how awful they are.

                Imperfect method? Sure, but it seems to work for the most part. I have LeBron averaging 38-40mpg and putting up nearly 30ppg. Same with Melo, Kobe and others.

                Another thing I've noticed is that there is WAY too much 3pt shooting happening in simulation. Regularly, teams will have half of their shots (or more) be 3pters. This is due to each player's 3pt shooting likelihood.

                For players like Ray Allen, Michael Redd, Peja Stojakovic, etc, lower it from the current absurdly high 90+ it's at to about 50...maybe a bit less. For good-but-not-great 3pt shooters, set it at 35-40 (maybe more, maybe less -- all player dependent). Average 3pt shooters should get a 20-30. Most centers and non-3pt shooters should be set at 0-5.

                Passing, too, seems to be an issue. Too many players are incredible passers. These include Stephen Curry, Mike Bibby and others. Very simply, lower their passing rating.

                There are also guards who happen to be very good rebounders (Chris Paul, Derrick Rose to name a few). I've found that if you want them to get #'s that are more realistic, you have to bump up their rebounding attributes to very high levels.

                Not sure if this will work to perfection nor do I know if it's already been posted but I thought it'd help.

                Any other things others have found can be posted in this thread.




                I agree with all that bout franchise, but did you notice when you try to edit 3 point likelihood and some other things the players overall goes to 99 or so for some reason? I've tried raising a lot of big mens shooter's mentality cause they literally never shoot and every teams leading scorer is a perimeter player.

                Comment

                • TheMaskOfZero
                  Rookie
                  • Aug 2009
                  • 6

                  #9
                  Re: Dynasty can be (somewhat) fixed yet

                  Originally posted by Jano
                  Good find man if you are going to do a roster you should upload it to EA Locker. I'm sure a lot of guys here would appreciate it.

                  Edit:

                  The fatigue problem is right on the money man I just looked at his rating and it was a 71. I think you should hook up with playmakers b/c you guys are trying to accomplish the same thing.
                  Thanks for the support. Much appreciated.

                  Regarding uploading to the EA Locker, you'll find this crazy but I don't have XBox Live (Gold) so I don't think I'd be allowed to do that. If I can though, I will.

                  Comment

                  • Jano
                    You Dead Wrong
                    • May 2004
                    • 3161

                    #10
                    Re: Dynasty can be (somewhat) fixed yet

                    Wow that sucks to hear hopefully EA still allows you to upload stuff to your locker. I would love to try out your rosters once you're done w/ them.

                    Comment

                    • GHUGHES
                      Can U spare a dollar?
                      • Nov 2004
                      • 466

                      #11
                      Re: Dynasty can be (somewhat) fixed yet

                      It pretty sad when WE have to make games WE pay for playable

                      Comment

                      • randombrother
                        Banned
                        • Oct 2009
                        • 1275

                        #12
                        Re: Dynasty can be (somewhat) fixed yet

                        Originally posted by GHUGHES
                        It pretty sad when WE have to make games WE pay for playable
                        Originally posted by Jano
                        A lot of times edits were needed to just make Live playable. Now it is already playable out of the box and, any edits made to it will just make it even better.
                        .

                        Comment

                        • braz18
                          Rookie
                          • Sep 2006
                          • 70

                          #13
                          Re: Dynasty can be (somewhat) fixed yet

                          Good work sir.

                          Comment

                          • Jano
                            You Dead Wrong
                            • May 2004
                            • 3161

                            #14
                            Re: Dynasty can be (somewhat) fixed yet

                            Thing is the game is already playable imo, now the simulation engine has problems though. Same thing happens in a lot of sports game just look at 2K10. That game out of the box had some crazy shooting numbers and the sim engine wasn't the greatest. So people made some slider edits and now its a more playable game.

                            Comment

                            Working...