I've been playing Live and there are some problems related to the passing. There is something simple that 2k does with their passing that makes the passing much smoother and it makes a ton of sense how 2k's passing system works. I'm actually very surprised Live still does not do this, because 2k has been doing it since at least 2k6.
Here it is:
1.) In 2k, when you pass to a player, that receiving player will automatically move a few steps in a direction in order to get better position to receive the ball. He kind of "steps out" and "comes to the ball." 2k's pass receivers have a certain automatic "awareness" of passing angles so that they will automatically get into a better passing angle to receive the ball.
In Live, on the other hand, the receivers will just stand completely still and won't "come to the ball" or move to create the best passing angle. This results in the CPU getting tons of steals.
2.) Another problem in Live - when a teammate is cutting in a certain direction, when you pass to him, he will stop cutting when he receives the ball. This completely defeats the purpose of passing to a cutting player. If a player is cutting to the hoop, you want him to keep cutting towards the hoop after he catches the pass, so that he can go to the hoop and score...if he stops his cut after catching the ball, the defenders just catch up to him and the scoring opportunity is ruined. As a default, the players should be programmed to continue running in that direction after they catch a pass while cutting. There is never a situation where you would want a player to stop cutting after catching the pass, so just make it automatic for him to continue running for at least 2 or 3 steps.
3.) Do Icon Lead Passing (offball receiver control) like 2k. I like how 2k does their lead passing, because it is very quick. If you move the stick just slightly, the receiver will make a strong, fast cut in that direction. Live's "offball receiver control" has a similar purpose, but it is much slower to react and the offball player is too sluggish in his movements - he doesn't cut and move fast enough for it to really work. Players controlled by "offball receiver control" should move with more urgency and explosiveness. As of now they move like they just popped a few Valium.
That is all for now, but I think it would be fairly simple to add these mechanics to Live.
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