Fatal Flaw in the DNA = 3pt abuse

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  • sportyguyfl31
    MVP
    • Nov 2005
    • 4745

    #16
    Re: Fatal Flaw in the DNA = 3pt abuse

    Originally posted by rfc redheat
    Maybe there is a way they can implement team 3pt% which usually are around 35% and the % they defend against the 3..

    They already do.

    players have ratings for closing out on shots, and altering shots.

    the problem with online, is that there are some cheap tactics that you can use to gain seperation to ALWAYS get what the game considers an "uncontested" shot off

    Comment

    • JWiLL02
      MVP
      • Oct 2003
      • 1080

      #17
      Re: Fatal Flaw in the DNA = 3pt abuse

      The bottom line is defense is still completely disregarded as long as you shoot off the dribble. Until this is fixed the game is pretty much unplayable online.

      I don't even care if they input something that isn't player specific and just applies league wide. If a guy is shooting off the dribble and is contested make the chances of him hitting that shot half of what it would be if he was open off the dribble (or like how it is now all the time).

      Sure this would take away the fact that elite level players are better shooters off the dribble with a man in their face than the average player, but there's already enough in the game to seperate them otherwise. Mo Williams and Nelson will still be better at it than anyone else, but at least they'll be hitting at 20% and not 40%, and it won't be a winning tactic.

      Just do SOMETHING.
      Last edited by JWiLL02; 10-29-2009, 04:14 PM.

      Comment

      • mahurachi
        Banned
        • Oct 2009
        • 43

        #18
        Re: Fatal Flaw in the DNA = 3pt abuse

        Originally posted by JWiLL02
        The bottom line is defense is still completely disregarded as long as you shoot off the dribble. Until this is fixed the game is pretty much unplayable online.

        I don't even care if they input something that isn't player specific and just applies league wide. If a guy is shooting off the dribble and is contested make the chances of him hitting that shot half of what it would be if he was open off the dribble (or like how it is now all the time).

        Sure this would take away the fact that elite level players are better shooters off the dribble with a man in their face than the average player, but there's already enough in the game to seperate them otherwise.

        Just do SOMETHING.
        I agree 100%. Playing online is very disappointing for users like me who want to experience a sim style game of bball (random ranked match) against a human opponent. Right now I can say that the online play is more lenient to cheesers and not users like me.

        The defense must be fixed or improved so that somehow it can reduce or minimize the 3pt/Jumpshot cheesing by cheesers online.


        If there's a 2nd patch coming...

        All-Star (Online Default) is still a shooting & dunkfest game while playing online. And also DEFENSE is useless in this difficulty. Too easy to crossover the defender. Please Live Devs upgrade it to Superstar Difficulty (Default).

        If online fatigue is enabled. It must be set more than 70 or full (Default). People who like to use a one man guy/show into their team should be the most affected by this especially for those who like to dunk the ball every possession or drive to the lane. Too much use of size-up dribble (ISO play) or using turbo while running off ball will drain your stamina fast.

        Comment

        • dat swag
          Banned
          • Nov 2008
          • 1040

          #19
          Re: Fatal Flaw in the DNA = 3pt abuse

          I've been playing on Superstar during ONLINE games all unranked against guys from this forum...No real cheesing but the game still feels clunky in the post.

          I try to use the Rt stick to post and its just not smooth and seamless..I try to auto post and it just takes an unnecessary amount of time and seems to be too delicate in getting into that back-down position. Its really frustrating to go down low and the player doesn't post up..Instead you try to do it manually and he stumbles forward and losses the rock...I probably need to practice but its simply not as smooth as it should be...The once you post the post moves themselves are generic...WE need more variety in moves a specificity to individual post players who have varied post arsenals.

          The Jury ios still out for online for me...I hated it at 1st...Then it seemed ok...The fatigue issue is a problem but can someone tell me if in an unranked custom match is fatigue working?...I play alot of Custom games set at 8-10 minutes with auto subs on and players were shuttling in and out of the game...Anyone have feedback on Fatigue...Does it work at all online (unranked games)?????

          Comment

          • bls
            MVP
            • Oct 2003
            • 1788

            #20
            rfc redheat I really like that ideal, I feel that way it'll really level things out over the course of the game cause how they have the %'s now is unrealistic IMO. I don't think you can really take into an account someones 3pt% over the course of a season and apply it to a video game.

            Cause as it is now I can take all shots from beyond the 3pt line and if im using someone like Nelson I never have to worry because over the course of the game his % is gonna come through when in real life shooters dont shoot that % every game.

            Comment

            • bls
              MVP
              • Oct 2003
              • 1788

              #21
              Re: Fatal Flaw in the DNA = 3pt abuse

              mahurachi I like that idea as well. Live needs to just go ahead and go the route Madden did when they added the accelerated clock to cut down on cheese. Live needs to make fatigue matter even in a 5 min qrts game. Or add turbo like 2k did.

              Factor in fatigue % to shot %'s.

              One thing to do with fatigue as well is, do not have fatigue replenish back to 100% ever. So if someones fatigue % drops down to say 70% in the 2nd qrt maybe have so the players will go back up say 5% if a timeout is called so it'll be 75% but thats as high as it can go back up. And someone is calling multiple timeouts it wont go up anymore than that 5% either.

              So say maybe the first timeout called in each qrt would replenish your players fatigue 5% increase from what it was but everytime out after it would it wouldnt increase anymore. I believe a system like this would make the game that much more realistic.

              Comment

              • joel0078
                Pro
                • Sep 2006
                • 754

                #22
                Re: Fatal Flaw in the DNA = 3pt abuse

                Originally posted by mahurachi
                I agree 100%. Playing online is very disappointing for users like me who want to experience a sim style game of bball (random ranked match) against a human opponent. Right now I can say that the online play is more lenient to cheesers and not users like me.

                The defense must be fixed or improved so that somehow it can reduce or minimize the 3pt/Jumpshot cheesing by cheesers online.


                If there's a 2nd patch coming...

                All-Star (Online Default) is still a shooting & dunkfest game while playing online. And also DEFENSE is useless in this difficulty. Too easy to crossover the defender. Please Live Devs upgrade it to Superstar Difficulty (Default).

                If online fatigue is enabled. It must be set more than 70 or full (Default). People who like to use a one man guy/show into their team should be the most affected by this especially for those who like to dunk the ball every possession or drive to the lane. Too much use of size-up dribble (ISO play) or using turbo while running off ball will drain your stamina fast.
                Speaking in terms of your comment about defense being useless in online games on all star difficulty...I couldn't disagree with you more....My experience must be completely different than yours. I've been preaching around here that the patch turned up the defense to high, resulting in a ton of ridiculous blocks by every player on the floor. Not only that, but it's no longer a cake walk to use a superstar and size up your defender, drive to the lane and score the automatic bucket. Now it's drive by the defender, if you even get that far, an automatic collision animation ensues, no foul is called and the ball bricks the basket, no point, no foul. Pre patch, one could say it was to easy to drive with the size up move and often resulted in an automatic bucket. IMO the patch just didn't do a good enough job in balancing the defense with the offense. Defense overpowers the offense now...I should say with the exception of LBJ, who can still drive and spin past everyone for the bucket.

                As far as fatigue goes, I agree 100% with what you said.

                Comment

                • helpplease
                  Rookie
                  • Oct 2009
                  • 7

                  #23
                  Re: Fatal Flaw in the DNA = 3pt abuse

                  there are sooooo many problems with this game but here are just a few why 3 pointers are getting abused.

                  1. i could be sitting inthe corner with fish for 10 seconds and when he catches it, his chance of making it is the same as mo williams who is sprinting around in a circle and then stops dribbling for half a second (now the shot counts as a set shot). the momentum is wack

                  Comment

                  • helpplease
                    Rookie
                    • Oct 2009
                    • 7

                    #24
                    Re: Fatal Flaw in the DNA = 3pt abuse

                    2. if you are standing still and you catch it and shoot it right away it doesn't matter if the defender is right next to you it counts as an open set shot. (you can notice the computer do this non stop on you. play against the magic and you can see the cpu take advantage of this) of course cheezers know this so they catch it and go up with it like nobody is there. this needs to be a contested shot!!!!!!

                    Comment

                    • bls
                      MVP
                      • Oct 2003
                      • 1788

                      #25
                      Re: Fatal Flaw in the DNA = 3pt abuse

                      Originally posted by helpplease
                      there are sooooo many problems with this game but here are just a few why 3 pointers are getting abused.

                      1. i could be sitting inthe corner with fish for 10 seconds and when he catches it, his chance of making it is the same as mo williams who is sprinting around in a circle and then stops dribbling for half a second (now the shot counts as a set shot). the momentum is wack
                      This is so true, it's just % based and that's it. The offense might as well be out there by themselves.





                      It's impossible to keep up with in games and win when the 3pt is so clutch.

                      That's 27pts just from 3pter's alone.

                      Real NBA stats

                      Mo Williams Game 1 of NBA 09/10 season 0/3 from 3
                      Game 2 2/4
                      Game 3 3/4
                      Game 4 5/8
                      Game 5 3/4
                      Game 6 1/7

                      End results after 6 games is 14/30 for 46%

                      This guy I just played up above hit over half of that in 5 min quarters in 1 game off of almost half the attempts.

                      See the problem with basing things off of %'s is it doesn't take into account someone just throwing up shots the whole game. A guy can shoot 100 3's in this game but the end result will be right around 46% which is unrealistic because if Mo Will was to do the same in a real NBA game his % would drop tremendously, it would not be anywhere near 46% that's for sure.

                      You gotta make defense mean something in this game which will lower these %'s
                      Last edited by bls; 11-06-2009, 08:09 PM.

                      Comment

                      • Xeph820
                        Rookie
                        • Oct 2008
                        • 108

                        #26
                        Re: Fatal Flaw in the DNA = 3pt abuse

                        yeah i seriously hate the 3pt abuse by cheesers. Tried to play live run with my friend today and the other team chose mo and billups.. got killed so fast

                        Comment

                        • capj
                          Rookie
                          • Sep 2008
                          • 29

                          #27
                          Re: Fatal Flaw in the DNA = 3pt abuse

                          Last 3 games I played were against Cavs users and guess what.

                          Mo Williams averages more than 10 3s per game.

                          Comment

                          • michaeljordanjr
                            Banned
                            • Jun 2009
                            • 972

                            #28
                            Re: Fatal Flaw in the DNA = 3pt abuse

                            What Mike needs to do is implement drastic DNA decreases when there is a defender next to you so it will promote people to run plays and use pick and rolls instead of just pump faking and shooting perfect releases no matter how contested it is.

                            Comment

                            • Jamesmaster
                              Rookie
                              • Jul 2009
                              • 143

                              #29
                              Re: Fatal Flaw in the DNA = 3pt abuse

                              You guys seem to talk about online only, but I've had the impression from day 1 that the same applies to offline.
                              I have the feeling that contesting shots hardly changes the fg % of the CPU on All-Star level. I've yet to find a way to succesfully shut down JR Smith when he shoots jumpers.
                              I also keep noticing that my own fg% seem to stay consistent all time. Even if I run plays successfully and play smart my star players even when being open will miss easy shots at some point.

                              Comment

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