Contact Animations, what are your thoughts on them?

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  • Stumbleweed
    Livin' the dream
    • Oct 2006
    • 6279

    #16
    Re: Contact Animations, what are your thoughts on them?

    The weird thing is that I was able to draw charges in the demo... they're totally gone now, I haven't seen a single charge (aside from the backing down offensive foul) in any game since I've had the retail version.
    Send your Midnight Release weirdo pics/videos to my new website: http://www.peopleofmidnightreleases.com!

    Comment

    • The 24th Letter
      ERA
      • Oct 2007
      • 39373

      #17
      Re: Contact Animations, what are your thoughts on them?

      agreed on body types and weight as well.....it should take divine intervention for duhon to stop Lebron in the open court...

      Comment

      • 23
        yellow
        • Sep 2002
        • 66469

        #18
        Re: Contact Animations, what are your thoughts on them?

        Originally posted by The 24th Letter
        I understand why they are there somewhat, but they are overdone imo. Not just in air collisions either...its hard to take proper angles b/c of defense sucking you in so often. As far as mid air collisions...almost anyone can contact anyone and the result will be the same...same animation, everything. Sure, there is contact in the paint on the NBA, but these are pro ballers man..there should be more creative ways to finish in the lane...the contact animation you see in Live is a foul the majority of time in the league....we just need more variation..
        Come on man, every foul is not a mid air collision

        Think about it, where is that animation where the guy just puts his hands in the air?

        Again, Live 09

        Check Bron at the 4:00 mark...
        <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/cdRGKdbSjGk&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/cdRGKdbSjGk&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

        Those things are just not there

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        • carnalnirvana
          Pro
          • Jan 2007
          • 1981

          #19
          Re: Contact Animations, what are your thoughts on them?

          i have no problem with the animation BUT the game needed about 10 of these animations..

          when i play my friends they get nash past his defender and think they have clide drexler and want to fly in to the hoop and the animation triggers on my layups i trigger my layup later resulting in a buket...

          initially a very influential voice on these forums said attempt and trigger layups from the top of the key that was bad advice IMO

          however 1 animation was never going to surfice the masses that was a mistake...

          also i think more fouls should result from the body contact and editing can smooth this out

          another thing is that people are so afraid if being in the lane because of the cheap cpu steals that they dont try to get closer to the hoop this needs more tweaking too
          Last edited by carnalnirvana; 11-12-2009, 01:13 PM.
          NOW PLAYING: NBA Live, madden 11,12, battlefield v, F1 2020 and injustice 2 and COD:MW

          #18 greatest EVA....

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          • GSW
            Simnation
            • Feb 2003
            • 8041

            #20
            Re: Contact Animations, what are your thoughts on them?

            ^

            also there ARE charges in the game...problem is the A.I never "sets up" for the charge

            i dont like being sucked into anything...well...well n/m that...

            but yea i HATE being sucked into an animation, especially on defense when i havent hit the shot block button.
            #Simnation

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            • The 24th Letter
              ERA
              • Oct 2007
              • 39373

              #21
              Re: Contact Animations, what are your thoughts on them?

              Not sure what you mean 23? I didnt say every foul in the NBA is from a mid air collision...but when you look at LIVES animation, thats a foul most the time....your not going to run into a player contort like that and it not be a foul most of the time...like you said, there needs to be a hands up animation....and other variations...

              Comment

              • 23
                yellow
                • Sep 2002
                • 66469

                #22
                Re: Contact Animations, what are your thoughts on them?

                Originally posted by The 24th Letter
                Not sure what you mean 23? I didnt say every foul in the NBA is from a mid air collision...but when you look at LIVES animation, thats a foul most the time....your not going to run into a player contort like that and it not be a foul most of the time...like you said, there needs to be a hands up animation....and other variations...
                I know you didnt say it, im just saying in the game itself, this is what you get most of the time and its just not that way in the NBA.

                Its definitely a foul, just more slanted towards the CPU. As GSW said, even when the CPU has the ball it sucks you into the chest to chest without you hitting block or it over anticipates you doing it and pulls you into it before you can mash the button to contest.


                But do they enhance the game or not to you guys?

                Comment

                • Jano
                  You Dead Wrong
                  • May 2004
                  • 3161

                  #23
                  Re: Contact Animations, what are your thoughts on them?

                  I think the contact animations need some heavy improvement. IMO next year EA should split the game up into 3 areas Speedy, Intelligent, and Strong.

                  These are 3 things EA could use to drive every animation next year.

                  For Strong guys you could have Lebron, Shaq, Billups.

                  For Speedy guys CP3, Amare Stoudamire

                  Intelligent Kobe, Tim Duncan, Nash

                  With this system you would get rid of a lot of stupid things like Lebron being stopped on the break by little guards. Because his power game would be able to override that little guards intelligent/speedy game.

                  This would also make getting to the basket and defending w/ players feel different. In that playing w/ guys like Duncan you should see more fundamental moves used. Where as with a guy like CP3 moving w/ him is going to be all about using your speed to get by.

                  This would make users think about the players they are using more often. So if you have a player that is Strong you will have a better chance at playing more recklessly then the other two styles. But on the other hand you will be more susceptible to fouling other players too.

                  With intelligent players you will be able to attack in a multitude of ways making you a threat all the time. But b/c you can attack in so many different ways you can't just focus on one are b/c you don't have all the athletic advantages a speedy/power player would have.

                  Then w/ a speedy player you would be able to keep constant pressure on the defense. But your weakness would be that you would need to always attack blind sides or openings.

                  This to me would open up the game a lot especially when it comes to contact in the paint. The system would be similar to Live 10 in its execution but now there would be 3 sets of animations driving the players. It would allow for strong guard vs speedy guard animations (AKA Billups vs CP3). And at the same time allowing for Strong forward vs speedy guard (aka LBJ vs Duhon)

                  Comment

                  • michaeljordanjr
                    Banned
                    • Jun 2009
                    • 972

                    #24
                    Re: Contact Animations, what are your thoughts on them?

                    I think NBA live ten made steps forward and backwards.

                    they need a seperate team working in contact collisions and movement because it needs the most work

                    real basketball is about split second momentum changes and footwork, this needs to be a focal point in live 11 and 2k11.

                    NBA games need to advance more than they are. otherwise alot of us will skip NBA gaming forever

                    Comment

                    • ehh
                      Hall Of Fame
                      • Mar 2003
                      • 28962

                      #25
                      Re: Contact Animations, what are your thoughts on them?

                      I haven't seen the CPU take a single charge in all the games I've played so far. A few illegal screens against me, a couple "push off" fouls while dribbling on the perimeter but never have I driven down the lane and had the CPU take a charge.

                      That's definitely part of the problem, in some cases (non-slashers, average PGs) it is difficult to get by your man (which is good) and the defender is often in good position between you and the basket, so if you try a layup without holding the stick away from the defender you get the contact animation. If the CPU is in that good of a position between you and the basket then they should try to take charges and take them often. I think that would get people to understand the driving lanes in Live and things like that a little better - seeing charges instead of bad contact animations.

                      It could be worse though, NCAA 09 had the worst charges I have ever seen in a video game. You could be running side by side with a defender, have him bump you yet you'd get the player control foul.

                      As for the contact animations as a whole, it's a mixed bag. There is a contact too often and I would like to see more clean lay ups but honestly I'd rather have it the way it is now than too little contact. It does get frustrating when you feel like you're playing the Bad Boy Pistons or 90's Knicks where you're given no free layups (this would actually be cool if they could tie this into the post season, the CPU fouls more often in the paint).

                      I like that you have to shoot a lot of runners, leaners, etc in the paint, getting past your initial defender does not mean you get a layup in Live or IRL. A lot of us were so used to 2K where if you get past your man you attempt a layup, there was and still is absolutely no 8-12' pull up/runner/floater game in 2K, there's no need for it since you get layups so easily (at least get them off, they get blocked, missed, there are charges/blocking fouls). And you can't shoot those short pulls in 2K anyway because the CPU rotates too fast and gets up too quickly to challenge shots.

                      I also think that Live is pretty realistic in the fact that you have to read the help D in the paint. When it's really crowded in there you better be shooting pull ups/floaters, etc unless you're using an elite player with a high Contact Shot rating. You can call plays and iso's if you want to drive a lot but to make sure the spacing is good but don't decide to drive in there if you have a big on each block.


                      It is funny, I've heard the Madden devs say that people aren't ready for a true "sim" football game because it'd be way too hard and way over their head. I feel like the drive/contact/layup in Live is kinda like that. I use freestyle passing a lot after I get into the paint, especially with the crappy Knicks. Chris Duhon misses so many shots in the paint IRL it's ridiculous, if anything he's probably too good in Live in the paint. I shouldn't be trying tons of layups in the paint with him in Live.

                      On higher levels though (All-Star/Superstar) I feel that CPU big men rotate a little too quickly AND lose their momentum which is a problem. I had a play yesterday on Superstar where I drove baseline with D-Rose, Brook Lopez left Noah to help and while I was right under the basket I did a freestyle pass to Noah who was cutting to the hoop. Lopez did a 2K-style skating turn and recovered a little too quickly instead of planting his feet and making a normal turn (I got the foul with Noah at least, with contact of course). You don't see that as much on Pro, plus I'm testing the Help D Effectiveness slider for the CPU. It's funny because I can get Lopez out on the perimeter on a mismatch and use Rose with just the L-stick changing directions and get by Lopez because their momentum works so nicely in the perimeter. That momentum needs to be added to the paint in Live 11.
                      Last edited by ehh; 11-12-2009, 02:27 PM.
                      "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

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                      Comment

                      • bls
                        MVP
                        • Oct 2003
                        • 1789

                        #26
                        Re: Contact Animations, what are your thoughts on them?

                        Originally posted by 23
                        It wont happen. LeBron would knock Duhon over just like he did Delonte West, but in this game, Duhon is as strong as Shaq because of the contact animations.

                        They had charge animations in the game last year and now they're gone.
                        I've seen the charge animations 23, they're not gone. They just don't happen as oftens. But in real life you don't see a ton of charges call in 1 game either.

                        Comment

                        • Admiral50
                          Banned
                          • Aug 2002
                          • 3311

                          #27
                          Re: Contact Animations, what are your thoughts on them?

                          Contact animations are pretty good but the two handed hail mary to get over the contact is wrong. Almost all these shots should be one handers.

                          Comment

                          • JWiLL02
                            MVP
                            • Oct 2003
                            • 1080

                            #28
                            Re: Contact Animations, what are your thoughts on them?

                            What's ridiculous to me is that the only way fouls are called in the paint in Live 10 is with the contact layups.

                            I've seen hundreds of dunks get blocked since I got the game...and not a SINGLE foul call on any of them. That's freakin' absurd!

                            The game is simply missing animations. There's never a foul called on the blocked dunks because there are no contact dunks, which I'm pretty sure I remember in Live 06 on my original Xbox. I never played Live 09, but after seeing some of those highlight videos it seems many of the animations carried over, while some good ones didn't for whatever reason. They really need to go all out on animations for Live 11.

                            How many dunks do you think are in Live 10? I swear there's no more than 25-30, if that. At this point you'd think they could squeeze a couple hundred dunk/layup animations in the game to keep things from getting stale. It's not like the disc space and resources aren't there.

                            Comment

                            • sportyguyfl31
                              MVP
                              • Nov 2005
                              • 4745

                              #29
                              Re: Contact Animations, what are your thoughts on them?

                              I like:

                              It's greatly reduced the clipping, morphing, sliding that we have become used to seeing

                              I dislike:

                              -How it NEVER results in a offensive foul, or a turnover.

                              It's either a blocking call, or a no-call.

                              I'd love if you could actually get a charge now and then, like in Live 09, or if it simply resulted in a clean strip from time to time.

                              You get the turnover, if you can beat the handler to the spot while dribbling..but never if you beat himto the spot while he goes up for a layup and you press Y or X.


                              -While it is nice to have a basketball game acknowledge body contact on drives..ive been hollerign about this for years...some size/weight context would be nice.

                              there are defenders who should be near impossible to move, due to their strength.

                              It should be pretty difficult to establish position against Shaq..for example.

                              in this game, you can root yourself into the post,wherever you want, whenever.
                              Last edited by sportyguyfl31; 11-12-2009, 08:58 PM.

                              Comment

                              • sportyguyfl31
                                MVP
                                • Nov 2005
                                • 4745

                                #30
                                Re: Contact Animations, what are your thoughts on them?

                                Originally posted by ehh
                                On higher levels though (All-Star/Superstar) I feel that CPU big men rotate a little too quickly AND lose their momentum which is a problem. I had a play yesterday on Superstar where I drove baseline with D-Rose, Brook Lopez left Noah to help and while I was right under the basket I did a freestyle pass to Noah who was cutting to the hoop. Lopez did a 2K-style skating turn and recovered a little too quickly instead of planting his feet and making a normal turn (I got the foul with Noah at least, with contact of course). You don't see that as much on Pro, plus I'm testing the Help D Effectiveness slider for the CPU. It's funny because I can get Lopez out on the perimeter on a mismatch and use Rose with just the L-stick changing directions and get by Lopez because their momentum works so nicely in the perimeter. That momentum needs to be added to the paint in Live 11.
                                One thing Ive noticed post patch is that big men recover WAAAAAAAAAAAAAAAAAAAY too fast when they bite of pump fakes. Its like they are on a pogo stick.

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