I'd also like to see you guys put one person in charge of fixing active players...Millsap has been active all playoffs yet he's unplayable with the Jazz right now
NBA LIVE Post Launch Support
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Re: NBA LIVE Post Launch Support
one thing dat disappointed me with da new gen nba live series is dat they went backwards, on da ps2 versions of live they had da legend players on there were you can bring dem to tha free agency and they also had all da throwback jerseys but not on tha next gen wats up with datComment
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Re: NBA LIVE Post Launch Support
one thing dat disappointed me with da new gen nba live series is dat they went backwards, on da ps2 versions of live they had da legend players on there were you can bring dem to tha free agency and they also had all da throwback jerseys but not on tha next gen wats up with datNBA 2K11 Community Site Mix
http://www.youtube.com/watch?v=LhmTCXbfBbQ
NBA 2K10 Community Site Mix
http://www.youtube.com/watch?v=0cndytDNb-c
The people say they're pretty good.Comment
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Re: NBA LIVE Post Launch Support
It seems like more than half the people didn't read the thread.
I hope you can see, bf, that it isn't the post-release support many of us worry about, outside of bug-fixes via patches and roster updates.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> 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mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: NBA LIVE Post Launch Support
I hear you man. There's a STRONG plan in place for pre-release for this game that will have community involvement (Pared you know a little about this already). We just want to make this the best basketball game it can be throughout the entire year and it's with everyone's else help in the basketball community that we can make this happen.Comment
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Re: NBA LIVE Post Launch Support
I hear you man. There's a STRONG plan in place for pre-release for this game that will have community involvement (Pared you know a little about this already). We just want to make this the best basketball game it can be throughout the entire year and it's with everyone's else help in the basketball community that we can make this happen.Gamertag and PSN Mrclutch1013
Currently Playing
XBOX :Overwatch, NBA 2k22, random old stuff [/B][/COLOR]
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Re: NBA LIVE Post Launch Support
That would be a great idea.
Release small little beta in like august with 4 or so teams playable, allow the testers to play online aginst eachother.......and let the feedback come in ! (most importantly, with time to correct things).Comment
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Re: NBA LIVE Post Launch Support
One of the big things discussed regarding improved initiatives has been player ratings. I want to come up with a better mechanism for player ratings where your input drives this. One of the things I'm going to be looking into is having an explanation on how ratings work in the game. Having a better understanding as to what the ratings do in the game will give everyone a better idea of the proper ratings should be. I'm sure most of you have seen what Madden has done with their rookie ratings as it's a combination of dev and community input, this is what I want to do with NBA LIVE.
How would you like to see player ratings handled?
Too many times what you see on the screen meant nothing, the ratings would kick in TREMENDOUSLY and make things happen for an outcome. It's this reason why I highly doubt I'll be picking up this game. I felt like you guys did the old switch-a-roo on me so I really don't have anymore confidence in the game this time around.
Also like runs in the game. In the beginning it felt like you had to make something happen to get on a run. Like you had to make your own runs. Towards the end here it feels like runs just happen out of the clear blue sky. As if the CPU is saying "Wait a minute, the Kings aren't supposed to be leading by 20 on anyone. Ok this guy controlling the Cavs is hot garbage but let me work my magic to get him back in the game"Last edited by randombrother; 05-10-2010, 10:50 PM.Comment
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Re: NBA LIVE Post Launch Support
One thing I noticed with the game from launch to now is how the gameplay seemed to have changed. At launch it seemed like you could beat any team with any other team. If you picked a really weak team it was difficult but if your "bball IQ" was stronger than the other guy's then your chance was greatly better. Fast forward a few months and the game felt just like NBA 2K9. Pick a really good team and watch the CPU bend over backwards to help you win. Example: Take the Knicks and let there be a loose ball. Instead of the 3 guys right 2 feet from the ball running over to get it they would literally WALK to the ball, meanwhile, you got Fisher from the Lakers, who is a good 20 feet away, run over, past the 3 guys and get the rebound.
Too many times what you see on the screen meant nothing, the ratings would kick in TREMENDOUSLY and make things happen for an outcome. It's this reason why I highly doubt I'll be picking up this game. I felt like you guys did the old switch-a-roo on me so I really don't have anymore confidence in the game this time around.
Also like runs in the game. In the beginning it felt like you had to make something happen to get on a run. Like you had to make your own runs. Towards the end here it feels like runs just happen out of the clear blue sky. As if the CPU is saying "Wait a minute, the Kings aren't supposed to be leading by 20 on anyone. Ok this guy controlling the Cavs is hot garbage but let me work my magic to get him back in the game"
Another thing i think they've managed to botch after the patch is the ability for player that should beat their man to do so. I can understand toning things down a bit but i think it was a bit to much.Comment
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Re: NBA LIVE Post Launch Support
For me I think you guys have been riding the fence for far to long. Pick a side, true sim or sim like. If you want the game returned to glory you guys are are going to have get away from tailoring this game towards online players. It's sim experience I'm looking for so for me i'll have to depend on the other guys sensibilities if I play online... and we all know how that works out.
So what are we looking for? Well had you guys not been ignoring it like a fat chick at the club you'd know..... DYNASTY MODE UPGRADE. Hell make that rebuild, at this point you guys have let it go for so long you really need to rebuild this mode. I'd like to see Dynasty mode take advantage of roster updates as well.
For god sake stop showing us the locks. Why decided it was a brilliant idea to show us locks on thing we can't tweak. No offense but that teetering on moronic. I've scratched my head trying to make sense of this for years now. Here's an idea; if it's not an option to us then don't show us. We don't care to know what we CAN'T change.
I'm just crossing my fingers you guys don't start taking things out of the game that worked. I wan't to believe in you guys but you don't make a strong case when the game is hyped and we don't have simply things like tip in dunks. Oh how about and NBA post move system thats all it's own from the ground up. The NCAA aint the NBA, you guys aren't fooling anybody with that bogus move.
What happened to the stats during the game. barely any info and no way to check who's doing what during the action....shouldn't this factor into strategy, LOL. It's the little silly things that got brushed to the side as if we wouldn't notice.
Let the kids play NBA JAM, give us sim basketball.... REAL Sim. choose a side!Comment
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Re: NBA LIVE Post Launch Support
So is dynasty with 29 games next season??? Please I am begging and praying man!Comment
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Re: NBA LIVE Post Launch Support
Fix the body contact when driving in, more signature moves like they got in 2k basketball games, fix the inbound glitch online, add legends, fix the CAP system, more than 50 caps in the game, bring back all star weekend, using any player you want in the practice hangar.Comment
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Re: NBA LIVE Post Launch Support
I couldn't agree more about the runs. It's just downright madness. I think it'a that they make no sense in context of the game most of the time. Example i'll be playing smart ball, could be up 10. The bam the other team goes on a run. Perfectly fine, i can live with that. But what i can't live with is whats going on behind the magic curtain. What i've noticed happens is the other team goes on a run while mine has had a lid put on the basket for what will typically last in stretches of 2-3 minutes and a LOT of consecutive shots missed (record to date 18 consecutive shots missed). So now the only thing that is consistent in the game is that the CPU will go on it's magical run and no points allowed for the user.
People just need to understand that this NEEDS to happen for the game replicate the sport well. Have you watched the playoffs? The Celtics were up by 15 in the fourth, and the Magic somehow made it a close game.
Now, as long as the user can weather these runs via timeouts, ball movement and subs make all the difference. Again, last night, Boston weathered the run, but they still collapsed.
I know people like to point to guys missing "wide open layups" but if you really paid attention, most of the wide open layups aren't so wide open. Again, pointing to last night, Garnett missed a 4 ft. shot that he typically makes. 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mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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*Official Miami Heat Haters Club Member #1*Comment
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Re: NBA LIVE Post Launch Support
People complain about this in 2k as well. Honestly, that's basketball. Especially the NBA... there are 10-2, 6-0, 17-3 runs all the time.
People just need to understand that this NEEDS to happen for the game replicate the sport well. Have you watched the playoffs? The Celtics were up by 15 in the fourth, and the Magic somehow made it a close game.
Now, as long as the user can weather these runs via timeouts, ball movement and subs make all the difference. Again, last night, Boston weathered the run, but they still collapsed.
I know people like to point to guys missing "wide open layups" but if you really paid attention, most of the wide open layups aren't so wide open. Again, pointing to last night, Garnett missed a 4 ft. shot that he typically makes. If this were to happen in video game form, you would say the computer is "cheating again."chuckcross.bandcamp.com
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