Avoiding All Star Body Contact

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  • Bumble14
    Producer - EA Sports
    • Dec 2004
    • 808

    #1

    Avoiding All Star Body Contact

    I am sure there ate 10 trillion threads on this somewhere, but how in the world do I avoid body contact on drives/fast breaks on All Star difficulty and higher vs. the Cpu. Online I don't seem to have an issue as the spacing is a bit more lax. Against the Cpu however I am constantly getting sucked into defenders, and initiating body contact.

    Anyone have solid tips, or even a slider that can loosen things up a bit?

    Thanks for the help.
    Christian McLeod--EA Sports NBA Live/Madden NFL Producer

    Follow me on Twitter: CMcLeod_EA https://twitter.com/CMcLeod_EA

    www.EASports.com
  • 23
    yellow
    • Sep 2002
    • 66469

    #2
    Re: Avoiding All Star Body Contact

    lol man i tweaked the mess out of this game to try to help with that

    there is alot going on with the ratings so unless you feel like tweaking the entire game then I wouldnt say you can just make it stop

    Comment

    • Bumble14
      Producer - EA Sports
      • Dec 2004
      • 808

      #3
      Re: Avoiding All Star Body Contact

      It just sucks because there's no way I can get separation against players lately. Even when I try to cross them or attempt to create space, I get sucked in. Even the hop/eurosteps don't seem to be working.
      Christian McLeod--EA Sports NBA Live/Madden NFL Producer

      Follow me on Twitter: CMcLeod_EA https://twitter.com/CMcLeod_EA

      www.EASports.com

      Comment

      • 23
        yellow
        • Sep 2002
        • 66469

        #4
        Re: Avoiding All Star Body Contact

        Players on ball defense is too high

        Players close out defense is too high

        So is the close out slider

        Go also into the players DNA sliders and change their defensive sliders

        Thats why you cant cross over Fisher with Derrick Rose because his ratings are all too high, and that goes for mostly all of the players in this game.

        When you do get by them, there is a recovery rating in the DNA sliders section that is also too high for individuals, so they automatically get back in front of you like you never got by them

        Comment

        • DW3
          MVP
          • Oct 2005
          • 1056

          #5
          Re: Avoiding All Star Body Contact

          Originally posted by 23
          Players on ball defense is too high

          Players close out defense is too high

          So is the close out slider

          Go also into the players DNA sliders and change their defensive sliders

          Thats why you cant cross over Fisher with Derrick Rose because his ratings are all too high, and that goes for mostly all of the players in this game.

          When you do get by them, there is a recovery rating in the DNA sliders section that is also too high for individuals, so they automatically get back in front of you like you never got by them

          Dre did you ever finish the 360 roster set you were doing? i just switched back to the 360 and i remember you were working on them.
          Xbox Live- YoKnos
          PSN- YoKnos

          Comment

          • 23
            yellow
            • Sep 2002
            • 66469

            #6
            Re: Avoiding All Star Body Contact

            I had been done with that. There were a few other things I wanted to test but I was done with every team

            Comment

            • sportyguyfl31
              MVP
              • Nov 2005
              • 4745

              #7
              Re: Avoiding All Star Body Contact

              Originally posted by Bumble14
              I am sure there ate 10 trillion threads on this somewhere, but how in the world do I avoid body contact on drives/fast breaks on All Star difficulty and higher vs. the Cpu. Online I don't seem to have an issue as the spacing is a bit more lax. Against the Cpu however I am constantly getting sucked into defenders, and initiating body contact.

              Anyone have solid tips, or even a slider that can loosen things up a bit?

              Thanks for the help.
              Layup solutions is your friend. Ehh made a thread about it. If you do a search, Im sure you'll find it.

              Comment

              • 23
                yellow
                • Sep 2002
                • 66469

                #8
                Re: Avoiding All Star Body Contact

                As far as the game of basketball is thats junk

                You dont see guys starting layups outside of the paint

                All of the extra contact is over excessive. You get sucked into defenders and guys who cant guard plays defense like the celtics in this game

                It was a band aid solution

                Comment

                • Altimus
                  Chelsea, Assemble!
                  • Nov 2004
                  • 27283

                  #9
                  Re: Avoiding All Star Body Contact

                  Another issue for me with this game was once the contact is made or prior to being made, you can't kick out. You're just locked in the animation. I love some aspects of this game but stuff like that keeps it on the bench except for here and there.

                  Comment

                  • DJ
                    Hall Of Fame
                    • Apr 2003
                    • 17756

                    #10
                    Re: Avoiding All Star Body Contact

                    Originally posted by Altimus
                    Another issue for me with this game was once the contact is made or prior to being made, you can't kick out. You're just locked in the animation. I love some aspects of this game but stuff like that keeps it on the bench except for here and there.
                    Yeah, that was annoying that you couldn't pass once contact was initiated.

                    It was also annoying that the CPU could manage to still score with contact, yet if your players took a bump, more than likely they would miss the shot -- unless you really messed with the sliders.

                    The idea behind contact is solid but it was horribly overdone and ultimately hurt the game, among other things.
                    Currently Playing:
                    MLB The Show 25 (PS5)

                    Comment

                    • 23
                      yellow
                      • Sep 2002
                      • 66469

                      #11
                      Re: Avoiding All Star Body Contact

                      That leads to the next thing, which was oen animations kicks in, and once there is contact, it stops and turns into another animation in bad transition.

                      There is nothing cool about that.

                      Comment

                      • DJ
                        Hall Of Fame
                        • Apr 2003
                        • 17756

                        #12
                        Re: Avoiding All Star Body Contact

                        Originally posted by 23
                        That leads to the next thing, which was oen animations kicks in, and once there is contact, it stops and turns into another animation in bad transition.

                        There is nothing cool about that.
                        23, like you said, the only solution is to undertake a massive edit of the rosters and even then, it only does so much.
                        Currently Playing:
                        MLB The Show 25 (PS5)

                        Comment

                        • loadleft
                          Rookie
                          • Oct 2005
                          • 284

                          #13
                          Re: Avoiding All Star Body Contact

                          I had different results. I edited all players' on ball defensive rating up 15 (+15) and I also increased there dribble ratings by +8. It resulted in a lot more realistic foul calling. When I went into the paint and did get the contact you mentioned it usually resulted in a foul in my favor.

                          I had given up on Live 10 and then decided to try it un-patched and found that it was enjoyable. I then started to wonder what had the developers done in the patch to ruin it (for me). It seemed to me they had lowered the effect of the dribble rating because it was more difficult to execute moves and shake ur defender and lowered the FG rating. I didn't worry with the FG's but I adjusted the dribble rating up and that helped some but I also noticed the pace had changed. I originally upped the on-ball D to slow the pace of the game. It did slow the pace but also made going to the basket easier and yielded more realistic results.

                          I've noticed (at least in my perception) with Live the ratings have to be adjusted to alter the CPU's confidence in a particular aspect. Since they were actually getting fouls called for the artificial contact they seemed to do it less. I noticed with FG ratings/sliders if you just lower it enough to get accurate FG% you just get less accurate shooting but if you lower it past that point you'll start to notice that the better players/shooters take most of the shots (the ones who should be shooting) and guys like Fisher take less. I think it's a matter of if their rating is lower relative to the defender's defensive ratings they'll look for a player with a better relative rating ratio (if that makes sense). There seems to be a threshold for this ratio though so that if the advantage is good enough even if there's a better option the CPU player will shoot but if not he'll pass. I've found similar results with the contact aspects and foul calling. All that goes to say either up the foul sliders (I didn't like that) or increase on ball D rating (it seems to be the same as the old on ball physical D slider) and the CPU seems to not be as cavalier about defensive contact. If nothing else works give this a shot

                          Comment

                          • Altimus
                            Chelsea, Assemble!
                            • Nov 2004
                            • 27283

                            #14
                            Re: Avoiding All Star Body Contact

                            Originally posted by Djwlfpack
                            Yeah, that was annoying that you couldn't pass once contact was initiated.

                            It was also annoying that the CPU could manage to still score with contact, yet if your players took a bump, more than likely they would miss the shot -- unless you really messed with the sliders.

                            The idea behind contact is solid but it was horribly overdone and ultimately hurt the game, among other things.
                            Yes it did. I played two Celtics-Cavs games over the last two days and a couple times Shaq and Rondo got locked in the animation. The end result was Rondo going head to head with Shaq and finished for a And1. The real life result should be what happened in the series which was Rondo got knocked the heck out and was laid out on the hardwood.

                            Comment

                            • 23
                              yellow
                              • Sep 2002
                              • 66469

                              #15
                              Re: Avoiding All Star Body Contact

                              That wont happen because you can post Shaq up with Rondo

                              @loadleft, remember when you did sizeups how the CPU would rip you if you did the move too long... somehow that's gone

                              That big block they advertised Bosh do... thats gone too

                              The ratings were far too high for way too many players. The Knicks should not play defense like the Cavs

                              Comment

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