Real Time Physics Engine...

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  • Haval93
    Pro
    • Jan 2008
    • 512

    #1

    Real Time Physics Engine...

    From Pastapadre's twitter: Also learned...NBA Elite 11 (previously NBA Live) will have real-time physics engine.

    What does this mean to the Elite series? Is this something that will change the basketball gaming? This might mean no more canned-animations and that everything might be different each possession just like Backbreaker... What do you guys think?
  • Jazza619
    Banned
    • Apr 2010
    • 104

    #2
    Re: Real Time Physics Engine...

    NBA Elite 11? Hmmm...a type of euphoria engine would be awesome. By the new name doesn't make much sense

    Comment

    • Haval93
      Pro
      • Jan 2008
      • 512

      #3
      Re: Real Time Physics Engine...

      Check out pastapadre's article:

      Earlier today the news broke of the NBA Live series being rebranded NBA Elite and with that a drastic shift in the direction of the franchise. Now thanks the OXM preview in its July edition it is revealed that the game will also be introducing real-time physics. In addition to that the heavy reliance on

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      • clivo1050
        Pro
        • Aug 2006
        • 715

        #4
        Re: Real Time Physics Engine...

        Originally posted by Haval93
        This looks sick. If live sticks to making a sim game, this could be a game-changer. Real physics plus more much more control via the right stick (ala nhl and fight night) could make this a great, immersive game. I'm excited to see what they show off at e3.

        It looks like pasta had to remove the scan from OXM, but it looked sweet. It showed and talked about how shooting is all skill based this year. You have to push straight up on the right stick. If you push off in different directions, your shot will be off. You can use this to bank shots and shoot at different angles. It also showed a few pictures of how to chain together dribble moves. A behind the back move is done by moving the right stick in a 180 degree motion. It also showed a mid-air dunk adjustment by Lebron by using the right stick. It said the animations look much better since they are physics based.
        Last edited by clivo1050; 05-26-2010, 05:44 PM.

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        • loadleft
          Rookie
          • Oct 2005
          • 284

          #5
          Re: Real Time Physics Engine...

          I kinda sensed this direction from the changes made in Live 10. It sounds like gone are the simple controls that kept the focus on playing basketball and now we'll have a game controller manipulation contest. If that's actually what happens I am done w/Live after all these years. I'll probably see if I can stomach 2K's controls (that's what's kept me away from 2K so long) and if not I guess I'm done w/video game sports. I left Fight Night when they went analog, Madden when it became about "stick skills" and now EA Basketball (possibly)

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          • thmst30
            MVP
            • Mar 2005
            • 4153

            #6
            Re: Real Time Physics Engine...

            Real-time physics makes sense for football and hockey. For a basketball game I'll have to wait and see what that actually means. Hopefully E3 will bring more in-depth info!

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            • krazyboy225
              MVP
              • Jun 2009
              • 1020

              #7
              Re: Real Time Physics Engine...

              Originally posted by thmst30
              Real-time physics makes sense for football and hockey. For a basketball game I'll have to wait and see what that actually means. Hopefully E3 will bring more in-depth info!
              This might fix birdman stopping shaq downlow
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              • thmst30
                MVP
                • Mar 2005
                • 4153

                #8
                Re: Real Time Physics Engine...

                Originally posted by krazyboy225
                This might fix birdman stopping shaq downlow
                True! Size might actually mean something now. Also if this can get rid of the horrible canned collision animations then it's worth it just for that.

                Comment

                • dexvex
                  Rookie
                  • Jul 2007
                  • 208

                  #9
                  Re: Real Time Physics Engine...

                  Originally posted by thmst30
                  Real-time physics makes sense for football and hockey. For a basketball game I'll have to wait and see what that actually means. Hopefully E3 will bring more in-depth info!
                  There is definitely a need in basketball for this. take 2k for instance, when a ball gets overthown it bounces and moves way to fast.

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                  • krazyboy225
                    MVP
                    • Jun 2009
                    • 1020

                    #10
                    Re: Real Time Physics Engine...

                    Originally posted by thmst30
                    True! Size might actually mean something now. Also if this can get rid of the horrible canned collision animations then it's worth it just for that.
                    with real physics contact will look realistic... i feel a dunk on moment coming on ...
                    Quote of the year 01/11/2013:

                    Originally posted by Sirs
                    Real life isn't as fluid and pretty looking as people think it is.
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                    • Jano
                      You Dead Wrong
                      • May 2004
                      • 3161

                      #11
                      Re: Real Time Physics Engine...

                      Well this change I gotta admit I wasn't expecting it at all and its probably the reason why Wang left. At least this analog control doesn't mean Sim bball is going out the door.

                      Other then that I don't know how to feel we'll just have to wait and see on this one. I hope the change is for the better and it really does change bball gaming.

                      I can definitely see how this could be a good thing though because it will give the controls a very organic feel. These controls can allow for the quick movements seen in basketball that is hard to emulate with the control set seen in game's on the market nowadays.

                      Comment

                      • J_Posse
                        Greatness Personified
                        • Jun 2005
                        • 11255

                        #12
                        Re: Real Time Physics Engine...

                        This news also explains why EA has been unwilling to license the NaturalMotion/Euphoria technology. They've probably had the proprietary technology in development for a couple of years now. Hopefully, it will eventually be included in all of their sports titles.

                        Also, I wonder how glitchy the technology will be during the first year of implementation. As we've seen with NBA DNA, having a great idea and executing it properly are two very different things.
                        Last edited by J_Posse; 05-26-2010, 09:39 PM.
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                        • str8artist
                          MVP
                          • Sep 2009
                          • 1065

                          #13
                          Re: Real Time Physics Engine...

                          Best news on the site for today.. A very underrated story. IMO. We are 5 months away from release, I expect EA to bring this out or mention it at E3 in a few weeks.
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                          • loadleft
                            Rookie
                            • Oct 2005
                            • 284

                            #14
                            Re: Real Time Physics Engine...

                            After seeing the flyer I will admit it got my attention. I just don't see how EA can win with this latest direction. My new concern is either it's too powerful with the user being able to move the ball over the place away from the defense (similar to what happened when they first released freestyle dribbling) or it's too complicated, and the only ones who can play well are the video game guys (controller jockeys, if you will) not the guys w/actual basketball experience and knowledge.

                            In my opinion when Live 10 first released it was heading in the direction of requiring basketball knowledge and fundamentals to be successful (the subsequent patches changed it to something else, but that's another story), but I can see this new thing having user's success driven by "stick skills" ala fighting games. Don't get me wrong I like that sort of thing in certain games but not my sports sim. My nightmare is my 7 year old nephew coming over and waxing me on the videogame court on a regular basis not because he knows anything about basketball, other than the orange things needs to go through the other orange thing, but because he is really good at making half circles and up and down motions in a straight line on the right stick.

                            I'm not kicking this as a bad thing yet but it certainly has me worried. I, like others have stated, don't want to go in the direction of 2K or I'd just buy 2K (which may end up happening if this goes like I think it will).

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                            • oOausarOo
                              Banned
                              • Oct 2008
                              • 822

                              #15
                              Re: Real Time Physics Engine...

                              Originally posted by str8artist
                              Best news on the site for today.. A very underrated story. IMO. We are 5 months away from release, I expect EA to bring this out or mention it at E3 in a few weeks.
                              I agree this is huge news. EA definitely has my attention.

                              Originally posted by loadleft
                              After seeing the flyer I will admit it got my attention. I just don't see how EA can win with this latest direction. My new concern is either it's too powerful with the user being able to move the ball over the place away from the defense (similar to what happened when they first released freestyle dribbling) or it's too complicated, and the only ones who can play well are the video game guys (controller jockeys, if you will) not the guys w/actual basketball experience and knowledge.

                              In my opinion when Live 10 first released it was heading in the direction of requiring basketball knowledge and fundamentals to be successful (the subsequent patches changed it to something else, but that's another story), but I can see this new thing having user's success driven by "stick skills" ala fighting games. Don't get me wrong I like that sort of thing in certain games but not my sports sim. My nightmare is my 7 year old nephew coming over and waxing me on the videogame court on a regular basis not because he knows anything about basketball, other than the orange things needs to go through the other orange thing, but because he is really good at making half circles and up and down motions in a straight line on the right stick.

                              I'm not kicking this as a bad thing yet but it certainly has me worried. I, like others have stated, don't want to go in the direction of 2K or I'd just buy 2K (which may end up happening if this goes like I think it will).
                              A mixture of both is what I'm looking for. This is a video game afterall. You're in the wrong recreation if you don't want stick skills to come into play. I agree with your premise though basketball knowledge has to be a factor.

                              I think if EA focuses on basetball knowledge, good controls and works hard to provide a good online experience they can make a dent in the NBA gaming market.
                              Last edited by oOausarOo; 05-27-2010, 10:50 AM.

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