What does this mean to the Elite series? Is this something that will change the basketball gaming? This might mean no more canned-animations and that everything might be different each possession just like Backbreaker... What do you guys think?
Real Time Physics Engine...
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Real Time Physics Engine...
From Pastapadre's twitter: Also learned...NBA Elite 11 (previously NBA Live) will have real-time physics engine.
What does this mean to the Elite series? Is this something that will change the basketball gaming? This might mean no more canned-animations and that everything might be different each possession just like Backbreaker... What do you guys think?Tags: None -
Re: Real Time Physics Engine...
Check out pastapadre's article:
Earlier today the news broke of the NBA Live series being rebranded NBA Elite and with that a drastic shift in the direction of the franchise. Now thanks the OXM preview in its July edition it is revealed that the game will also be introducing real-time physics. In addition to that the heavy reliance onComment
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It looks like pasta had to remove the scan from OXM, but it looked sweet. It showed and talked about how shooting is all skill based this year. You have to push straight up on the right stick. If you push off in different directions, your shot will be off. You can use this to bank shots and shoot at different angles. It also showed a few pictures of how to chain together dribble moves. A behind the back move is done by moving the right stick in a 180 degree motion. It also showed a mid-air dunk adjustment by Lebron by using the right stick. It said the animations look much better since they are physics based.Last edited by clivo1050; 05-26-2010, 05:44 PM.Comment
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I kinda sensed this direction from the changes made in Live 10. It sounds like gone are the simple controls that kept the focus on playing basketball and now we'll have a game controller manipulation contest. If that's actually what happens I am done w/Live after all these years. I'll probably see if I can stomach 2K's controls (that's what's kept me away from 2K so long) and if not I guess I'm done w/video game sports. I left Fight Night when they went analog, Madden when it became about "stick skills" and now EA Basketball (possibly)Comment
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There is definitely a need in basketball for this. take 2k for instance, when a ball gets overthown it bounces and moves way to fast.Comment
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Well this change I gotta admit I wasn't expecting it at all and its probably the reason why Wang left. At least this analog control doesn't mean Sim bball is going out the door.
Other then that I don't know how to feel we'll just have to wait and see on this one. I hope the change is for the better and it really does change bball gaming.
I can definitely see how this could be a good thing though because it will give the controls a very organic feel. These controls can allow for the quick movements seen in basketball that is hard to emulate with the control set seen in game's on the market nowadays.Comment
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This news also explains why EA has been unwilling to license the NaturalMotion/Euphoria technology. They've probably had the proprietary technology in development for a couple of years now. Hopefully, it will eventually be included in all of their sports titles.
Also, I wonder how glitchy the technology will be during the first year of implementation. As we've seen with NBA DNA, having a great idea and executing it properly are two very different things.Last edited by J_Posse; 05-26-2010, 09:39 PM.San Antonio Spurs 5 - Time ('99, '03, '05, '07, '14) NBA Champions
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Best news on the site for today.. A very underrated story. IMO. We are 5 months away from release, I expect EA to bring this out or mention it at E3 in a few weeks.My ArtworkComment
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After seeing the flyer I will admit it got my attention. I just don't see how EA can win with this latest direction. My new concern is either it's too powerful with the user being able to move the ball over the place away from the defense (similar to what happened when they first released freestyle dribbling) or it's too complicated, and the only ones who can play well are the video game guys (controller jockeys, if you will) not the guys w/actual basketball experience and knowledge.
In my opinion when Live 10 first released it was heading in the direction of requiring basketball knowledge and fundamentals to be successful (the subsequent patches changed it to something else, but that's another story), but I can see this new thing having user's success driven by "stick skills" ala fighting games. Don't get me wrong I like that sort of thing in certain games but not my sports sim. My nightmare is my 7 year old nephew coming over and waxing me on the videogame court on a regular basis not because he knows anything about basketball, other than the orange things needs to go through the other orange thing, but because he is really good at making half circles and up and down motions in a straight line on the right stick.
I'm not kicking this as a bad thing yet but it certainly has me worried. I, like others have stated, don't want to go in the direction of 2K or I'd just buy 2K (which may end up happening if this goes like I think it will).Comment
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Re: Real Time Physics Engine...
After seeing the flyer I will admit it got my attention. I just don't see how EA can win with this latest direction. My new concern is either it's too powerful with the user being able to move the ball over the place away from the defense (similar to what happened when they first released freestyle dribbling) or it's too complicated, and the only ones who can play well are the video game guys (controller jockeys, if you will) not the guys w/actual basketball experience and knowledge.
In my opinion when Live 10 first released it was heading in the direction of requiring basketball knowledge and fundamentals to be successful (the subsequent patches changed it to something else, but that's another story), but I can see this new thing having user's success driven by "stick skills" ala fighting games. Don't get me wrong I like that sort of thing in certain games but not my sports sim. My nightmare is my 7 year old nephew coming over and waxing me on the videogame court on a regular basis not because he knows anything about basketball, other than the orange things needs to go through the other orange thing, but because he is really good at making half circles and up and down motions in a straight line on the right stick.
I'm not kicking this as a bad thing yet but it certainly has me worried. I, like others have stated, don't want to go in the direction of 2K or I'd just buy 2K (which may end up happening if this goes like I think it will).
I think if EA focuses on basetball knowledge, good controls and works hard to provide a good online experience they can make a dent in the NBA gaming market.Last edited by oOausarOo; 05-27-2010, 10:50 AM.Comment
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