Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

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  • ParisB
    MVP
    • Jan 2010
    • 1699

    #46
    Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

    Also, I saw another post that brought up an interesting question.

    How will fatigue affect shot difficulty? What about player speed?

    With no turbo, how does it work? Can we casually walk the ball up the court?

    Comment

    • rEAnimator
      NBA Elite Developer
      • Jun 2010
      • 666

      #47
      Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

      Originally posted by ParisB
      It will probably be impossible to program it completely accurate, since I think it depends a lot on the player(s) too. Like you said, the fact that there are 3 defenders in the vicinity doesn't necessarily make it a tougher shot. Also, what if it's Adam Morrison as opposed to a Tony Allen? There's probably also a "fear" rating that players have, lol. I'm not an NBA player, but if I came off a screen and the defender decided to chase me around it, I might be a little scared to pop the shot if I knew it was a taller defender with a reputation of being a good one too. On top of that, a Kobe leaner away from the defender isn't that much harder for him, where as a Derek Fisher needs to be stepping into his shot in rhythm to sink it, even if a defender is right there. I would also think a close out from a shorter player shouldn't have the same effect as a Dwight Howard charging at you whereas you might have it in your mind that "oh oh, here he comes, let me get the shot up quicker".

      Where do we draw the line though? Should a Shane Battier make your shot harder compared to a Luke Walton? What if Luke Walton was 2 feet away and Battier was 5 feet away? Defenders have different athletic and defensive abilities. Which shot is tougher from the above scenarios?

      It would be hard to draw the line between categorizing a contested shot as simply a defender in the vicinity, the quantity of defenders, and the quality of defenders, and add the offensive player's ability/confidence into the equation.

      Guys like Kobe, Lebron, Wade, don't get affected much by shooting in traffic or even with a hand in their face. I'm a Lakers fan and it's pretty common for Kobe to sink a shot with a palm directly in his face. These guys shoot basketballs for a living and don't even need to see the basket. Personally I don't think it affects Kobe if Raja Bell is in his grill and if somebody else is within 2 feet of him. He shoots off double teams basically every game.

      Of course, an open shot is a higher percentage, but how much harder completely depends on the player and situation.

      I don't want it to be impossible to shoot when there's a defender in the vicinity, because what we see as an "open" shot on TV while watching the NBA is in fact a contested shot most of the time with the defender's hand not being too far from the ball. You see Ray Allen or Stephen Curry curl off a screen and pop a 3 effortlessly and they look open, but in reality if you watch it in slow motion the screen allows them "just enough" separation to get the shot off.

      So it's hard to say.

      For me that fear factor you talk about should be applied to you, the guy holding the controller, not to the virtual player on the court.

      If we do our jobs right, and you're controlling the dribbler while a tall, fast, strong defensive player is chasing you, you should feel that fear that you're going to get blocked and that fear should make it that little bit harder to pull off the perfect shot.

      Believe me, it's real. I've felt it already. The pressure of the game winning three makes it that much harder to execute the controls and that makes the game so much more fun to play than ever before.

      Comment

      • ParisB
        MVP
        • Jan 2010
        • 1699

        #48
        Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

        Originally posted by rEAnimator
        For me that fear factor you talk about should be applied to you, the guy holding the controller, not to the virtual player on the court.

        If we do our jobs right, and you're controlling the dribbler while a tall, fast, strong defensive player is chasing you, you should feel that fear that you're going to get blocked and that fear should make it that little bit harder to pull off the perfect shot.

        Believe me, it's real. I've felt it already. The pressure of the game winning three makes it that much harder to execute the controls and that makes the game so much more fun to play than ever before.
        Good point. Should work if implemented right. Can't wait to try it out.

        Does that mean attributes are shown properly in terms of leaping abilities and reflexes?

        Will the physics apply to rebounding as well? Combined with different leaping abilities, a guy like Gasol doesn't get much vertical on any of his rebounds/dunks but still dominates boards due to his length.

        Sorry for all the questions, I'm bored and like talking basketball and video games.

        Comment

        • jordankobewade7
          Rookie
          • Jun 2009
          • 139

          #49
          This feedback is amazing...keep this up and you can't go wrong with elite...bcuz the definition of what exactly elite is ,is determined by us anyways...but yea,this is amazing,don't remember if I've seen it on these forums like this b4...

          Comment

          • Jano
            You Dead Wrong
            • May 2004
            • 3161

            #50
            Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

            Originally posted by jordankobewade7
            This feedback is amazing...keep this up and you can't go wrong with elite...bcuz the definition of what exactly elite is ,is determined by us anyways...but yea,this is amazing,don't remember if I've seen it on these forums like this b4...
            Nah this is about how it normally is around this time last year Mike Wang (aka Beluba) was doin the same thing.. still a cool experience though especially when they directly answer your question too.

            Comment

            • stepsix
              NBA Elite Developer
              • Aug 2009
              • 101

              #51
              Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

              Originally posted by DaWolf
              Welcome guys, for me the AI in Live always was the strongest part of the series over the last couple of years. Court spacing and realistic defensive behavior are already excellent in my opinion. Dont you loose that
              You flatterer you. For the record, the AI was re-written completely in '07, making it *ahem* a little rough around the edges. Since then it has been lovingly built upon and improved. There have been improvements every year, 10 being no exception. For those concerned with Synergy's influence, I think we've got a solid understanding now of where it helps the AI, and how it can over-dominate the game.

              As stated before we're open to discussion and criticisms as we're still at a point where thoughts and ideas can impact how the AI feels and plays this year.

              Not to worry, spacing, double teams, rotations and plays will all be at least as good as they were last year.

              Comment

              • Live_4real
                Rookie
                • Jun 2010
                • 76

                #52
                Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

                It is a pleasure to talk to the people that have true influence in game development, and I am happy to say, that I am hyped about this year, and the future of the franchise, and I am hyped because I "see" hard work behind the game, and people caring about the community.

                PeAcE
                Last edited by Live_4real; 06-24-2010, 03:13 AM.

                Comment

                • 23
                  yellow
                  • Sep 2002
                  • 66469

                  #53
                  Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

                  Welcome to OS guys...

                  Not sure if this is a QA thread or not lol but you guys will be busy over the next few months in here.

                  Comment

                  • rEAnimator
                    NBA Elite Developer
                    • Jun 2010
                    • 666

                    #54
                    Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

                    Originally posted by 23
                    Welcome to OS guys...

                    Not sure if this is a QA thread or not lol but you guys will be busy over the next few months in here.
                    Thanks.

                    We're finalling a game so busy doesn't even begin to describe it. What's a few hours less sleep

                    Comment

                    • Live Boii
                      Banned
                      • Sep 2009
                      • 127

                      #55
                      Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

                      Originally posted by Live_4real
                      1st of all, it is a pleasure to talk to the people that have true influence in game development, and I am happy to say, that I am hyped about this year, and the future of the franchise, and I am hyped because I "see" hard work behind the game, and people caring about the community, so here we go...
                      THIS.

                      Comment

                      • stepsix
                        NBA Elite Developer
                        • Aug 2009
                        • 101

                        #56
                        Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

                        Originally posted by dubbduces
                        Welcome guys!! I was huge fan of Live this year and I look forward to discussing the game. I have to ask, has the dynasty mode been touched at all? At least the ability to control all 30 teams would be great!
                        More info on what's going on with Dynasty & the other game modes will be coming out at a later date. Reanimator & myself are on the gameplay team but there are other guys on here that will be able to answer more Modes questions down the road.

                        Sorry man! I know there are some hardcore Dynasty heads waiting for news.

                        Comment

                        • b_ball23
                          Rookie
                          • Jun 2010
                          • 6

                          #57
                          hello, will there be any technical fouls in the game as well as defensive 3 seconds. Will the graphics be better than NBA Live 10 and will injuries also be in the game.. Thanks

                          Comment

                          • TUSS11
                            MVP
                            • Nov 2007
                            • 1483

                            #58
                            Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

                            Originally posted by stepsix
                            You flatterer you. For the record, the AI was re-written completely in '07, making it *ahem* a little rough around the edges. Since then it has been lovingly built upon and improved. There have been improvements every year, 10 being no exception. For those concerned with Synergy's influence, I think we've got a solid understanding now of where it helps the AI, and how it can over-dominate the game.

                            As stated before we're open to discussion and criticisms as we're still at a point where thoughts and ideas can impact how the AI feels and plays this year.

                            Not to worry, spacing, double teams, rotations and plays will all be at least as good as they were last year.
                            Will A.I. teammates react better to what the user is doing? Often times when I would penetrate, a player like Ray Allen would cut to the hoop when he should be spotting up in the corner.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o></o>

                            Comment

                            • dat swag
                              Banned
                              • Nov 2008
                              • 1040

                              #59
                              Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

                              Welcome guys... and here are my questions:

                              FATIGUE:
                              How will Fatigue be accounted for during the course of a game???...Will fatigue have any bearing on the game and how players act/react over a a span of 4 quarters if not utilized properly???

                              SHOOTING:
                              Will the user be able to influence the "arc" on the shot?...Also will we be able to use the backboard for bank shots?

                              GAME SPEED:
                              Most games (i.e MADDEN) these days IMO seem to have game speed issues (too fast)...Some of the posters already commented on the speed of Elite with things happening very fast. Can or will the game speed be toned down?..I ask this because at a slightly slower speed I think users get a better opportunity to enjoy the subtle nuances you guys put into the game but when players are hyper speeding all over the court its likely we will not see much of the detail work you guys put into animations etc...Your thoughts on a slightly slower game speed?

                              ONLINE PLAY:
                              • Any plans for online league play?
                              • Online Fatigue?
                              • Online use of Multiple Camera Options?
                              Last edited by dat swag; 06-24-2010, 10:17 AM.

                              Comment

                              • tpe14
                                Rookie
                                • Apr 2010
                                • 491

                                #60
                                Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

                                welcome guys. Can't wait for elite 11
                                Phoenix Suns | Boston Celtics | Tennessee Titans | Boston Bruins | Chelsea FC

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