NBA Elite 11 Community Day Event Q&A

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  • Pared
    Legen - WAIT FOR IT
    • Feb 2003
    • 39337

    #1

    NBA Elite 11 Community Day Event Q&A


    Ok, we can get into specifics, such as the control scheme and such now that the embargo has been lifted.

    If we can't answer something, obviously we won't.

    So... what you do guys want to know?
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  • Jay Smooth 00
    Rookie
    • Jun 2010
    • 36

    #2
    Re: Community Day Event - Q &amp; A

    How is five on five gameplay.
    "I'm just here to share an input on how I feel about certain things. If you don't care please, dont try to come at me."

    Comment

    • Pared
      Legen - WAIT FOR IT
      • Feb 2003
      • 39337

      #3
      Re: Community Day Event - Q &amp; A

      Unfortunately we still have not played a solid 5 on 5 yet.

      They are still working out all the kinks before they show it to the public. It was very unfinished and they were still putting in the tech. at the time. 5 on 5 shouldn't change much from what you saw last year. However, we did stress to them most of the issues when we were there about it.

      The controls should have no problem translating. I'm guessing with all the real-time physics it's a bit more difficult b/c players auto-sense one another. You don't have do anything to body up; You go next to the defender and he gets into a stance. If you lean into him, he puts up one of his forearms and leans back into you.

      You can fight in the back down by flicking the stick at him on defense, just like you would on offense. There is a real struggle to it that I haven't seen since NBA 2k3. I like that you can actually force him off the block too.
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      [OS Vets NBA 2k7 Champion]
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      Comment

      • gmix411
        Rookie
        • Jul 2008
        • 77

        #4
        Re: Community Day Event - Q &amp; A

        Will there be real-time physics for in-air collisions (when both players are in the air)?

        Comment

        • Pared
          Legen - WAIT FOR IT
          • Feb 2003
          • 39337

          #5
          Re: Community Day Event - Q &amp; A

          It looked to be there, but didn't seem to be as well done as on the ground. The falling animations however looked to be canned, similar to what has been done in the past.
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          [OS Vets NBA 2k7 Champion]
          Now Playing: TLOU: Remastered
          Operation Sports is NOT a website for you to bitch and moan about sports gaming.
          That's not the meaning of constructive criticism.

          *Official Miami Heat Haters Club Member #1*

          Comment

          • Sovartus
            Pro
            • Mar 2007
            • 503

            #6
            Re: Community Day Event - Q &amp; A

            Originally posted by gmix411
            Will there be real-time physics for in-air collisions (when both players are in the air)?
            Judging from what I saw, it looks like players have specific areas of the body that can make contact with others. For instance, there is a system in place that recognizes a player's shoulder and if you make contact with that shoulder it pushes that particular part of the body back. So I would imagine that it will work the same in air as well. I'll say that I was pretty impressed with how the physics seem to work even though they weren't finished implementing it when we were there. I remember the developers saying that they still had a lot of animations and stuff that they were adding to the game and what we were looking at was pretty bare-bones.
            These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.

            Comment

            • gmac0322
              MVP
              • Aug 2009
              • 1650

              #7
              Re: Community Day Event - Q &amp; A

              After playing the game for awhile did the controls start to feel natural?

              Comment

              • dirtypuppet
                Rookie
                • Aug 2009
                • 199

                #8
                Re: Community Day Event - Q &amp; A

                1) Does the new Animation/Control system create any problems with foot planting? In the Developer Diary video, you could see when the players were taking off from the top of the key, they're weren't so 'planted' to the ground.

                2) How exactly does the 'real-time physics' come into play? My guess is that upon collisions such as dunks-ons and charges that the falling defender will have a simulation run for his animation, but is there any other ways it will be implemented? Would the player going for the dunk/drive/layup adjust his Animation based on physics also, or will the animation just play out (as it does in the video of Durant dunking on Jennings)

                3) For dribbling, the new control scheme seems like it will be taking a whole lot of pre-determined animations and blending them together to create a nice seamless result (similar to quick strike last year), but do you know if there is any room here for signature Animations? EA has done and seems to do a great job of creating control mechanics, but in doing so sacrifices too much in the animation variation department.

                4) Explain how the post game is and your opinion on it's implementation.

                5) Does shot blocking actually seem rewarding and realistic?

                6) With what is quite a drastic advance in controls and mechanics, do you feel that Elite 11 will feel like a finished product in it's own right, or more like a strong step in the right direction with lots of potential, but even more holes.

                thanks.

                Comment

                • gmac0322
                  MVP
                  • Aug 2009
                  • 1650

                  #9
                  Re: Community Day Event - Q &amp; A

                  Were you able to give them suggestions on game modes or how to improve on some of their older game modes?

                  Comment

                  • Pared
                    Legen - WAIT FOR IT
                    • Feb 2003
                    • 39337

                    #10
                    Re: Community Day Event - Q &amp; A

                    Originally posted by gmac0322
                    After playing the game for awhile did the controls start to feel natural?
                    Absolutely. In fact, there were things suggested to them that they hadn't put in, which saddened me a bit. The control scheme could be THAT much more fleshed out and deep, and I'm hoping to see it happen before the game is released.

                    They did add this sidestep on D that we asked for that worked VERY well. If you abused it too much, your player would lose their balance.

                    Originally posted by dirtypuppet
                    1) Does the new Animation/Control system create any problems with foot planting? In the Developer Diary video, you could see when the players were taking off from the top of the key, they're weren't so 'planted' to the ground.

                    2) How exactly does the 'real-time physics' come into play? My guess is that upon collisions such as dunks-ons and charges that the falling defender will have a simulation run for his animation, but is there any other ways it will be implemented? Would the player going for the dunk/drive/layup adjust his Animation based on physics also, or will the animation just play out (as it does in the video of Durant dunking on Jennings)

                    3) For dribbling, the new control scheme seems like it will be taking a whole lot of pre-determined animations and blending them together to create a nice seamless result (similar to quick strike last year), but do you know if there is any room here for signature Animations? EA has done and seems to do a great job of creating control mechanics, but in doing so sacrifices too much in the animation variation department.

                    4) Explain how the post game is and your opinion on it's implementation.

                    5) Does shot blocking actually seem rewarding and realistic?

                    6) With what is quite a drastic advance in controls and mechanics, do you feel that Elite 11 will feel like a finished product in it's own right, or more like a strong step in the right direction with lots of potential, but even more holes.

                    thanks.
                    1. Footplanting still isn't in/finished/tuned.
                    2. You pretty much described exactly how it works.
                    3. Durant last night had almost EVERYTHING sigged, including dribbles. They won't be able to do the entire league but the plan is to get a lot of the major players.
                    4. Post game is very cool and better than any Live in the past. I think 2k10's post game has more "authentic" looking moves, but Elite's post game's control is unprecedented.
                    5. Blocking, IMO, seems very shallow. I've talked to them about this and I hope my changes get implemented. Right now, you simply flick up on the RS and the game auto-blocks if you're in position. It does look really cool though, I just want more challenge/depth/control.
                    6. Honestly, a large step in the right direction. The fleshing out of stuff that I would like to see probably won't be in there this year. I could be wrong, though! This is just my feeling...
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                    Comment

                    • gmix411
                      Rookie
                      • Jul 2008
                      • 77

                      #11
                      Re: Community Day Event - Q &amp; A

                      Thanks for the replies. The thing I hated the most in live 10 is basically any dunk or lay-up can morph into the same canned animation when someone impedes your path to the hoop. It made driving to the basket frustrating, random, and ugly to look at. Is it better in elite 11?

                      Comment

                      • dirtypuppet
                        Rookie
                        • Aug 2009
                        • 199

                        #12
                        Re: Community Day Event - Q &amp; A

                        Originally posted by Pared
                        Absolutely. In fact, there were things suggested to them that they hadn't put in, which saddened me a bit. The control scheme could be THAT much more fleshed out and deep, and I'm hoping to see it happen before the game is released.

                        They did add this sidestep on D that we asked for that worked VERY well. If you abused it too much, your player would lose their balance.



                        1. Footplanting still isn't in/finished/tuned.
                        2. You pretty much described exactly how it works.
                        3. Durant last night had almost EVERYTHING sigged, including dribbles. They won't be able to do the entire league but the plan is to get a lot of the major players.
                        4. Post game is very cool and better than any Live in the past. I think 2k10's post game has more "authentic" looking moves, but Elite's post game's control is unprecedented.
                        5. Blocking, IMO, seems very shallow. I've talked to them about this and I hope my changes get implemented. Right now, you simply flick up on the RS and the game auto-blocks if you're in position. It does look really cool though, I just want more challenge/depth/control.
                        6. Honestly, a large step in the right direction. The fleshing out of stuff that I would like to see probably won't be in there this year. I could be wrong, though! This is just my feeling...
                        Thanks for answering my questions, much appreciated.

                        Comment

                        • Pared
                          Legen - WAIT FOR IT
                          • Feb 2003
                          • 39337

                          #13
                          Re: Community Day Event - Q &amp; A

                          Originally posted by gmix411
                          Thanks for the replies. The thing I hated the most in live 10 is basically any dunk or lay-up can morph into the same canned animation when someone impedes your path to the hoop. It made driving to the basket frustrating, random, and ugly to look at. Is it better in elite 11?
                          Quite honestly we still don't know for sure. But with this new system in place it shouldn't. Plus we spent a good amount of time talking them about how bad that was.

                          gmac,

                          We were able to give them suggestions but nothing can really come from it this year. They already had their outline of things going into this year's game.
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                          Comment

                          • mvb34
                            S**c*d* P**l C*-Ch*mp**n
                            • Jul 2002
                            • 8138

                            #14
                            Re: Community Day Event - Q &amp; A

                            With the new controls are still being to use the pick and roll feature like in 10 & 9? Are the dynamic playbooks still in? Will be able to play good team defense? Thanks
                            http://www.twitch.tv/mikecharles34

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                            • gmac0322
                              MVP
                              • Aug 2009
                              • 1650

                              #15
                              Re: Community Day Event - Q &amp; A

                              Originally posted by Pared
                              Quite honestly we still don't know for sure. But with this new system in place it shouldn't. Plus we spent a good amount of time talking them about how bad that was.

                              gmac,

                              We were able to give them suggestions but nothing can really come from it this year. They already had their outline of things going into this year's game.
                              thanks pared. I just hope they can get sub patterns right. i am happy that they are changing the commentary too. It has been long overdue.

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