MrMars I almost shed a tear when I read your post. Where were you and a couple others when I was crying all over the place about this a couple months back?
I had given up for the most part on OS as it seemed like most were buying into this latest push by EA and would soon regret it. I felt/feel like Elite will be exactly what you predicted, fun and exciting at first (because it's new) but once people realize they can stick skill their way to success the true basketball head guys will turn away. (I learned to not say sim guys because sim turns out to not mean actually simulate the game of basketball as much as it means to simulate what you see, and that's a huge difference in my book).
I really hope I am wrong but every response I read seems to be the push for stick skills to be the ultimate determining factor and it's not like EA doesn't have a track record for this too. It is also my opinion that they are driven to make the outcome totally dependent on the user which leaves room for CPU teammates to play like nuts and the user to have to jump around controlling all of them to compensate. I bring that up because if the CPU teammates actually play real D too then maybe the stuff like freestyling into the paint and hitting contested shots due to stick skills can be compensated for by defensive rotations and proper help D.
I like the idea of hitting the shots I am supposed to hit because of my own skill vs. a CPU decision but I am fearful of this approach meaning that defense only makes the shot more difficult but not impossible or even unlikely unless you block it.
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