NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
This game is gonna be a problem.Comment
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I think what they mean to say is that it is now possible to choose to do a bank shot, from anywhere on the court at anytime, and precisely control the direction and power of the bank shot.
That is something that wasn't in Live 10, and I don't think has been in any basketball game.
But I agree, the way it's worded opens the door for a misunderstanding.Just cuz you pour syrup on ish....Comment
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
That bank shot looked kinda cool..I didn't like the way last years looked. Looks better now."I'm so far ahead of my time, I'm bout to start another life
Look behind you, I'm bout to pass you twice
Back to the future and gotta slow up for the present
I'm fast, dudes can't get past my past
How they supposed to deal with my perfect present?"Comment
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I don't really see anything revolutionary with the shot approach, it's basically the exact same thing that's been in NBA 2K for years now. Granted, I haven't played EA's NBA Live games in the past, but I'm taking it that they have never had a right stick shooting mechanism before and this is the first year they are adding it to the game.Comment
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
Why does the dev on the video keep saying that shoots were based on luck when it was really based on ratings? My question is.. What happens when a person perfects the timing on shoots? does that mean that all the shoots will go inNBA2K is the standard of sports games period.Comment
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
It seems so. But if the defence contests the shot perfectly, that sweet spot is going to shrink dramatically. You saw how narrow the sweet spot was when they were shooting from half court. I'm assuming highly contested shots will be nearly as difficult.Comment
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
I don't really see anything revolutionary with the shot approach, it's basically the exact same thing that's been in NBA 2K for years now. Granted, I haven't played EA's NBA Live games in the past, but I'm taking it that they have never had a right stick shooting mechanism before and this is the first year they are adding it to the game.
Basically the game calculates how difficult the shot will be then it's up to the shooter to make or miss. All games before that took ratings, defensive pressure and shot timing into effect then calculated the probability of a successful shot.Comment
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
This year, the ratings and situation on the court will determine the size of the two sweet spots, thus determining the difficulty of the shot.
But it's the user input (and therefore the user's skill) that is the one and only thing that will determine if a shot goes in (unless it it blocked).
So if you can hit perfect timing and perfect aim every time, you will hit every shot.
But believe me, that is a very, very difficult task given the sensitivity of the controllers and when the sweet spots are at their smallest.Comment
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
The probability is completely removed from shooting. Ratings, defensive pressure, etc. all affect the size of the sweet spot. After that, it's all up to the shooter to stay within the sweet spot and time the release properly.
Basically the game calculates how difficult the shot will be then it's up to the shooter to make or miss. All games before that took ratings, defensive pressure and shot timing into effect then calculated the probability of a successful shot.Comment
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
I agree with you on the shot power thing. We've had this discussion amongst the dev team about the power meter.
Basically, an early release in real life should result in a lower powered shot. A late release in real life should result in a lower powered shot.
However, people who play video games are trained to think of a power meter as just that. The longer you charge the power, the more power you'll get.
Unfortunately these two ideas conflict.
We've focus tested the two and for now the power meter remains as it is in the video. If you feel strongly about it one way or the other, voice your opinions, post a poll, make it known how you feel.
The game isn't done yet so it is possible to have an influence.
I cannot promise anything will change, but if you feel strongly about it you should make that known.
We are listening.Comment
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The way it used to work was that ratings, situation on the court and timing would determine the probability that a shot would go in. A random number would then be chosen, and based on the probability the shot would either go in or miss.
This year, the ratings and situation on the court will determine the size of the two sweet spots, thus determining the difficulty of the shot.
But it's the user input (and therefore the user's skill) that is the one and only thing that will determine if a shot goes in (unless it it blocked).
So if you can hit perfect timing and perfect aim every time, you will hit every shot.
But believe me, that is a very, very difficult task given the sensitivity of the controllers and when the sweet spots are at their smallest.Just cuz you pour syrup on ish....Comment
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
anybody that plays tiger woods knows that its impossible for a human to push the right stick straight up every time. throw in timing as well and we definitely wont ever have somebody making it rain with shaq from the 3 point line.
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
Durant got FAR too much air for a simple dunk while under the basket. Especially for someone with arms that long. He'd get just enough air to get it in, and keep going. And Jennings did the same thing that'll happen in NBA 2K10 sometimes. Where you're running to the basket from a halfcourt set...press the shoot button and suddenly your spring up in the air like his shoes got flubber sprayed on 'em.
All that considered, very, very, very promising. I'm guessing this means we'll see a lot more balls playing off the rim shots now. I hate how most b-ball games make everything all net or a brick.Comment
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