NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

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  • Live Boii
    Banned
    • Sep 2009
    • 127

    #46
    considering all of the animations are not implemented yet. this game looks nice.that brandon jennings dunk was weird though.

    Comment

    • bigeastbumrush
      My Momma's Son
      • Feb 2003
      • 19245

      #47
      Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

      This game is gonna be a problem.

      Comment

      • TreyIM2
        MVP
        • Apr 2009
        • 1424

        #48
        Originally posted by rEAnimator
        I think what they mean to say is that it is now possible to choose to do a bank shot, from anywhere on the court at anytime, and precisely control the direction and power of the bank shot.

        That is something that wasn't in Live 10, and I don't think has been in any basketball game.

        But I agree, the way it's worded opens the door for a misunderstanding.
        Just cuz you pour syrup on ish....

        Comment

        • rkonyx
          Rookie
          • Aug 2009
          • 14

          #49
          Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

          why cant bank shots be like lats year i dont understand. holding the shot is dumb

          Comment

          • Rocboyz101
            MVP
            • Aug 2009
            • 1550

            #50
            Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

            That bank shot looked kinda cool..I didn't like the way last years looked. Looks better now.
            "I'm so far ahead of my time, I'm bout to start another life
            Look behind you, I'm bout to pass you twice
            Back to the future and gotta slow up for the present
            I'm fast, dudes can't get past my past
            How they supposed to deal with my perfect present?"

            Comment

            • Valdarez
              All Star
              • Feb 2008
              • 5075

              #51
              I don't really see anything revolutionary with the shot approach, it's basically the exact same thing that's been in NBA 2K for years now. Granted, I haven't played EA's NBA Live games in the past, but I'm taking it that they have never had a right stick shooting mechanism before and this is the first year they are adding it to the game.
              Follow Me On Twitter: http://twitter.com/Valdarez
              Read My Blog - Vision Is Everything

              Comment

              • Artman22
                MVP
                • Jul 2006
                • 4982

                #52
                Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

                Why does the dev on the video keep saying that shoots were based on luck when it was really based on ratings? My question is.. What happens when a person perfects the timing on shoots? does that mean that all the shoots will go in
                NBA2K is the standard of sports games period.

                Comment

                • TUSS11
                  MVP
                  • Nov 2007
                  • 1483

                  #53
                  Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

                  Originally posted by Art1bk
                  Why does the dev on the video keep saying that shoots were based on luck when it was really based on ratings? My question is.. What happens when a person perfects the timing on shoots? does that mean that all the shoots will go in
                  It seems so. But if the defence contests the shot perfectly, that sweet spot is going to shrink dramatically. You saw how narrow the sweet spot was when they were shooting from half court. I'm assuming highly contested shots will be nearly as difficult.

                  Comment

                  • TUSS11
                    MVP
                    • Nov 2007
                    • 1483

                    #54
                    Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

                    Originally posted by Valdarez
                    I don't really see anything revolutionary with the shot approach, it's basically the exact same thing that's been in NBA 2K for years now. Granted, I haven't played EA's NBA Live games in the past, but I'm taking it that they have never had a right stick shooting mechanism before and this is the first year they are adding it to the game.
                    The probability is completely removed from shooting. Ratings, defensive pressure, etc. all affect the size of the sweet spot. After that, it's all up to the shooter to stay within the sweet spot and time the release properly.

                    Basically the game calculates how difficult the shot will be then it's up to the shooter to make or miss. All games before that took ratings, defensive pressure and shot timing into effect then calculated the probability of a successful shot.

                    Comment

                    • rEAnimator
                      NBA Elite Developer
                      • Jun 2010
                      • 666

                      #55
                      Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

                      Originally posted by Art1bk
                      Why does the dev on the video keep saying that shoots were based on luck when it was really based on ratings? My question is.. What happens when a person perfects the timing on shoots? does that mean that all the shoots will go in
                      The way it used to work was that ratings, situation on the court and timing would determine the probability that a shot would go in. A random number would then be chosen, and based on the probability the shot would either go in or miss.

                      This year, the ratings and situation on the court will determine the size of the two sweet spots, thus determining the difficulty of the shot.

                      But it's the user input (and therefore the user's skill) that is the one and only thing that will determine if a shot goes in (unless it it blocked).

                      So if you can hit perfect timing and perfect aim every time, you will hit every shot.

                      But believe me, that is a very, very difficult task given the sensitivity of the controllers and when the sweet spots are at their smallest.

                      Comment

                      • rEAnimator
                        NBA Elite Developer
                        • Jun 2010
                        • 666

                        #56
                        Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

                        Originally posted by TUSS11
                        The probability is completely removed from shooting. Ratings, defensive pressure, etc. all affect the size of the sweet spot. After that, it's all up to the shooter to stay within the sweet spot and time the release properly.

                        Basically the game calculates how difficult the shot will be then it's up to the shooter to make or miss. All games before that took ratings, defensive pressure and shot timing into effect then calculated the probability of a successful shot.
                        Nice! I couldn't have explained it better myself

                        Comment

                        • loadleft
                          Rookie
                          • Oct 2005
                          • 284

                          #57
                          Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

                          Originally posted by rEAnimator
                          I agree with you on the shot power thing. We've had this discussion amongst the dev team about the power meter.

                          Basically, an early release in real life should result in a lower powered shot. A late release in real life should result in a lower powered shot.

                          However, people who play video games are trained to think of a power meter as just that. The longer you charge the power, the more power you'll get.

                          Unfortunately these two ideas conflict.

                          We've focus tested the two and for now the power meter remains as it is in the video. If you feel strongly about it one way or the other, voice your opinions, post a poll, make it known how you feel.

                          The game isn't done yet so it is possible to have an influence.

                          I cannot promise anything will change, but if you feel strongly about it you should make that known.

                          We are listening.
                          Although I really don't care... Why not make the power of the shot similar to how it is when kicking in football games? Peak power is at the top of the jump then fades off if you hold too long vs. the longer you hold it the more power it has. It could also have a steeper power ramp on the upside vs. down side. So you get up to power fairly quick for the ability to quick release and fades off kinda slow for those gliding late release shots. To me this sounds like it would replicate what you feel happens in real life, early release is too week but late is too weak also. Excuse me if you've already tried this approach I just thought it may satisfy the crowd that wants the power to match reality and the shot animation.

                          Comment

                          • TreyIM2
                            MVP
                            • Apr 2009
                            • 1424

                            #58
                            Originally posted by rEAnimator
                            The way it used to work was that ratings, situation on the court and timing would determine the probability that a shot would go in. A random number would then be chosen, and based on the probability the shot would either go in or miss.

                            This year, the ratings and situation on the court will determine the size of the two sweet spots, thus determining the difficulty of the shot.

                            But it's the user input (and therefore the user's skill) that is the one and only thing that will determine if a shot goes in (unless it it blocked).

                            So if you can hit perfect timing and perfect aim every time, you will hit every shot.

                            But believe me, that is a very, very difficult task given the sensitivity of the controllers and when the sweet spots are at their smallest.
                            You are definitely right, here. It's almost impossible to properly push the right stick straight up as possible, every time let alone in the heat of the moment and situation. I don't think there'll be any 100% FGers anytime soon...I hope. Lol.
                            Just cuz you pour syrup on ish....

                            Comment

                            • thomonkey
                              Banned
                              • Sep 2009
                              • 128

                              #59
                              Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

                              Originally posted by TreyIM2
                              You are definitely right, here. It's almost impossible to properly push the right stick straight up as possible, every time let alone in the heat of the moment and situation. I don't think there'll be any 100% FGers anytime soon...I hope. Lol.
                              anybody that plays tiger woods knows that its impossible for a human to push the right stick straight up every time. throw in timing as well and we definitely wont ever have somebody making it rain with shaq from the 3 point line.

                              Comment

                              • Eman5805
                                MVP
                                • Mar 2009
                                • 3545

                                #60
                                Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

                                Durant got FAR too much air for a simple dunk while under the basket. Especially for someone with arms that long. He'd get just enough air to get it in, and keep going. And Jennings did the same thing that'll happen in NBA 2K10 sometimes. Where you're running to the basket from a halfcourt set...press the shoot button and suddenly your spring up in the air like his shoes got flubber sprayed on 'em.


                                All that considered, very, very, very promising. I'm guessing this means we'll see a lot more balls playing off the rim shots now. I hate how most b-ball games make everything all net or a brick.

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