NBA Elite 11 Video: Real AI
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Re: REAL AI in NBA ELITE 11
Check out quick clips #3 and #5 on youtube, they are definitely not the greatest looking things though but they do display the physics engine in the game.
I guess we are going to have to wait for either the demo or an extended 5on5 video to see how much of an effect the physics can have on the game though..
I will say that even if they aren't great this year, I still applaud them for going this route. Its definitely something they can build on, and the direction sports games should be going.Comment
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Re: REAL AI in NBA ELITE 11
At this point people shouldn't even care about videos no more since the demo is right around the corner. Just my thoughtsComment
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Re: REAL AI in NBA ELITE 11
I wouldn't group sliding and physics together though. rEAnimator posted a couple times that a bug was resulting in the physics and the footplanting systems fighting each other.
I wonder more about the AI. What is Krstic doing in that play at the end where Durant dunks? His man is getting ready to help on Durant, he should be ready for a dump off or positioning for rebound. At the very least he should be paying attention to the play. Instead he's looking off to the bench, maybe setting a pointless screen. Nevermind that Kaman's block attempt is the same disappointing jump straight in the air nowhere near Durant challenge that was in previous years.
@YM, Demo is probably still 2 weeks off at the earliest, that's practically an eternity on these boards. 3 if you're on XBL Silver.Comment
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Re: REAL AI in NBA ELITE 11
"Real AI"? judging by the video, it just sounds like a fancy term for a long two-player animation sequence. you know, the stuff everybody's been complaining about the past couple of years in bball video games...
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Re: REAL AI in NBA ELITE 11
I don't think the player will be locked in to that whole sequence??? But you never know, we'll just have to wait for the demo or the 5v5 vids next week to find out.Comment
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Re: REAL AI in NBA ELITE 11
Im kinda at a lost for words with that dunk around the 1 min mark.."I'm so far ahead of my time, I'm bout to start another life
Look behind you, I'm bout to pass you twice
Back to the future and gotta slow up for the present
I'm fast, dudes can't get past my past
How they supposed to deal with my perfect present?"Comment
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Re: REAL AI in NBA ELITE 11
really?
"with real AI, we have the luxury of recording sequences that will playback for specific players"
not to mention the video footage itself consisting of guys going into what look to be automated cowering motions and shot-contests. what's so difficult to understand?Comment
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Re: REAL AI in NBA ELITE 11
This is what I want to ask you. A cursory read through the thread would tell you that it is not what you are saying it is.
I believe its a way for the dev team to replicate a players moves or tendencies on the court. So maybe at certain spots on the floor (like the wing) Durant will do the jab, pumpfake, and drive.
It'll add some individuality to the CPU because now the players will actually be doing certain moves. For example Melo loves to use the jab step on certain parts of the floor so now with this real-AI he will.
Where as last year they had his tendency to just go left, right, spot up, etc. Now they have actual moves for the AI to use. So it should get rid of a lot of the genericness that was in Live 10.Comment
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Re: REAL AI in NBA ELITE 11
1. Real AI has nothing to do with animations. It's essentially recording joystick inputs and playing them back on AI controlled players when the player is in the same situation as when the inputs were recorded.
2. There is nothing two player about REAL AI. REAL AI sequences are played back on only one player at a time, in this case, the CPU ball carrier.
I'm sure stepsix will be in here shortly to answer all the questions in detail as this was one of his big features for the year.
Basically, when you are playing against Kevin Durant in the game when he has the ball it will be as if you're playing an online game against him since he recorded all the moves in all the contexts based on how he would want to play.
But you can still steal the ball, or interrupt what he's doing, and he can still change sequences at any time to react to what you're doing.Comment
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Re: REAL AI in NBA ELITE 11
It honestly amazes me that EA continues to put video sequences like these in their promo clips. I'm all for tech demos and WIP videos, but EA, c'mon, choose these a bit more carefully, it's very easy to turn of consumers with sequences like that.Comment
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Re: REAL AI in NBA ELITE 11
so it's not an "animation," it's just a "recording" that plays back in the proper context. fine. it makes no difference to me whether some guy wearing a mo-cap suit is responsible or whether some canned joystick movements are responsible. semantics aside, how is the "recording" any different in presentation to the gamer than a typical "animation" (namely the ones in other games which can also be broken and have tendencies/AI to help the CPU adapt)? overall, i'm just trying to figure out the "innovative" part for the experience of the gamer
but it's cool to hear it's not a two-man thing. it would've been nice to see durant's move in a different context than the defender jobbing on his pumpfake thoughComment
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Re: REAL AI in NBA ELITE 11
so it's not an "animation," it's just a "recording" that plays back in the proper context. fine. it makes no difference to me whether some guy wearing a mo-cap suit is responsible or whether some canned joystick movements are responsible. semantics aside, how is the "recording" any different in presentation to the gamer than a typical "animation" (namely the ones in other games which can also be broken and have tendencies/AI to help the CPU adapt)? overall, i'm just trying to figure out the "innovative" part for the experience of the gamer
but it's cool to hear it's not a two-man thing. it would've been nice to see durant's move in a different context than the defender jobbing on his pumpfake though
The real innovation from a gameplay standpoint is in the system that detects the context in the game and matches it to the context in a recording.
From a technical standpoint though, mocapping these sequences as animations would be impossible both from a money standpoint and a memory standpoint.
It is financially prohibitive to fly out every NBA star to do massive amounts of moves in all possible situations.
And from a memory standpoint it is absolutely impossible to fit that much animation on current generation consoles.
By recording inputs, we can record 100 times more data for all the contexts needed, and do that for 1000 times more players than if it was animation.
We can also get people to mimic real life player tendencies a lot easier by using the joystick, and in the case of Kevin Durant, get the real life players to do it.
Hopefully that clears things up.Comment
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