NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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  • REDRZA
    Banned
    • Jun 2003
    • 357

    #901
    Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

    The one thing i'll say about this game is that i NEVER once felt like my user controlled players got caught up, ot sruck in a 2 player sripted, canned animation. Eaxh players felt different fro eaxh other and acted naturally to one another. Thes new physics are refreshing.

    All tjose scripted animations that "play out" in which the user has no control over look pretty, but hamper actual gameplay. I still am learning all the controls on both sides of the ball, but so far this game is SMOOTH.

    I cannot understand all the negativity for EA adding realistic physics and bringing back user control. I like the direction the team is heading.

    Comment

    • sportyguyfl31
      MVP
      • Nov 2005
      • 4745

      #902
      Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

      Originally posted by Pared
      But you are right overall. The way things are now, player differentiation isn't noticeable enough for people to accept in a sports game for 2010.
      To me, the 2 biggest flaws in the game are

      1) Your point above.
      ---Kobe feels quick, agile, explosive..he's really a beast to use.

      ---Ron Artest feels heavier, stronger and slower, but the moves I can trigger with him look the same as Kobe's.

      Just heavier and slower.

      2) CPU AI is a crap shoot on the offensive end.

      --There are stretches where it plays well..and there are stretches, particularly with the PG, where it goes nutso (See my post on Rondo's A.I. Fit, a few pages back).

      Comment

      • sleepytercel
        Banned
        • Sep 2004
        • 605

        #903
        Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

        Originally posted by JerseySuave4
        i dont understand this whole "if i get a steal its because I did it." When i get a steal or block in any basketball game its because i initiated the action. You talk about how player ratings are set aside but how is that a good thing? Ratings are what helps seperate the differences between players. Not everyone is great at getting steals. Ratings seperate a great stealer from an average stealer. If anyone can get a steal simply based on the controls, then what is there to seperate the great players from the average players?
        This is what I posted just one page before this one.

        Well, basketball games typically rely on ratings which create percentages of whether a steal or block will be successful. Like in 2K, if you swipe for the ball, it's like rolling the dice with certain odds. A higher steal rating will mean that your odds are more obtainable.

        In Elite, it's nice that it feels like you control these things, but then you don't get the feeling of the individual players. Also, if you're someone who cares about stats, I don't see how the gameplay in Elite can obtain reasonable stats in a game that is longer than 5 minute quarters. Heck, I had 6 blocks in one 5 minute demo on the Allstar level.

        Basically, something has got to give. You give such control, but take away the individual players identity, or make it like 2K where it is more ratings and percentage based, but give up some control on the user.

        Comment

        • dex178
          Rookie
          • Sep 2010
          • 1

          #904
          Don't know bout this elite not really feeling it..

          Comment

          • sleepytercel
            Banned
            • Sep 2004
            • 605

            #905
            Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

            Originally posted by REDRZA
            Eaxh players felt different fro eaxh other and acted naturally to one another.

            but so far this game is SMOOTH.
            Please tell us how each player felt different. Please tell us what you think is so "smooth" between the animations. Do you even look at what's happening around you with the other players while you're playing? It's spastic.

            Comment

            • MLB01
              Banned
              • May 2010
              • 537

              #906
              Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

              Originally posted by rEAnimator
              The performance issues on ps3 were being addressed right up to the end, so they should be fixed, yes.
              Hm, for EA's sake, I hope it's at least improved. That cell processor must be a real pain in the *** to utilize efficiently.

              Comment

              • elsaic15
                Rookie
                • Oct 2006
                • 70

                #907
                Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

                wow...literally the only thing live has on 2k is the espn license. is this even basketball? I've never seen a more awkward looking mess on the court. geez. they shoulda not released this year and gotten an extra year to put out a decent product

                Comment

                • iliteracy3
                  Rookie
                  • Jul 2010
                  • 36

                  #908
                  Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

                  can a dev plzz tell me whats up with fastbreaks, my players dnt run, and rondo who is 5 ft infront of fisher should beat him to the hoop every time. but for some reason, Fisher back peddles like Revis and catches him!? this is my only problem with this game i actually love it!

                  Comment

                  • Boilerbuzz
                    D* B**rs!
                    • Jul 2002
                    • 5154

                    #909
                    Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

                    Originally posted by sleepytercel
                    Okay, here's my take. It took me only about 3 games to get the controls down. They really are not hard, and I actually like some of the controls. I do like that the game feels very much videogame skill based. If I get a steal or a block, it's because I did it, and not based just on ratings. However, this brings to the worst part of the game. It doesn't feel, react, or look anything like basketball.

                    This is what happens when you get "full control" of everything on court. When player ratings are set aside and user control is completely given, then you have a game where everyone plays the same, and you have stats that are terribly inflated. My goodness, I think I had 7 blocks in that 5 minute quarter alone playing on AllStar. Steals shoot out of hands. Mid air collisions look like mid air convulsions. In fact, people refer to 2K as canned animations...so I will refer to Elite as "mid air convulsions". I like it.

                    Basically, the game is all over the place. It's like some altered reality of NBA basketball. It feels like 2003 when combined with the commentary and sounds as well. However, it was fun. I played the demo about 10 times and it intrigued me. If you're someone who really cares about a game being as realistic as possible, then this game should be nowhere on your list. I really don't think they can balance their physics and realism...something has to give, and after playing Elite, I completely see why 2K decided to leave some canned 2 player animations in the game. It just confirms that they are needed.

                    I was explaining the physics engine to an online friend, and I think I got it down. Basically, the animations are much shorter than in 2K's, which allows for more control. Think of NBA Today on 2K10. The commentary is done by splicing short bits of words and then placed together to form a sentence. It makes the game sound a bit robotic. The animations feel the same way in Elite. It's like a bunch of extremely short animations that splice together and forms what we see, which is insanity because players are flying around and wigging out all over the place.

                    Can the game be fun? Yes...I think it would be a fun game against a friend on a good drinking night. It has a lot of unintentional laugh out loud moments...kinda like a poorly scipted b-horror flick...it sucks, but it makes you keep watching and makes you laugh. That is Elite to me.
                    Has nothing to do with your opinion, but you, sir, have a VERY good eye for detail.

                    Comment

                    • boog32
                      Rookie
                      • Sep 2010
                      • 5

                      #910
                      I can't see the comments anymore

                      Comment

                      • JWiLL02
                        MVP
                        • Oct 2003
                        • 1080

                        #911
                        Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

                        Originally posted by Pared
                        I'll try my best here:

                        In most sports, things like a steal is based on an animation and a dice roll. A mathematical equation dictating success rate for the steal. X player has a success rate of blank while ball handler has a handling/turnover rate of blank. Then, you tie that into any other moves being done. Based on the outcome, you play a success/fail/call a foul animation.

                        In Elite, the player hand is an actual object. If the hand touches the ball, another object being tracked, it pops loose and RTP take over. There is no animation based on the dice roll. If this same hand hits the other players body or hand, a foul should be called.

                        This was my understanding of it.
                        It's just not a good system, it results in FAR too many turnovers. You're essentially baiting people into spamming the steal function (not really a button anymore) since all you have to do is make your player model make some sort of contact on the ball, with no regards to either player's abilities at all.

                        I know it's supposed to make it more dynamic and "skill based" but it just feels wrong/broken. Steals should be based on the defensive players abilitiy, the offensive players ball security (ball handling rating, ball security rating, etc) and the gamer's timing.

                        The competition has a pretty decent version of this system in their game this year, and it sure feels dynamic and skill based to get poke steals and rips in traffic. The more skilled user who makes timely reaches with the right defenders will be more successful 10/10 times.

                        Ripping Rondo with Bynum is completely ridiculous, but easily doable in Elite 11. Please.

                        I remain baffled by the decision making process that went into creating this game. They just keep insulting every fan with a high basketball IQ. I'm starting to feel like I wasn't their target demographic with this game, which is ridiculous as a die hard NBA fan.

                        Comment

                        • Canes305
                          Rookie
                          • Apr 2010
                          • 115

                          #912
                          Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

                          I didnt like this at all...the only reason im getting it is for the NBA jam download.

                          Comment

                          • oOausarOo
                            Banned
                            • Oct 2008
                            • 822

                            #913
                            Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

                            Originally posted by JWiLL02
                            It's just not a good system, it results in FAR too many turnovers. You're essentially baiting people into spamming the steal function (not really a button anymore) since all you have to do is make your player model make some sort of contact on the ball, with no regards to either player's abilities at all.

                            I know it's supposed to make it more dynamic and "skill based" but it just feels wrong/broken. Steals should be based on the defensive players abilitiy, the offensive players ball security (ball handling rating, ball security rating, etc) and the gamer's timing.

                            The competition has a pretty decent version of this system in their game this year, and it sure feels dynamic and skill based to get poke steals and rips in traffic. The more skilled user who makes timely reaches with the right defenders will be more successful 10/10 times.

                            Ripping Rondo with Bynum is completely ridiculous, but easily doable in Elite 11. Please.

                            I remain baffled by the decision making process that went into creating this game. They just keep insulting every fan with a high basketball IQ. I'm starting to feel like I wasn't their target demographic with this game, which is ridiculous as a die hard NBA fan.
                            I don't agree. I think this system can work, but it has to be tested well. Fouls have to be called and the ball handler needs to have the ability to avoid the steals. If there are too many turnovers that just means something is out of balance and needs to be tweaked.

                            I have only played the demo for one night so I can't comment on whether it's out of balance or not. Based on my first night against the computer I didn't notice any problems. I played on all-star and when the CPU got a steal it felt legit.

                            Comment

                            • fatleg3
                              MVP
                              • Aug 2008
                              • 3602

                              #914
                              Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

                              Originally posted by JWiLL02
                              It's just not a good system, it results in FAR too many turnovers. You're essentially baiting people into spamming the steal function (not really a button anymore) since all you have to do is make your player model make some sort of contact on the ball, with no regards to either player's abilities at all.

                              I know it's supposed to make it more dynamic and "skill based" but it just feels wrong/broken. Steals should be based on the defensive players abilitiy, the offensive players ball security (ball handling rating, ball security rating, etc) and the gamer's timing.

                              The competition has a pretty decent version of this system in their game this year, and it sure feels dynamic and skill based to get poke steals and rips in traffic. The more skilled user who makes timely reaches with the right defenders will be more successful 10/10 times.

                              Ripping Rondo with Bynum is completely ridiculous, but easily doable in Elite 11. Please.

                              I remain baffled by the decision making process that went into creating this game. They just keep insulting every fan with a high basketball IQ. I'm starting to feel like I wasn't their target demographic with this game, which is ridiculous as a die hard NBA fan.
                              edit: (Stealing the ball from the cpu seems legit to me. When ever i try to reach with the hand that they have the ball in they quickly switch ball hands with a between the legs dribble, cross, etc.) The only time the cpu steals the ball from me is when i have it exposed to them. For example trying to dribble left with the ball in my right hand. And i seen comments say that the cpu reaches to much. but the only time i have seen the cpu reach is when i have the ball exposed to them like in the example above.

                              Yea it needs work also like ratings should play apart more for instance the higher a players steal rating is the faster his hand will be. But i do like the concept and is another thing about elite thats going in the right direction. Their was one time the gasol had the ball at the top of the key. i was on rondo on falling fisher. fisher ran by gasol like he was cutting to the basket. following fisher i attempted a steal on gasol because we was coming from behind him and i knocked the ball out. it was like he never say it coming
                              Last edited by fatleg3; 09-22-2010, 01:47 PM.

                              Comment

                              • TreyIM2
                                MVP
                                • Apr 2009
                                • 1424

                                #915
                                Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

                                I think I'm still going to pick this game up. I've come to grips with the many flaws of it because of the feel of having control of everything I do. Although I knew this was a multiple year project, going in, I was a bit flabbergasted by what I initially saw with the 5 v 5 and couldn't believe that EA couldn't have taken at least another year to give us a game fully ready for the big show. Unfortunately, capitalism rules the land even at the sake of quality and care of people yet in still, I still can't help but like this game. It gives me something that 2K just can't get together - Control...but 2K11 is still ending up a purchase on day one along with this game.
                                Just cuz you pour syrup on ish....

                                Comment

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