Isnt a realistic game "Fun"?

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  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15414

    #31
    Re: Isnt a realistic game "Fun"?

    Originally posted by bigball12
    The fact that this game is marketed as simulation, and is anything but, should automatically kill the fun factor.
    Well looks like they already confessed now.....

    The game wasn't created to be a SIM style game. Should have told us that from the get go and then most of us wouldn't have expected to see that type of gameplay in those videos that were posted.

    Hell i wouldn't have even complained at all about lack of player identity or ability on the floor.

    Now i realize the game wasn't designed to be SIM....so either get the game run and gun with it or you don't get it and never look back because you know they didn't create it to play SIM ball
    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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    Comment

    • Dachozen1
      Rookie
      • Sep 2009
      • 134

      #32
      Re: Isnt a realistic game "Fun"?

      It's no fun when you play a game that doesn't resemble good basketball.

      Comment

      • Gotmadskillzson
        Live your life
        • Apr 2008
        • 23439

        #33
        Re: Isnt a realistic game "Fun"?

        Originally posted by sportyguyfl31
        I gotta disagree with "turn any player on the court, into a all star."

        Derek Fisher absolutely stinks on ice in this game. He cant get to the rim at all, and is slow.

        I can only make spot up shots with the guy.
        Really ? He moves slow yeah, but you constantly do spin moves and crossovers with him, Rondo eventually always loses balance and you can move right passed him.

        I find that to be the case with everybody really. Hit him with a few between the legs and spin on them, the defender AI gets shooked, slips and you can move right passed them to the hole.

        I even did it with Bynum against Pierce last night. Pierce got shooked, lost his balance and I drove to the hole with bynum and dunked it.

        And yes people, I have confirmed, you can hit a hook shot from pretty dam far out, on a regular basis, like near the 3pt line once you get your timing down.

        And finally, I have successfully did an alley oop off the backboard in a half court setting in traffic with Rondo. Dunked on Bynum and Gasol who for some reason was just standing there. Surprised I didn't get hit with a charge when I knocked Gasol over.

        Comment

        • sportyguyfl31
          MVP
          • Nov 2005
          • 4745

          #34
          Re: Isnt a realistic game "Fun"?

          Originally posted by Gotmadskillzson
          Really ? He moves slow yeah, but you constantly do spin moves and crossovers with him, Rondo eventually always loses balance and you can move right passed him.

          I find that to be the case with everybody really. Hit him with a few between the legs and spin on them, the defender AI gets shooked, slips and you can move right passed them to the hole.

          I even did it with Bynum against Pierce last night. Pierce got shooked, lost his balance and I drove to the hole with bynum and dunked it.

          And yes people, I have confirmed, you can hit a hook shot from pretty dam far out, on a regular basis, like near the 3pt line once you get your timing down.

          And finally, I have successfully did an alley oop off the backboard in a half court setting in traffic with Rondo. Dunked on Bynum and Gasol who for some reason was just standing there. Surprised I didn't get hit with a charge when I knocked Gasol over.

          What difficulty are you playing on?

          Im alternating between all-star and super-star and I dont see any of that.

          Whenever I try to get reckless with the handles, the CPU is stripping and ripping...and most of my lobs end up in turnovers.

          Comment

          • Flashstriker101
            Banned
            • Sep 2010
            • 134

            #35
            Re: Isnt a realistic game "Fun"?

            Originally posted by sportyguyfl31
            I never get too caught up in realistic vs. unrealistic gameplay.

            A game is as realistic or as unrealistic as you play it.

            All of these game have arcade elements, and every last one of them provide easy outlets for people to act a fool if that is really what they want to.

            Now, if I see something like Steve Nash dunking, like I saw in NBA Live '08...then no, I dont find that fun.


            On superstar, I sw Ray Allen do a dunk that I havent seen him do since I was a sophmore at UCONN, and a dunk that KG has absolutely no chance of pulling off anymore.

            Thats not fun.

            I do get a kick out of 1)seeing teams run the sets that they run in real life, 2) play at the tempo they play and, and 3)have actualy real life plays from their playbooks, as well as 4)Dynamic AI wich allows the CPU to adapt to its surroundings

            Elite does 1 1/2 of the 4 really well.

            The team playbooks are excellent and as authentic as you can want them to be, with multiple variations. Thats neat to see

            The CPU will run the sets, but unfortunately, they do not always react and adapt to what is going on around them. They tend to run the play by script, not flow.
            --When the CPU offensive AI goes bonkers, definitely not fun.


            Elite/Live has historically had the best defensive CPU AI in the business.

            They'll trap a hot player, and force you to give up the ball on a Iso, they rotate well, they double team with authority.

            All of that I love seeing.

            I wish that the CPU was just as dynamic on the offensive end of the floor, as they are on defense.

            Realism on both ends of the floor, helps keep me engaged.

            As far as why I like the game, and its realistic elements

            -- I do feel a difference in the players I am controlling

            ---Derek Fisher isnt very quick or elusive.. I have yet to generate any effective dribble-drive penetration with him.

            ---Artest is a brute once he gets a head of steam, but again, isnt that quick or explosive

            ---Kobe is every bit as quick, fluid and exlposive as I would like..I defintely feel a difference between moving from jab step/pivot, and chaining dribble drive moves together.

            --Pau Gasol's post move success rate/finish rate, is much better then Bynum's.

            I can do a nice, smooth, up and under, drop step or shoulder fake into a fallaway, layup, jumper, or hook with Gasol. Bynum is far less agile,quick and smooth with when I get fancy in the post with him.

            For me, the fun factor and realism is there as far as what I can do with who.

            I understand that I am probably in the minority, in this view.

            I spent literally hours, with the controls, and I take my time to set things up and set up moves.

            I really, truly believe that how much realism you experience out of the game, will be directly related with how well you understand what to do with your player, when and how.

            Yea Bynum running to the middle of the court to exsercise his religion is very realistic like

            Comment

            • Flashstriker101
              Banned
              • Sep 2010
              • 134

              #36
              Re: Isnt a realistic game "Fun"?

              Since when does moving right on the court actually have to make me flick the stick so i dribble with my right hand so i won't look stupid thats unnecessary its basketball one o one to switch the ball to the right hand why do i have to teh make that choice it'd be reckless not to switch hands

              Comment

              • Moneybalzs
                Banned
                • Jul 2010
                • 28

                #37
                Re: Isnt a realistic game "Fun"?

                Originally posted by aholbert32
                I've been reading for the past few weeks many threads where people (devs and users who played the demo) have said the things that make Elite stand out over the other game is control and "fun factor". Now I agree that Elite's control is definetly a step above the competititon but I'm trying to understand why people consider a game that at times can be unrealistic fun.

                Whether its football, baseball or basketball, I always have more fun with the game thats closer to real life...no matter who makes the game. I wouldnt consider a game that allows me to do things that dont happen in real life (Ex. Centers doing FT line dunks, PF with guard like dribbling skills) to be fun.

                I dont want this discussion to turn into a flame war or even mention the other game but for the people (and devs) who claim Elite is a fun game...what exactly makes it fun for you?

                For one I love the commentary and the atmosphere in the game, that makes it ALOT of fun for me. I also think the new controls are alot of fun, its nice having to shake the defender my self using the sticks instead of just hitting one button until i glitch the defense out of postion.

                Another thing that makes if fun for me is I dont fall asleep when i'm playing the demo. the same cannot be said for the competitors title. every time i've played the competitors game i end up quitting by half time because im so bored.

                Comment

                • RayDog253
                  Pro
                  • Jul 2009
                  • 984

                  #38
                  Re: Isnt a realistic game "Fun"?

                  Originally posted by sportyguyfl31
                  What difficulty are you playing on?

                  Im alternating between all-star and super-star and I dont see any of that.

                  Whenever I try to get reckless with the handles, the CPU is stripping and ripping...and most of my lobs end up in turnovers.
                  Same here, although I did have a few lobs that were kind of suspect. But nothing I haven't all ready seen in past games. I still think they can improve lobs in traffic though.
                  ..::Not changing this until Seattle gets another NBA team::..

                  http://www.myspace.com/RD253

                  Comment

                  • McNulty
                    Rookie
                    • Sep 2010
                    • 45

                    #39
                    Re: Isnt a realistic game "Fun"?

                    Honestly, NBA Elite is, at the end of the day, an action game disguised as a basketball title. You have your high altitude jumps here, your incredible chained dribble moves theres, a variety of characters to execute such moves with, heck, a point score that you compete to reach against an online counterpart. This is the market that composes the console market at the end of the day.

                    A realistic game is fun for the traditional gamer like you and me, but for EA, we're really a pain in the butt. Our resident EA developer acknowledges that 'the market share is dwindling', and all it does is imply the offline user or the 'sim user' isn't an attractive consumer base anymore. For one, there's no way for them to profit off of us aside from actually buying the game. Madden introduced 'online tokens', 'scouting reports, and other monetary add-ons; NHL has it's 'ultimate team' dynamic, but how is the Franchise NBA LIVE gamer supposed to add in to the EA money bucket that way when we're not connected to their pay-as-you-go network? They're just appealing to their financially loyal base as opposed to their actually loyal base.
                    Last edited by McNulty; 09-25-2010, 04:21 PM.

                    Comment

                    • Kaanyr Vhok
                      MVP
                      • Aug 2006
                      • 2248

                      #40
                      Re: Isnt a realistic game "Fun"?

                      Originally posted by Playmakers
                      Well looks like they already confessed now.....

                      The game wasn't created to be a SIM style game. Should have told us that from the get go and then most of us wouldn't have expected to see that type of gameplay in those videos that were posted.

                      Hell i wouldn't have even complained at all about lack of player identity or ability on the floor.

                      Now i realize the game wasn't designed to be SIM....so either get the game run and gun with it or you don't get it and never look back because you know they didn't create it to play SIM ball
                      They werent trying to throw SIM out of the window they just had a different path. To me it was the wrong path. If you want new gamers you give them simple arcadish controls that are easy to learn with gameplay that looks and plays like the NBA they know. They did the opposite and that could not have been intentional which leads me to believe the game was not finished and should not be released.

                      Comment

                      • dtq
                        Rookie
                        • Sep 2010
                        • 87

                        #41
                        Re: Isnt a realistic game "Fun"?

                        Originally posted by Kaanyr Vhok
                        They werent trying to throw SIM out of the window they just had a different path. To me it was the wrong path. If you want new gamers you give them simple arcadish controls that are easy to learn with gameplay that looks and plays like the NBA they know. They did the opposite and that could not have been intentional which leads me to believe the game was not finished and should not be released.
                        EA's arrogance has been well documented over the years. To not release a yearly-iteration NBA game would be to admit defeat (and to a degree they have, as evident by the lack of marketing to Elite this year). What irks me is the fact that on Elite's website and many other publications Elite is advertised as a "basketball simulation game". I just don't want the ill-informed basketball fans buying the game expecting the gameplay to match the hyperbolic description.

                        Comment

                        • elprez98
                          MVP
                          • Dec 2003
                          • 4237

                          #42
                          Re: Isnt a realistic game "Fun"?

                          Originally posted by DEFTFUNDAMENTALZ
                          Once the game started for some reason it became an exercise in futility.
                          I want royalties. You stole this from my post. j/k

                          Originally posted by elprez98
                          This was an exercise in frustration. In the gym, the game was great.
                          Originally posted by My Wife
                          "The Celtics only won because they have a magical elf playing for their team...."

                          Comment

                          • thesniper321
                            Rookie
                            • Sep 2008
                            • 274

                            #43
                            Re: Isnt a realistic game "Fun"?

                            Originally posted by sportyguyfl31
                            I never get too caught up in realistic vs. unrealistic gameplay.

                            A game is as realistic or as unrealistic as you play it.

                            All of these game have arcade elements, and every last one of them provide easy outlets for people to act a fool if that is really what they want to.

                            Now, if I see something like Steve Nash dunking, like I saw in NBA Live '08...then no, I dont find that fun.


                            On superstar, I sw Ray Allen do a dunk that I havent seen him do since I was a sophmore at UCONN, and a dunk that KG has absolutely no chance of pulling off anymore.

                            Thats not fun.

                            I do get a kick out of 1)seeing teams run the sets that they run in real life, 2) play at the tempo they play and, and 3)have actualy real life plays from their playbooks, as well as 4)Dynamic AI wich allows the CPU to adapt to its surroundings

                            Elite does 1 1/2 of the 4 really well.

                            The team playbooks are excellent and as authentic as you can want them to be, with multiple variations. Thats neat to see

                            The CPU will run the sets, but unfortunately, they do not always react and adapt to what is going on around them. They tend to run the play by script, not flow.
                            --When the CPU offensive AI goes bonkers, definitely not fun.


                            Elite/Live has historically had the best defensive CPU AI in the business.

                            They'll trap a hot player, and force you to give up the ball on a Iso, they rotate well, they double team with authority.

                            All of that I love seeing.

                            I wish that the CPU was just as dynamic on the offensive end of the floor, as they are on defense.

                            Realism on both ends of the floor, helps keep me engaged.

                            As far as why I like the game, and its realistic elements

                            -- I do feel a difference in the players I am controlling

                            ---Derek Fisher isnt very quick or elusive.. I have yet to generate any effective dribble-drive penetration with him.

                            ---Artest is a brute once he gets a head of steam, but again, isnt that quick or explosive

                            ---Kobe is every bit as quick, fluid and exlposive as I would like..I defintely feel a difference between moving from jab step/pivot, and chaining dribble drive moves together.

                            --Pau Gasol's post move success rate/finish rate, is much better then Bynum's.

                            I can do a nice, smooth, up and under, drop step or shoulder fake into a fallaway, layup, jumper, or hook with Gasol. Bynum is far less agile,quick and smooth with when I get fancy in the post with him.

                            For me, the fun factor and realism is there as far as what I can do with who.

                            I understand that I am probably in the minority, in this view.

                            I spent literally hours, with the controls, and I take my time to set things up and set up moves.

                            I really, truly believe that how much realism you experience out of the game, will be directly related with how well you understand what to do with your player, when and how.
                            I agree it takes hours to step up your game in the demo and i like that
                            add me on the psn : thesniper321

                            Comment

                            • sportyguyfl31
                              MVP
                              • Nov 2005
                              • 4745

                              #44
                              Re: Isnt a realistic game "Fun"?

                              Originally posted by dtq
                              EA's arrogance has been well documented over the years. To not release a yearly-iteration NBA game would be to admit defeat (and to a degree they have, as evident by the lack of marketing to Elite this year). What irks me is the fact that on Elite's website and many other publications Elite is advertised as a "basketball simulation game". I just don't want the ill-informed basketball fans buying the game expecting the gameplay to match the hyperbolic description.

                              Classic example of what I am talking about.

                              Text book definition of a Youtube Apostle.

                              That's ApexIsFree, word for word.

                              Comment

                              • dtq
                                Rookie
                                • Sep 2010
                                • 87

                                #45
                                Re: Isnt a realistic game "Fun"?

                                Originally posted by sportyguyfl31
                                Classic example of what I am talking about.

                                Text book definition of a Youtube Apostle.

                                That's ApexIsFree, word for word.
                                Look mate, if you're implying that I am ApexIsFree or if I'm simply echoing his opinion, then maybe that should tell you something about the general consensus surrounding this year's release of Live.

                                Comment

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