NBA Elite 11 Demo Roundtable

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  • scottyp180
    MVP
    • Jun 2007
    • 2189

    #31
    I'm curious the few people who like the game do you actually think the control is that much better than any other basketball game? Because to me the controls are far from revolutionary. I'm not saying that they are bad but when you pride your game on controls they better blow people away, and simply put they don't live up to the hype.

    Not to mention the physics engine that was suppose to make the game look and play more realistically is terrible. 2k11's animations and collision looks better than Elite and they have no physics engine. And I just gotta laugh at the rocket dunks, I know they are suppose to be fixed for the retail version but how in the world did they manage to into the demo build without anyone from EA thinking "Hmm something here just doesn't seem right." To me that's when you know the game is either very under developed or just in the wrong hands.

    Elite is fun because its a game that you can pick up, spend a half hour TOPS figuring out the controls and you'll be able to dominate. It doesn't encourage you to play real basketball, you can pull up 3 pointers all day and hit 80% of them. Even if you try to play the game like basketball should be played it doesn't make the game any better. Sorry for the long post but because the disappointment around this game I can't help but rant about its flaws/

    Comment

    • Dazraz
      Pro
      • Mar 2009
      • 794

      #32
      NBA Elite looks so bad it's almost beyond discussion. When a game is fundamentally sound you can often get quite deep in conversation regarding little tweaks & modifications that could improve the overall experience. When you get a game this bad you just want to ditch it & look elsewhere.

      Comment

      • oo7Soxs
        Rookie
        • Mar 2006
        • 242

        #33
        The best part of the game is the unplayable part. WOW.
        Pistons Tigers Flames Stars Lions Marlins Falcons

        Comment

        • sportyguyfl31
          MVP
          • Nov 2005
          • 4745

          #34
          Pretty short sighted in my opinion. It takes some work, but once I got the controls down, I could do the moves I want to do, with no problem

          Comment

          • fcabanski
            Banned
            • Nov 2009
            • 350

            #35
            I stopped taking the article seriously from the claim that the intro movie and music were the best things about the demo. The article's stock dropped further when the authors wrote that the controls are a mess. The controls are the big big positive in the demo, the innovation where Elite 11 hangs its hat. Control in Elite 11, from the impression in the demo, is terrific.

            Comment

            • McNulty
              Rookie
              • Sep 2010
              • 45

              #36
              Re: NBA Elite 11 Demo Roundtable

              Originally posted by sportyguyfl31
              I could do the moves I want to do, with no problem
              That's part of the problem, unfortunately. The LIVE series, even though it faltered in this sense as well, limited what moves you could make when the situation did not call for it. ELITE, on the other hand, grants the user too much control and that leads to these herkey jerkey animations that the roundtable and the responses to it have routinely commented on.

              Comment

              • sportyguyfl31
                MVP
                • Nov 2005
                • 4745

                #37
                Re: NBA Elite 11 Demo Roundtable

                Originally posted by McNulty
                That's part of the problem, unfortunately. The LIVE series, even though it faltered in this sense as well, limited what moves you could make when the situation did not call for it. ELITE, on the other hand, grants the user too much control and that leads to these herkey jerkey animations that the roundtable and the responses to it have routinely commented on.

                This is nonsense.

                Jack up the difficulty, and try to just freestyle your way around the court, or hop/euro/gather in traffic.

                IF you do a move, out of context, it SHOULD look bad. That's the price for not knowing what you are doing.

                There isnt a single basketball move in this game that you cannot perform.

                Its up to you to input it, and do it in the right context, and if you fail, its your own fault.

                I'm pretty much convinced that there are a few posters who havent played a single second of the demo, and are just parroting what they read, or see in a youtube video, without learning the game for themselves.

                Comment

                • Fngb3
                  Rookie
                  • Jun 2010
                  • 96

                  #38
                  Originally posted by rEAnimator
                  That's the exact reason we did it.

                  Having pass on release is so you can have more say on who the pass goes to (near or far player when they are both at the same angle from you).

                  The freestyle pass gives you a quicker pass doesn't it?
                  That's interesting I hadn't honestly noticed that it had an effect on who the pass was made to if two teamates were along the same tragectory. Are you saying the length that you hold the trigger determines whether it goes to the near guy or far guy, or are you saying by not passing until you actually release it gives you more time to adjust the left stick yourself until the icon for the person you're passing to is under the player you'd like?

                  Comment

                  • dtq
                    Rookie
                    • Sep 2010
                    • 87

                    #39
                    Re: NBA Elite 11 Demo Roundtable

                    Originally posted by Fngb3
                    It's easier to stay the same. Not to get all dramatic but it's true in business, and society and everywhere else. Familiar is easier. New is scary.
                    I think the change of the name is being undervalued. We have been told from the very start that all of this is a reboot. If we look at reasoning you really have to be honest and say, real-time physics is eventually going to be a must in sports games. EAs been working hard to keep up but doing it with a system that at it's very core couldn't compete. At some point they needed to bite the bullet and start over and they gave us ample warning of that.

                    I've heard people on youtube say "why did they release this demo? they could have gotten more people to buy it if they hadn't."
                    Really? And if you got blind sided buy this game AFTER you dropped $60 on it you'd be happier?

                    Listen, these people aren't stupid, despite what so many are saying. They new they were starting over, and that it was going to be ugly. Much respect to them for pullin the trigger and doing it, AND not suckering us into it. Thank you for this demo EA. I'm not gonna buy your game this year, but it's nothing personal. You can bet that I'll be followin, and a few years from now I'll be back because you guys were stand up enough to tell it like it is.


                    Interesting side note: In 3, maybe 4 years, when 2K has to make the inevitable leap to real-time physics, who do you think is gonna be ahead then??
                    You assumed that the result, when 2K does make the move to real physics, is going to be as atrocious as EA's offering this year. 2K has a history of listening to their fan-base so much more than EA ever had. Beside, I doubt they would stay idle if they know that the future is going to be where real-time physics is; there is such a thing called being proactive.

                    Comment

                    • McNulty
                      Rookie
                      • Sep 2010
                      • 45

                      #40
                      Re: NBA Elite 11 Demo Roundtable

                      Originally posted by sportyguyfl31
                      This is nonsense.

                      Jack up the difficulty, and try to just freestyle your way around the court, or hop/euro/gather in traffic.

                      IF you do a move, out of context, it SHOULD look bad. That's the price for not knowing what you are doing.

                      There isnt a single basketball move in this game that you cannot perform.

                      Its up to you to input it, and do it in the right context, and if you fail, its your own fault.

                      I'm pretty much convinced that there are a few posters who havent played a single second of the demo, and are just parroting what they read, or see in a youtube video, without learning the game for themselves.
                      I wish I could share your enthusiasm, but, uhhh...no.

                      On higher difficulties, yes, the ability to make dribble moves is compromised. But think about that for a second- the game's strength is admittedly, on your end, based on control. If that is taken away from the user, what does the game fall back on then? The CPU AI? The non-existant turbo button? Really, the only way to survive on higher difficulties in this game is to run screens until you find an opening, and, well, that's pretty much it. Because, ultimately, as mentioned in the roundtable, ELITE almost relies on one-on-one basketball dynamics, and when those abilities are taken away by racheting up difficulty, then you have problems.

                      And even if one were to grant you your argument, on whatever difficulty you so desire, the animations are mediocre are best.
                      Last edited by McNulty; 09-25-2010, 06:05 PM.

                      Comment

                      • rEAnimator
                        NBA Elite Developer
                        • Jun 2010
                        • 666

                        #41
                        Re: NBA Elite 11 Demo Roundtable

                        Originally posted by Fngb3
                        That's interesting I hadn't honestly noticed that it had an effect on who the pass was made to if two teamates were along the same tragectory. Are you saying the length that you hold the trigger determines whether it goes to the near guy or far guy, or are you saying by not passing until you actually release it gives you more time to adjust the left stick yourself until the icon for the person you're passing to is under the player you'd like?
                        Both, although the power thing was the reason for it, and the aiming thing was an added bonus.

                        Comment

                        • rEAnimator
                          NBA Elite Developer
                          • Jun 2010
                          • 666

                          #42
                          Re: NBA Elite 11 Demo Roundtable

                          Originally posted by McNulty
                          I wish I could share your enthusiasm, but, uhhh...no.

                          On higher difficulties, yes, the ability to make dribble moves is compromised. But think about that for a second- the game's strength is admittedly, on your end, based on control. If that is taken away from the user, what does the game fall back on then? The CPU AI? The non-existant turbo button? Really, the only way to survive on higher difficulties in this game is to run screens until you find an opening, and, well, that's pretty much it. Because, ultimately, as mentioned in the roundtable, ELITE almost relies on one-on-one basketball dynamics, and when those abilities are taken away by racheting up difficulty, then you have problems.

                          And even if one were to grant you your argument, on whatever difficulty you so desire, the animations are mediocre are best.
                          I'd like to know a bit more about your opinion on this.

                          You said it's built around one on one dynamics.

                          What 5v5 dynamics do you feel are missing?

                          Comment

                          • Eski33
                            MVP
                            • Jun 2004
                            • 1299

                            #43
                            I think as a simulation, this game isn't it. However, I do think that the game can offer a different yet entertaining experience. NBA Live 06 and 07 were downright unplayable. This game, although more of an arcade game, is still playable and can be enjoyable by those that don't sit down and look for every flaw.
                            What?

                            Comment

                            • jr2424
                              Rookie
                              • Sep 2007
                              • 430

                              #44
                              Re: NBA Elite 11 Demo Roundtable

                              Originally posted by rEAnimator
                              I'd like to know a bit more about your opinion on this.

                              You said it's built around one on one dynamics.

                              What 5v5 dynamics do you feel are missing?
                              I think the biggest aspect that can help the 5v5 play (besides all the things that have been discussed in detail) is the passing. Not the control but the crispness of the passes. Still feel loopy to me. If the passes were more crisp, then it could shift the defense more and make defenders have to rotate quicker to open shooters. Could add another element of strategy.
                              Does a cheetah stretch before it chases its prey?

                              Ken Griffey Jr.

                              Comment

                              • rEAnimator
                                NBA Elite Developer
                                • Jun 2010
                                • 666

                                #45
                                Re: NBA Elite 11 Demo Roundtable

                                Originally posted by jr2424
                                I think the biggest aspect that can help the 5v5 play (besides all the things that have been discussed in detail) is the passing. Not the control but the crispness of the passes. Still feel loopy to me. If the passes were more crisp, then it could shift the defense more and make defenders have to rotate quicker to open shooters. Could add another element of strategy.
                                You know, I hear you and that's something that could easily be patched.

                                But I get the sense that that's not the thing that's going to win over everyone on OS.

                                I'm having a hard time figuring out what the biggest problem people have with the game is.

                                Why are we getting such a sky is falling, doom and gloom, worst sports game ever reaction from people, like in this round table?

                                The specific things people bring up seem fair and accurate, but I can't figure out why the reaction is so bad.

                                And I need to. It's part of my job.

                                I went back and played the game, and there are rough edges, but I just don't see where the extreme negativity is coming from.

                                I don't want to argue or debate it, I want to understand it.

                                That's why I asked what 5v5 dynamics were missing in response to that previous post. I can't think of any.

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