NBA Elite 11 Demo Roundtable

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  • jrich730
    Rookie
    • Jul 2008
    • 332

    #76
    Re: NBA Elite 11 Demo Roundtable

    The drastic changes through me through a loop at first because like others live 10 seemed to be on the path so i wrote the game off. I finally sat and played it and found some endearing qualities in the game until kobe jab stepped into a dunk from outside the post on 2 people but i still started to like the game a bit after getting a feel for the controls.

    Heres my opinion if you have 1989 ford station wagon that runs great you still will want something that looks better. I don't like the spastic like movements of the collisions they look unnatural to me.In nhl 11 the checks are not as fluid but i find myself not really following that once the puck is moved i'm now following it. But in basketball you are watching the whole play because when there is contact the play is almost over.

    I don't like how the jersey numbers glow, or how the players move, or how the vibrant colors from live 10 are gone. I know that graphics were not a focal point but how do you expect a person to go and buy a something they have to sit and look at for hours and they don't like what they see. I wouldn't recommend sacrificing game play for graphics but all i needed was a upgraded franchise and some corrections to live 10s problems and i was back for 11 not so much now.

    Comment

    • Fngb3
      Rookie
      • Jun 2010
      • 96

      #77
      Re: NBA Elite 11 Demo Roundtable

      Originally posted by Zen_Master07
      Trust me, the new controls are not worth a whole years development cycle
      Well they're definitely not worth a full year's development cycle if they scrap it...

      It seems to me they've definitely got some great ideas at the core of the game. Look no further than people's reaction to the idea of total control and RTP. No, there's definitely an interest in that from the gaming community it's just that the technology is still in it's infancy. No they made this choice, and it wasn't necessarily a bad one at all. These innovations, particularly the RTP, needed to happen eventually. Separating the legs from the arms needed to be done. Totally with that. But the reality is, while I understand their motivation for doing it, as a consumer I'm just not going to buy this product. That doesn't mean we shouldn't help make it better. haha I mean for flocks sake let's not pretend that their ultimate goal is something other than to please us. I'm not gonna buy it this time 'round but I am gonna do what I can to help make it better next time 'round.

      Comment

      • Jesus
        Banned
        • Aug 2009
        • 1860

        #78
        Re: NBA Elite 11 Demo Roundtable

        Originally posted by Zen_Master07
        I think the most frustrating thing was that you guys just changed the system without any sort of warning. When Mike Wang left, everybody knew something was up. Like many others, i dont feel like i had any input on the game and am forced to live with what some devs believe works. With a few minor changes, Live could've challenged 2k this year and maybe even beat it in terms of sales. We all knew a change in the systems was coming, but not until the next gen. The best idea at this point is to go back to Live 10's engine and build off of it. Trust me, the new controls are not worth a whole years development cycle
        I doubt that, but i do feel however that last yr was a HUGE step in the right direction.

        Comment

        • 23
          yellow
          • Sep 2002
          • 66469

          #79
          Re: NBA Elite 11 Demo Roundtable

          That technology is not new FYI.

          If it wasnt shoved down your throat like a hot twinkie then you wouldnt even know about it

          Comment

          • striker3771
            Rookie
            • May 2003
            • 483

            #80
            Re: NBA Elite 11 Demo Roundtable

            That video pretty much proves that once you've mastered th controls, you can do unrealistic things like it was shown in the hook shot glitch thread. Regardless of what the devs says, I have a hard time believing that the hook shot glitch could be fixed. Which will make online gaming unplayable.
            Last edited by striker3771; 09-25-2010, 09:04 PM.

            Comment

            • Fngb3
              Rookie
              • Jun 2010
              • 96

              #81
              Re: NBA Elite 11 Demo Roundtable

              Originally posted by 23
              That technology is not new FYI.
              If that's in response to my post:

              Real time physics is not new. RTP in a basketball game is new. It's not like they can take Half-Life's physics engine and plunk it in a basketball game and start drawing up the graphics. They can't take Backbreaker and take the pads off the players and make the ball rounder and say, OK, we're good on the physics, lets start adding decals to the stadiums.

              RTP is new for them.

              If it's not in response to my post... well, it's still relevant. haha

              Comment

              • Fngb3
                Rookie
                • Jun 2010
                • 96

                #82
                Re: NBA Elite 11 Demo Roundtable

                Originally posted by rEAnimator
                Perhaps, as others have stated, the level of control you have and the learning curve, means your first experience with the game is radically less authentic than your first experience with a game that gives you less freedom simply because that game restricts you more to be within the confines of authenticity, whereas Elite allows to to venture far off into Wonderland, but also allows you to play an authentic and rewarding game of basketball.

                Unfortunately most people see Wonderland as their first experience.

                Another piece of the puzzle perhaps.
                Originally posted by Fngb3
                I'm pretty sure I understand what you're saying here, which is that now that we have so much control, we actually have the power to replicate real basketball, but at the same time, that authenticity isn't going to be "canned" or "given" to us. And we just need to learn how to harness and focus this new control.

                That's a nice sentiment but I don't think that's entirely the issue here.

                People have also said two other things about the control (and I'm paraphrasing):

                1. That it is easy to break the defense down with the ball handler.
                2. Shooting is too succesful.

                Now I realize some other people may say the exact opposite of that, but in those cases I would say THOSE people are not used to the controls. There are some elite gamers here at OS (honestly, no pun intended) and I think part of the issue here is that their skills were actually pretty severly underrated.

                If that's the case, if it's in fact too easy to dribble and shoot, it lends a little more credence to the people who are saying it's basically a 1v1 game with 8 other people running around.

                I guess my point then is: if, to get real basketball, we gamers have to "dumb-down" if we have to that greatly cap our own skills, then it's not going to be very fun... If we're the one's that have to "remain within the confines of authenticity" then does that also translate to NBA Jam? Should I ask that they stick 8 more guys on that court and only take open jump shots and try not to jump from the 3PT line to dunk it? Sorry to be so sarcastic all of a sudden, but if the intention of the game was to give us so much control that we ourselves have to "keep it real" then I think someone, somewhere, severely misunderstood something extremely important.
                rEAnimator listen nobody's typing in blood here haha, I mean I understand it's possible to mispeak and for someone to take one or two sentences you say and to run out of control with it but please, tell me, did I misunderstand something above? I mean, I feel like I unexpectedly landed on some seriously poingant perspectives here. Was the intention of Elite to give us so much control that it was up to us to make it sim? I mean, that's ok, obviously. Czar said on a recent radio show that he felt like it was clear EA was moving in a different direction than sim balling. Maybe thats the case. But if it's not and I'm misunderstanding I seriously want to be straightened out haha.
                Last edited by Fngb3; 09-25-2010, 09:29 PM.

                Comment

                • 23
                  yellow
                  • Sep 2002
                  • 66469

                  #83
                  Re: NBA Elite 11 Demo Roundtable

                  Originally posted by Fngb3
                  If that's in response to my post:

                  Real time physics is not new. RTP in a basketball game is new. It's not like they can take Half-Life's physics engine and plunk it in a basketball game and start drawing up the graphics. They can't take Backbreaker and take the pads off the players and make the ball rounder and say, OK, we're good on the physics, lets start adding decals to the stadiums.

                  RTP is new for them.

                  If it's not in response to my post... well, it's still relevant. haha

                  Thats false as well

                  Comment

                  • Fngb3
                    Rookie
                    • Jun 2010
                    • 96

                    #84
                    Re: NBA Elite 11 Demo Roundtable

                    Ok never mind that last post is rife with political limitations for you haha. Let me go about that a different way. Are future iterations of Elite likely to continue with RTP and continue to give players control of dribbling and shooting, but also put stricter limitations on the success of those systems?

                    Some of us gamers are... really good. And while the game needs to somehow translate the skill of playing real basketball to the skill of manipulating a controller, there needs to be a very fine line where there's still room for us gamers to make mistakes. We're too good for this control scheme. If we are to have this much control, it needs to be easier for us to make mistakes. Real basketball players make mistakes. But what they do is so much more difficult than what we need to do in a basketball video game.
                    Last edited by Fngb3; 09-25-2010, 09:26 PM.

                    Comment

                    • fcabanski
                      Banned
                      • Nov 2009
                      • 350

                      #85
                      "Some of us gamers are... really good. And while the game needs to somehow translate the skill of playing real basketball to the skill of manipulating a controller, there needs to be a very fine line where there's still room for us gamers to make mistakes. We're too good for this control scheme. If we are to have this much control, it needs to be easier for us to make mistakes. Real basketball players make mistakes. But what they do is so much more difficult than what we need to do in a basketball game."

                      Excellent comment.

                      Comment

                      • Fngb3
                        Rookie
                        • Jun 2010
                        • 96

                        #86
                        Re: NBA Elite 11 Demo Roundtable

                        Originally posted by 23
                        Thats false as well
                        It's not that I don't believe you. Clearly I'm just not aware of any. It would be helpful if you perhaps provided some background information on the matter...

                        Sufice it to say. It's new to EAs basketball franchise. And since stealing is illegal, they can't just take someone else's system.

                        Comment

                        • 23
                          yellow
                          • Sep 2002
                          • 66469

                          #87
                          Re: NBA Elite 11 Demo Roundtable

                          Originally posted by Fngb3
                          It's not that I don't believe you. Clearly I'm just not aware of any. It would be helpful if you perhaps provided some background information on the matter...

                          Sufice it to say. It's new to EAs basketball franchise. And since stealing is illegal, they can't just take someone else's system.
                          Honestly man, I dont even care to get into it all, but thats just how its been marketed but thats besides the point.

                          Its not new tech is all i was saying

                          Comment

                          • Fngb3
                            Rookie
                            • Jun 2010
                            • 96

                            #88
                            Re: NBA Elite 11 Demo Roundtable

                            Originally posted by 23
                            Honestly man, I dont even care to get into it all, but thats just how its been marketed but thats besides the point.

                            Its not new tech is all i was saying
                            Aight no doubt, I'm with ya. I guess all I was saying though, is that it's not like they've been working on this for years. They started over, and therefor it's going to feel a little underdeveloped.

                            Comment

                            • 23
                              yellow
                              • Sep 2002
                              • 66469

                              #89
                              Re: NBA Elite 11 Demo Roundtable

                              Well im not a fan of killing the whole game just to add more of what you already had in controls and genreally ignore other important aspects of the game. Underdeveloped isnt even the word.

                              Comment

                              • scatman
                                Rookie
                                • Aug 2010
                                • 134

                                #90
                                I'm annoyed by some people who write that no one is giving this game a chance to succeed. It won't succeed even if you were a master at these controls. No one is mad at the ldea to go to RTP....just its implementation. The graphics are really subpar and I was one who thought last years was bad, these graphics (Elite 11) make last years games (both 2k and Live 10) look amazing. The movement, the functionality, the animations...everything looks just doesn't have the feel of a finished product. And to say that people aren't giving this game a chance, by all means you give this game every chance you want, me and the rest of the sim ballers will be playing the game that matters this year.

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