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HMcCoy said:
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Kanobi said:
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ps2king said:
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Kanobi said:
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ps2king said:
Well This Quote Speaks Volumes
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When it comes to gameplay, though, there are a few things that were featured in NBA Live 2004 that could've made ESPN's gameplay run even smoother. The first is the separation of the shoot and dunk buttons. Playing Live and then moving on to ESPN, you really miss calling your own shots, or dunks if you will, as anytime you are given more control, that is a good thing. The second gameplay addition only featured in Live is the use of the pro hop button. In ESPN, there are pro hops, but as we mentioned, these are more of contextual animations rather than anything you are controlling. The pro hop button in Live helps ball handlers split defenders and create separation on the way to the hoop, and combined with IsoMotion, could've been a deadly gameplay weapon. Oh well, there's always next year.
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you forgot this part..
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In terms of other gameplay features, ESPN features the ability to adjust your lineups before the game, scramble starters, and even participate in a fantasy ESPN-style draft, just like you've seen in other games like ESPN NFL Football and ESPN NHL Hockey. The game is online for both systems, although the PS2 online experience is by far the better of the two as it features leagues similar once again to ESPN NFL Football. In addition, Franchise mode has also been improved by enabling you to hire scouts, assistant coached and trainers to help your squad, and this year the computer teams will even offer you trades. It's about time. We just wish they would've included in-game highlights of other games going on during your season like they did in ESPN NFL Football.
But even without that, the game is so deep that even if playing in as your favorite NBA team was all there was to the game,...ESPN NBA Basketball would still be worth buying, as it's the best 5-on-5 NBA experience money can buy. But that's where the folks at Visual Concepts kept running, and in doing so, beat all of their competitors down the court for the slam dunk.
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Kanobi you may not know me but I know you
Back to your old ways I see

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Well the thing is that if you're gonna mention the 2 things the author mentioned that you feel were better in Live...you should have noted the other part where the author goes on to say how OVERALL espn's gameplay is the best and also includes the other options available. Thats all I was saying, man. I understand where you're coming from. People are always saying how much better espn is I can see how NBA Live fans are fed up with that. Thats why you pulled that quote out of the review in hopes of somewhat extinguishing all the "ESPN's GAMPLAY RULES!" remarks...but you left out the part where the author basically said the same thing....espn's gameplay is tops. Thats why I posted it.
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Gameplay and Gameplay Features are distictly different things. He did not say one word about the ON THE FLOOR GAMEPLAY. And while I agree with almost all you post about NFL2K4, it amazes me how quickly you buy into the Madden-esque "Well its the best cause everybody likes it" rhethoric when it fits.....The truth is Live is excellent, and no more flawed than our beloved ESPN NFL.

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Uh oh...see thats where you have me mistaken, McCoy. I'M not saying espn "is the best because everybody likes it". I was simply saying (or showing) that if the thread author is going to prick a quote from an article that states the 2 things that Live has on espn's gameplay(according to the reviewer) then he should also mention the aspects of espn that the reviewer considers better and that give espn's gameplay the overall "Nod".
As for Live being excellent. ...I never said it wasn't...nor did I say it was more flawed than espn. Not sure where you got that idea from, man. Both games look good. I plan on getting the one with solid gameplay coupled with a deep franchise Mode. The game that Has the best combination of these (with gameplay really being the main factor) will get my money.
As far as espn's "on the floor" gameplay ...
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The NBA 2K series has always strived for realism over arcade play. It was more about playing the game like the pros rather than trying and shake-and-bake all five defenders in hopes of getting to the rim and delivering a tomahawk jam like in most other games. This year, the gameplay still remains based in the sim arena, but it has definitely added a touch of the arcade element, opening up the floor a lot more for fast breaks, alley-oops, and ankle-breaking moves, while at the same time, not sacrificing the overall realistic tone of the game. It's more of a payoff for making the right move.
In years past, you might deliver a perfect feed inside to an open man, only to be less than impressed with a two-foot jumper. This year, you can actually throw the alley-oop at will, toss a flashy lead pass behind the back or over the head to a cutting player, and the contextual animations, from reverse layups to the pro hop, add more razzle to your dazzle rather than leaving you hoping for more. But you can't talk about ESPN NBA Basketball's improved gameplay without talking about their new IsoMotion controls. IsoMotion is a game of cat and mouse between the ball handler and his defender. It's like Rock, Papers, Scissor with hundred dollar kicks, thousands of fans screaming in your face, and millions of dollars on the line.
A quick summary of how it works: The player with the ball starts his move by using the IsoMotion controls. The defender switches to IsoMotion defense and attempts to ho in front of the man with the ball in order to draw the charge. Seeing this, the man with the ball can quickly cancel his move, and as the defender jumps out of position to draw the charge, step back and hit the open jumper or juke back the other direction and try to penetrate the lane. Like we said, it's cat and mouse because the defender doesn't necessarily have to switch to IsoMotion, can make the dribbler think he's going to try to draw the charge, and then wait for the step back and swipe at the ball for the steal. At the same time, every match -up depends not only on pressing the buttons at the appropriate time, but also takes into consideration each player's attributes, making it easier for players like Iverson to leave a defender in his dust, while Big Ben Wallace proves why he's best suited on the defensive end of the floor.
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One cool gameplay element that was added is the new free throw meter. The meter forces you to use the right and left triggers to line up two sides of a circle and then hit the shoot button as a ball scrolls up and down the meter. Hit the button when the ball is in the middle of the two sides of the circle to form a complete ball and sink the bucket. What's cool, though, is the fact that the player on defense can hit the trigger buttons on his controller to make his opponents controller actually shake as he tries to shoot the ball. It's just another one of those small touches added to the gameplay that add up to a whole lot of fun.
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Those are the other "One th Floor" gameplay comments. Nothing that really says espn is better of course. But that isn't the reason I posted the other quote either. BTW the above 2 quotes is the stuff prior to what ps2king posted.

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