Where are the CPU vs CPU sliders?

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  • Rickster101
    MVP
    • Sep 2003
    • 4203

    #46
    Re: Where are the CPU vs CPU sliders?

    I'm working on that right now going thru my notes and video and will post them sometime today in about an hour or so, sorry their a little hard to read but I can honestly say these are the ONLY sliders currently out as far as I know for CPU vs CPU games.Until then enjoy them their really good and true to the game,you'll here from me soon.GO BUCKEYES
    Rickster101
    The One and Only
    "Class is now in session"
    ____________________
    Now currently playing:NCAA 2009 Madden 2009 EA SPORTS HEAD COACH ESPN NFL 2K5/6/7,ESPN NBA 2K8,NBA Live09

    Comment

    • Holt88
      Rookie
      • Aug 2003
      • 98

      #47
      Re: Where are the CPU vs CPU sliders?

      </font><blockquote><font class="small">Quote:</font><hr />
      Rickster101 said:
      Just a few thoughts and explanations about CPU vs CPU sliders,the ones I've been working on are subject to change. So to start the STEALS slider is set at 28 becaue I feel the game has enough AI of its own to do this so 28 for me keeps it at a reasonable pace as not to do too much or too little for a true NBA game. The INT ABILITY was set at 48 because the players seemed to do a lot more attempts for the ball without actually steeling it, I see more scrambles for the ball and near picks also the commentation of the game lets you know that you're really hustling for the ball which results in a stat called HUSTLE POINTS if you do come up with the ball and get points off of the play,also it could result in some FASTBREAK points another stat to consider and the overlay displays these if they are successful.I notice a high number of blocked shots by the CPU so I set the SHOT BLOCKS to 10 they will still block shots,but its still a work in progress to keep the CPU on pace with this so 10 was a safe number to me. DUNK vs LAY-UP BLOCK I set to 32 because I felt not every shot goes in some are BLOWN at the basket and this happens in real games,some shots are blown due to a bad play or player being too tired to perform or just good HUSTLE by the defense in any case I thought these settings represented a truer style of NBA play.The FREESTYLE I posted earlier that I felt this was a matter of style, well it is and again it isn't. Its like this,if the player has a rating that says he's a good ballhandler,passer,dribbler then its up to him to perform based on his rating combined with his style of play. I'm sure Kevin Garnett plays a different game when at the old playground court in the hood ala STREETBALL. But hey if you got game then by all means BRING IT,FREESTYLE at 24 works fine for me not too much FLASH and not too BORING as too make you not want to WATCH. The DUNK vs LAY-UP FREQ is pretty self explanatory however this is were some of those spectacular plays come from to keep it real I used 7 because they all are not great dunkers some players use sweet finger rolls some use the back board alley-oops and really shine,but I like 7 its for that rare spectacular DUNK thats sooooo nasty and leaves you with your mouth open saying how'd he do that? Whats really cool is to have the camera on center court and see it close up and again on the replay, and oh yeah you'll want to crank the baby up so you don't miss it because at 7 it won't happen every play so MAX the replay freq. Sub% this is were you want to be careful,if you leave a tired player in too long he's subject to play POORLY and can be at risk to INJURY I saw it happen to Kenyon Martin trying to block Kevin Garnetts NASTLY DUNK,he injured his arm but did return to play later in the game SUB% 39 works fine for me. OFF and DEF rebounds I haven't got this down yet so I'm setting the OFF REB at 100,and yes I did set the BOX OUT to OFF and the CRASH BOARDS to ON,I set the DEF REB to 50 I'll work more on the OFF REB as I progress thur the games it takes more than a few games to get it right so thats a work in progress for now its OFF REB 100,DEF REB 50 and yes you can if you want adjust the team stategy for BOX OUT OFF,CRASH BOARDS ON in the TEAM STRATEGY SETTING. FAKEOUT very very important here as not to get those ankles broken also helps out with the defense I set this to 58 but I say this is one of the MOST important settings because it impacts the defense in quite a big way so be careful,I'd say anywhere from 25-65,I use 58 my personal preference and I don't want to see the shame in being broke down on the court its embarassing to see your favorite player just humiliated by a FAKEOUT MOVE but it does happen in the NBA. The shooting ranges vary, too high you get high scores so I use SHT 29-32,MED 38, LNG 25 pretty basic but still important if your scores are too high I'd take a look at these. On the dunking pct.you can FREESTYLE all you like but if this isn't set right you're blowin hot air buddy I set mine at 50% this is the CPU vs CPU so it knows who the BALLERS in the game if the players rating justify a DUNK I see him gettin it but be mindful of mitigating circumstances such as FATIQUE, the players HARDINESS rating which I see as his clutch in BIG GAMES or close to the wire games. LAY-UPS pretty much the same thing. Adjusted SHOT% 20 I hate garbage and I don't want to see it too much but this is the NBA so 20 for me it is. Adjusted SHOT FREQ, the CPU has the right to adjust any shot it deems necessary...NOT, this games AI will make those shots with great freq.In games I've watched those shots are known as SECOND CHANCE POINTS and the overlay displays it as that, second chance points are OK but I want the game to be true so I use 15,its low enough to make the CPU step it up and hustle it up,just listen to the coach and players conversations on the floor. On-ball "D" better safe than sorry I set this puppy at 68,not too high not too low.It, that is the CPU plays tight defense and there is some BOUNCE off players I don't like the BOUNCE and find it ugly to look at but you need some BOUNCE to create space for good looks at the basket but not 5-7 feet off a BOUNCE,so try anything between 65-80. Poor Shot Release 19%,if its a POOR SHOT then thats what it is.Double TEAM 30 this setting is a killer,the CPU will come up with the ball on a steal a lot. I set this at 30 because sometimes the guys being mugged and should get a foul or something other times he should get some kind of call,and then he should if he's a good ball handler be able to PASS out,I know its two guys on one but not every single time he should be stolen from just my observations I'm still tweakin' em out so let me know what you think and if you've seen anything worth talking about suggestion are welcomed here.GO BUCKEYES

      <hr /></blockquote><font class="post">

      That's the longest sentence known to mankind.

      Comment

      • Holt88
        Rookie
        • Aug 2003
        • 98

        #48
        Re: Where are the CPU vs CPU sliders?

        </font><blockquote><font class="small">Quote:</font><hr />
        Rickster101 said:
        Just a few thoughts and explanations about CPU vs CPU sliders,the ones I've been working on are subject to change. So to start the STEALS slider is set at 28 becaue I feel the game has enough AI of its own to do this so 28 for me keeps it at a reasonable pace as not to do too much or too little for a true NBA game. The INT ABILITY was set at 48 because the players seemed to do a lot more attempts for the ball without actually steeling it, I see more scrambles for the ball and near picks also the commentation of the game lets you know that you're really hustling for the ball which results in a stat called HUSTLE POINTS if you do come up with the ball and get points off of the play,also it could result in some FASTBREAK points another stat to consider and the overlay displays these if they are successful.I notice a high number of blocked shots by the CPU so I set the SHOT BLOCKS to 10 they will still block shots,but its still a work in progress to keep the CPU on pace with this so 10 was a safe number to me. DUNK vs LAY-UP BLOCK I set to 32 because I felt not every shot goes in some are BLOWN at the basket and this happens in real games,some shots are blown due to a bad play or player being too tired to perform or just good HUSTLE by the defense in any case I thought these settings represented a truer style of NBA play.The FREESTYLE I posted earlier that I felt this was a matter of style, well it is and again it isn't. Its like this,if the player has a rating that says he's a good ballhandler,passer,dribbler then its up to him to perform based on his rating combined with his style of play. I'm sure Kevin Garnett plays a different game when at the old playground court in the hood ala STREETBALL. But hey if you got game then by all means BRING IT,FREESTYLE at 24 works fine for me not too much FLASH and not too BORING as too make you not want to WATCH. The DUNK vs LAY-UP FREQ is pretty self explanatory however this is were some of those spectacular plays come from to keep it real I used 7 because they all are not great dunkers some players use sweet finger rolls some use the back board alley-oops and really shine,but I like 7 its for that rare spectacular DUNK thats sooooo nasty and leaves you with your mouth open saying how'd he do that? Whats really cool is to have the camera on center court and see it close up and again on the replay, and oh yeah you'll want to crank the baby up so you don't miss it because at 7 it won't happen every play so MAX the replay freq. Sub% this is were you want to be careful,if you leave a tired player in too long he's subject to play POORLY and can be at risk to INJURY I saw it happen to Kenyon Martin trying to block Kevin Garnetts NASTLY DUNK,he injured his arm but did return to play later in the game SUB% 39 works fine for me. OFF and DEF rebounds I haven't got this down yet so I'm setting the OFF REB at 100,and yes I did set the BOX OUT to OFF and the CRASH BOARDS to ON,I set the DEF REB to 50 I'll work more on the OFF REB as I progress thur the games it takes more than a few games to get it right so thats a work in progress for now its OFF REB 100,DEF REB 50 and yes you can if you want adjust the team stategy for BOX OUT OFF,CRASH BOARDS ON in the TEAM STRATEGY SETTING. FAKEOUT very very important here as not to get those ankles broken also helps out with the defense I set this to 58 but I say this is one of the MOST important settings because it impacts the defense in quite a big way so be careful,I'd say anywhere from 25-65,I use 58 my personal preference and I don't want to see the shame in being broke down on the court its embarassing to see your favorite player just humiliated by a FAKEOUT MOVE but it does happen in the NBA. The shooting ranges vary, too high you get high scores so I use SHT 29-32,MED 38, LNG 25 pretty basic but still important if your scores are too high I'd take a look at these. On the dunking pct.you can FREESTYLE all you like but if this isn't set right you're blowin hot air buddy I set mine at 50% this is the CPU vs CPU so it knows who the BALLERS in the game if the players rating justify a DUNK I see him gettin it but be mindful of mitigating circumstances such as FATIQUE, the players HARDINESS rating which I see as his clutch in BIG GAMES or close to the wire games. LAY-UPS pretty much the same thing. Adjusted SHOT% 20 I hate garbage and I don't want to see it too much but this is the NBA so 20 for me it is. Adjusted SHOT FREQ, the CPU has the right to adjust any shot it deems necessary...NOT, this games AI will make those shots with great freq.In games I've watched those shots are known as SECOND CHANCE POINTS and the overlay displays it as that, second chance points are OK but I want the game to be true so I use 15,its low enough to make the CPU step it up and hustle it up,just listen to the coach and players conversations on the floor. On-ball "D" better safe than sorry I set this puppy at 68,not too high not too low.It, that is the CPU plays tight defense and there is some BOUNCE off players I don't like the BOUNCE and find it ugly to look at but you need some BOUNCE to create space for good looks at the basket but not 5-7 feet off a BOUNCE,so try anything between 65-80. Poor Shot Release 19%,if its a POOR SHOT then thats what it is.Double TEAM 30 this setting is a killer,the CPU will come up with the ball on a steal a lot. I set this at 30 because sometimes the guys being mugged and should get a foul or something other times he should get some kind of call,and then he should if he's a good ball handler be able to PASS out,I know its two guys on one but not every single time he should be stolen from just my observations I'm still tweakin' em out so let me know what you think and if you've seen anything worth talking about suggestion are welcomed here.GO BUCKEYES

        <hr /></blockquote><font class="post">

        That's the longest sentence known to mankind.

        Comment

        • Holt88
          Rookie
          • Aug 2003
          • 98

          #49
          Re: Where are the CPU vs CPU sliders?

          </font><blockquote><font class="small">Quote:</font><hr />
          Rickster101 said:
          Just a few thoughts and explanations about CPU vs CPU sliders,the ones I've been working on are subject to change. So to start the STEALS slider is set at 28 becaue I feel the game has enough AI of its own to do this so 28 for me keeps it at a reasonable pace as not to do too much or too little for a true NBA game. The INT ABILITY was set at 48 because the players seemed to do a lot more attempts for the ball without actually steeling it, I see more scrambles for the ball and near picks also the commentation of the game lets you know that you're really hustling for the ball which results in a stat called HUSTLE POINTS if you do come up with the ball and get points off of the play,also it could result in some FASTBREAK points another stat to consider and the overlay displays these if they are successful.I notice a high number of blocked shots by the CPU so I set the SHOT BLOCKS to 10 they will still block shots,but its still a work in progress to keep the CPU on pace with this so 10 was a safe number to me. DUNK vs LAY-UP BLOCK I set to 32 because I felt not every shot goes in some are BLOWN at the basket and this happens in real games,some shots are blown due to a bad play or player being too tired to perform or just good HUSTLE by the defense in any case I thought these settings represented a truer style of NBA play.The FREESTYLE I posted earlier that I felt this was a matter of style, well it is and again it isn't. Its like this,if the player has a rating that says he's a good ballhandler,passer,dribbler then its up to him to perform based on his rating combined with his style of play. I'm sure Kevin Garnett plays a different game when at the old playground court in the hood ala STREETBALL. But hey if you got game then by all means BRING IT,FREESTYLE at 24 works fine for me not too much FLASH and not too BORING as too make you not want to WATCH. The DUNK vs LAY-UP FREQ is pretty self explanatory however this is were some of those spectacular plays come from to keep it real I used 7 because they all are not great dunkers some players use sweet finger rolls some use the back board alley-oops and really shine,but I like 7 its for that rare spectacular DUNK thats sooooo nasty and leaves you with your mouth open saying how'd he do that? Whats really cool is to have the camera on center court and see it close up and again on the replay, and oh yeah you'll want to crank the baby up so you don't miss it because at 7 it won't happen every play so MAX the replay freq. Sub% this is were you want to be careful,if you leave a tired player in too long he's subject to play POORLY and can be at risk to INJURY I saw it happen to Kenyon Martin trying to block Kevin Garnetts NASTLY DUNK,he injured his arm but did return to play later in the game SUB% 39 works fine for me. OFF and DEF rebounds I haven't got this down yet so I'm setting the OFF REB at 100,and yes I did set the BOX OUT to OFF and the CRASH BOARDS to ON,I set the DEF REB to 50 I'll work more on the OFF REB as I progress thur the games it takes more than a few games to get it right so thats a work in progress for now its OFF REB 100,DEF REB 50 and yes you can if you want adjust the team stategy for BOX OUT OFF,CRASH BOARDS ON in the TEAM STRATEGY SETTING. FAKEOUT very very important here as not to get those ankles broken also helps out with the defense I set this to 58 but I say this is one of the MOST important settings because it impacts the defense in quite a big way so be careful,I'd say anywhere from 25-65,I use 58 my personal preference and I don't want to see the shame in being broke down on the court its embarassing to see your favorite player just humiliated by a FAKEOUT MOVE but it does happen in the NBA. The shooting ranges vary, too high you get high scores so I use SHT 29-32,MED 38, LNG 25 pretty basic but still important if your scores are too high I'd take a look at these. On the dunking pct.you can FREESTYLE all you like but if this isn't set right you're blowin hot air buddy I set mine at 50% this is the CPU vs CPU so it knows who the BALLERS in the game if the players rating justify a DUNK I see him gettin it but be mindful of mitigating circumstances such as FATIQUE, the players HARDINESS rating which I see as his clutch in BIG GAMES or close to the wire games. LAY-UPS pretty much the same thing. Adjusted SHOT% 20 I hate garbage and I don't want to see it too much but this is the NBA so 20 for me it is. Adjusted SHOT FREQ, the CPU has the right to adjust any shot it deems necessary...NOT, this games AI will make those shots with great freq.In games I've watched those shots are known as SECOND CHANCE POINTS and the overlay displays it as that, second chance points are OK but I want the game to be true so I use 15,its low enough to make the CPU step it up and hustle it up,just listen to the coach and players conversations on the floor. On-ball "D" better safe than sorry I set this puppy at 68,not too high not too low.It, that is the CPU plays tight defense and there is some BOUNCE off players I don't like the BOUNCE and find it ugly to look at but you need some BOUNCE to create space for good looks at the basket but not 5-7 feet off a BOUNCE,so try anything between 65-80. Poor Shot Release 19%,if its a POOR SHOT then thats what it is.Double TEAM 30 this setting is a killer,the CPU will come up with the ball on a steal a lot. I set this at 30 because sometimes the guys being mugged and should get a foul or something other times he should get some kind of call,and then he should if he's a good ball handler be able to PASS out,I know its two guys on one but not every single time he should be stolen from just my observations I'm still tweakin' em out so let me know what you think and if you've seen anything worth talking about suggestion are welcomed here.GO BUCKEYES

          <hr /></blockquote><font class="post">

          That's the longest sentence known to mankind.

          Comment

          • Rickster101
            MVP
            • Sep 2003
            • 4203

            #50
            Re: Where are the CPU vs CPU sliders?

            GLOBAL

            SPEED 30-35
            FREETHROW 90
            BOUNDARY FF 70
            INJ.FREQ 55
            FATIQUE 60-68
            CHARGE/BLOCK 85
            SHOT FOUL 47
            REACH FOUL 61
            IN-air COLLISION 85

            CPU VS CPU

            STEALS 29
            INTERCEPTIONS 48
            SHOT BLOCK 10
            DUNK/LAY-UP BLOCK ABILITY 20
            FREESTYLE EFFECTIVENESS 24
            DUNK LAY-UP FREQ 7
            SUBSTITION% 39
            OFF REB 100
            DEF REB 50
            FAKEOUT DISCIPLINE 58
            SHT RNG 30
            MED RNG 38
            LNG RNG 25
            DUNK% 50
            LAY-UP% 42
            ADJUST SHOT% 20
            ADJUST SHOT FREQ 15
            ON-BALL PHYSICAL DEFENSE 58(57 is pretty good also)
            POOR RELEASE SHOT% 19
            DOUBLE-TEAM EFFECTIVENESS 29

            Well here they are some minor tweaks might be needed but not many so try em and let me know suggestions are welcomed.GO BUCKEYES
            Rickster101
            The One and Only
            "Class is now in session"
            ____________________
            Now currently playing:NCAA 2009 Madden 2009 EA SPORTS HEAD COACH ESPN NFL 2K5/6/7,ESPN NBA 2K8,NBA Live09

            Comment

            • Rickster101
              MVP
              • Sep 2003
              • 4203

              #51
              Re: Where are the CPU vs CPU sliders?

              GLOBAL

              SPEED 30-35
              FREETHROW 90
              BOUNDARY FF 70
              INJ.FREQ 55
              FATIQUE 60-68
              CHARGE/BLOCK 85
              SHOT FOUL 47
              REACH FOUL 61
              IN-air COLLISION 85

              CPU VS CPU

              STEALS 29
              INTERCEPTIONS 48
              SHOT BLOCK 10
              DUNK/LAY-UP BLOCK ABILITY 20
              FREESTYLE EFFECTIVENESS 24
              DUNK LAY-UP FREQ 7
              SUBSTITION% 39
              OFF REB 100
              DEF REB 50
              FAKEOUT DISCIPLINE 58
              SHT RNG 30
              MED RNG 38
              LNG RNG 25
              DUNK% 50
              LAY-UP% 42
              ADJUST SHOT% 20
              ADJUST SHOT FREQ 15
              ON-BALL PHYSICAL DEFENSE 58(57 is pretty good also)
              POOR RELEASE SHOT% 19
              DOUBLE-TEAM EFFECTIVENESS 29

              Well here they are some minor tweaks might be needed but not many so try em and let me know suggestions are welcomed.GO BUCKEYES
              Rickster101
              The One and Only
              "Class is now in session"
              ____________________
              Now currently playing:NCAA 2009 Madden 2009 EA SPORTS HEAD COACH ESPN NFL 2K5/6/7,ESPN NBA 2K8,NBA Live09

              Comment

              • Rickster101
                MVP
                • Sep 2003
                • 4203

                #52
                Re: Where are the CPU vs CPU sliders?

                GLOBAL

                SPEED 30-35
                FREETHROW 90
                BOUNDARY FF 70
                INJ.FREQ 55
                FATIQUE 60-68
                CHARGE/BLOCK 85
                SHOT FOUL 47
                REACH FOUL 61
                IN-air COLLISION 85

                CPU VS CPU

                STEALS 29
                INTERCEPTIONS 48
                SHOT BLOCK 10
                DUNK/LAY-UP BLOCK ABILITY 20
                FREESTYLE EFFECTIVENESS 24
                DUNK LAY-UP FREQ 7
                SUBSTITION% 39
                OFF REB 100
                DEF REB 50
                FAKEOUT DISCIPLINE 58
                SHT RNG 30
                MED RNG 38
                LNG RNG 25
                DUNK% 50
                LAY-UP% 42
                ADJUST SHOT% 20
                ADJUST SHOT FREQ 15
                ON-BALL PHYSICAL DEFENSE 58(57 is pretty good also)
                POOR RELEASE SHOT% 19
                DOUBLE-TEAM EFFECTIVENESS 29

                Well here they are some minor tweaks might be needed but not many so try em and let me know suggestions are welcomed.GO BUCKEYES
                Rickster101
                The One and Only
                "Class is now in session"
                ____________________
                Now currently playing:NCAA 2009 Madden 2009 EA SPORTS HEAD COACH ESPN NFL 2K5/6/7,ESPN NBA 2K8,NBA Live09

                Comment

                • gtm
                  M*t*l F*r*v*r
                  • Jul 2002
                  • 3946

                  #53
                  Re: Where are the CPU vs CPU sliders?

                  Thanks Rickster, appreciate your response and i'm now going to load these babys up and see what happens.

                  mman19
                  CLICK ME==> NY Jets Dynasty

                  CLICK ME==> NY Mets Dynasty Page

                  I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode

                  U.S. Navy Veteran (Disabled Vet)

                  "Life, Liberty, And Pursuit Of All Who Threaten It"

                  Comment

                  • gtm
                    M*t*l F*r*v*r
                    • Jul 2002
                    • 3946

                    #54
                    Re: Where are the CPU vs CPU sliders?

                    Thanks Rickster, appreciate your response and i'm now going to load these babys up and see what happens.

                    mman19
                    CLICK ME==> NY Jets Dynasty

                    CLICK ME==> NY Mets Dynasty Page

                    I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode

                    U.S. Navy Veteran (Disabled Vet)

                    "Life, Liberty, And Pursuit Of All Who Threaten It"

                    Comment

                    • gtm
                      M*t*l F*r*v*r
                      • Jul 2002
                      • 3946

                      #55
                      Re: Where are the CPU vs CPU sliders?

                      Thanks Rickster, appreciate your response and i'm now going to load these babys up and see what happens.

                      mman19
                      CLICK ME==> NY Jets Dynasty

                      CLICK ME==> NY Mets Dynasty Page

                      I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode

                      U.S. Navy Veteran (Disabled Vet)

                      "Life, Liberty, And Pursuit Of All Who Threaten It"

                      Comment

                      • Rickster101
                        MVP
                        • Sep 2003
                        • 4203

                        #56
                        Re: Where are the CPU vs CPU sliders?

                        </font><blockquote><font class="small">Quote:</font><hr />
                        Holt88 said:
                        </font><blockquote><font class="small">Quote:</font><hr />
                        Rickster101 said:
                        Just a few thoughts and explanations about CPU vs CPU sliders,the ones I've been working on are subject to change. So to start the STEALS slider is set at 28 becaue I feel the game has enough AI of its own to do this so 28 for me keeps it at a reasonable pace as not to do too much or too little for a true NBA game. The INT ABILITY was set at 48 because the players seemed to do a lot more attempts for the ball without actually steeling it, I see more scrambles for the ball and near picks also the commentation of the game lets you know that you're really hustling for the ball which results in a stat called HUSTLE POINTS if you do come up with the ball and get points off of the play,also it could result in some FASTBREAK points another stat to consider and the overlay displays these if they are successful.I notice a high number of blocked shots by the CPU so I set the SHOT BLOCKS to 10 they will still block shots,but its still a work in progress to keep the CPU on pace with this so 10 was a safe number to me. DUNK vs LAY-UP BLOCK I set to 32 because I felt not every shot goes in some are BLOWN at the basket and this happens in real games,some shots are blown due to a bad play or player being too tired to perform or just good HUSTLE by the defense in any case I thought these settings represented a truer style of NBA play.The FREESTYLE I posted earlier that I felt this was a matter of style, well it is and again it isn't. Its like this,if the player has a rating that says he's a good ballhandler,passer,dribbler then its up to him to perform based on his rating combined with his style of play. I'm sure Kevin Garnett plays a different game when at the old playground court in the hood ala STREETBALL. But hey if you got game then by all means BRING IT,FREESTYLE at 24 works fine for me not too much FLASH and not too BORING as too make you not want to WATCH. The DUNK vs LAY-UP FREQ is pretty self explanatory however this is were some of those spectacular plays come from to keep it real I used 7 because they all are not great dunkers some players use sweet finger rolls some use the back board alley-oops and really shine,but I like 7 its for that rare spectacular DUNK thats sooooo nasty and leaves you with your mouth open saying how'd he do that? Whats really cool is to have the camera on center court and see it close up and again on the replay, and oh yeah you'll want to crank the baby up so you don't miss it because at 7 it won't happen every play so MAX the replay freq. Sub% this is were you want to be careful,if you leave a tired player in too long he's subject to play POORLY and can be at risk to INJURY I saw it happen to Kenyon Martin trying to block Kevin Garnetts NASTLY DUNK,he injured his arm but did return to play later in the game SUB% 39 works fine for me. OFF and DEF rebounds I haven't got this down yet so I'm setting the OFF REB at 100,and yes I did set the BOX OUT to OFF and the CRASH BOARDS to ON,I set the DEF REB to 50 I'll work more on the OFF REB as I progress thur the games it takes more than a few games to get it right so thats a work in progress for now its OFF REB 100,DEF REB 50 and yes you can if you want adjust the team stategy for BOX OUT OFF,CRASH BOARDS ON in the TEAM STRATEGY SETTING. FAKEOUT very very important here as not to get those ankles broken also helps out with the defense I set this to 58 but I say this is one of the MOST important settings because it impacts the defense in quite a big way so be careful,I'd say anywhere from 25-65,I use 58 my personal preference and I don't want to see the shame in being broke down on the court its embarassing to see your favorite player just humiliated by a FAKEOUT MOVE but it does happen in the NBA. The shooting ranges vary, too high you get high scores so I use SHT 29-32,MED 38, LNG 25 pretty basic but still important if your scores are too high I'd take a look at these. On the dunking pct.you can FREESTYLE all you like but if this isn't set right you're blowin hot air buddy I set mine at 50% this is the CPU vs CPU so it knows who the BALLERS in the game if the players rating justify a DUNK I see him gettin it but be mindful of mitigating circumstances such as FATIQUE, the players HARDINESS rating which I see as his clutch in BIG GAMES or close to the wire games. LAY-UPS pretty much the same thing. Adjusted SHOT% 20 I hate garbage and I don't want to see it too much but this is the NBA so 20 for me it is. Adjusted SHOT FREQ, the CPU has the right to adjust any shot it deems necessary...NOT, this games AI will make those shots with great freq.In games I've watched those shots are known as SECOND CHANCE POINTS and the overlay displays it as that, second chance points are OK but I want the game to be true so I use 15,its low enough to make the CPU step it up and hustle it up,just listen to the coach and players conversations on the floor. On-ball "D" better safe than sorry I set this puppy at 68,not too high not too low.It, that is the CPU plays tight defense and there is some BOUNCE off players I don't like the BOUNCE and find it ugly to look at but you need some BOUNCE to create space for good looks at the basket but not 5-7 feet off a BOUNCE,so try anything between 65-80. Poor Shot Release 19%,if its a POOR SHOT then thats what it is.Double TEAM 30 this setting is a killer,the CPU will come up with the ball on a steal a lot. I set this at 30 because sometimes the guys being mugged and should get a foul or something other times he should get some kind of call,and then he should if he's a good ball handler be able to PASS out,I know its two guys on one but not every single time he should be stolen from just my observations I'm still tweakin' em out so let me know what you think and if you've seen anything worth talking about suggestion are welcomed here.GO BUCKEYES

                        <hr /></blockquote><font class="post">

                        That's the longest sentence known to mankind.

                        <hr /></blockquote><font class="post">Yeah I know,so since you said mankind I assume you must mean creatures like primates you know MONKEYS, well Sir I assure you its not that hard for my fellow HUMAN BEINGS to understand and just where are your sliders,oh you DON"T have any so if you're not going to summit some constructive critizism please save you not so funny remarks ,I've worked hard on these and what you see is a result of it. The thread is long but I only am trying to share this news of a GREAT WAY to ENJOY this game since no one eles even bothred to at least try. So now will you just try the sliders out and then let me know what you think about them not my literal typing skills. For those of you who ENJOY CPU VS CPU GAMES they'er here so try em out and let me know how they if nedded to be improved.GO BUCKEYES
                        Rickster101
                        The One and Only
                        "Class is now in session"
                        ____________________
                        Now currently playing:NCAA 2009 Madden 2009 EA SPORTS HEAD COACH ESPN NFL 2K5/6/7,ESPN NBA 2K8,NBA Live09

                        Comment

                        • Rickster101
                          MVP
                          • Sep 2003
                          • 4203

                          #57
                          Re: Where are the CPU vs CPU sliders?

                          </font><blockquote><font class="small">Quote:</font><hr />
                          Holt88 said:
                          </font><blockquote><font class="small">Quote:</font><hr />
                          Rickster101 said:
                          Just a few thoughts and explanations about CPU vs CPU sliders,the ones I've been working on are subject to change. So to start the STEALS slider is set at 28 becaue I feel the game has enough AI of its own to do this so 28 for me keeps it at a reasonable pace as not to do too much or too little for a true NBA game. The INT ABILITY was set at 48 because the players seemed to do a lot more attempts for the ball without actually steeling it, I see more scrambles for the ball and near picks also the commentation of the game lets you know that you're really hustling for the ball which results in a stat called HUSTLE POINTS if you do come up with the ball and get points off of the play,also it could result in some FASTBREAK points another stat to consider and the overlay displays these if they are successful.I notice a high number of blocked shots by the CPU so I set the SHOT BLOCKS to 10 they will still block shots,but its still a work in progress to keep the CPU on pace with this so 10 was a safe number to me. DUNK vs LAY-UP BLOCK I set to 32 because I felt not every shot goes in some are BLOWN at the basket and this happens in real games,some shots are blown due to a bad play or player being too tired to perform or just good HUSTLE by the defense in any case I thought these settings represented a truer style of NBA play.The FREESTYLE I posted earlier that I felt this was a matter of style, well it is and again it isn't. Its like this,if the player has a rating that says he's a good ballhandler,passer,dribbler then its up to him to perform based on his rating combined with his style of play. I'm sure Kevin Garnett plays a different game when at the old playground court in the hood ala STREETBALL. But hey if you got game then by all means BRING IT,FREESTYLE at 24 works fine for me not too much FLASH and not too BORING as too make you not want to WATCH. The DUNK vs LAY-UP FREQ is pretty self explanatory however this is were some of those spectacular plays come from to keep it real I used 7 because they all are not great dunkers some players use sweet finger rolls some use the back board alley-oops and really shine,but I like 7 its for that rare spectacular DUNK thats sooooo nasty and leaves you with your mouth open saying how'd he do that? Whats really cool is to have the camera on center court and see it close up and again on the replay, and oh yeah you'll want to crank the baby up so you don't miss it because at 7 it won't happen every play so MAX the replay freq. Sub% this is were you want to be careful,if you leave a tired player in too long he's subject to play POORLY and can be at risk to INJURY I saw it happen to Kenyon Martin trying to block Kevin Garnetts NASTLY DUNK,he injured his arm but did return to play later in the game SUB% 39 works fine for me. OFF and DEF rebounds I haven't got this down yet so I'm setting the OFF REB at 100,and yes I did set the BOX OUT to OFF and the CRASH BOARDS to ON,I set the DEF REB to 50 I'll work more on the OFF REB as I progress thur the games it takes more than a few games to get it right so thats a work in progress for now its OFF REB 100,DEF REB 50 and yes you can if you want adjust the team stategy for BOX OUT OFF,CRASH BOARDS ON in the TEAM STRATEGY SETTING. FAKEOUT very very important here as not to get those ankles broken also helps out with the defense I set this to 58 but I say this is one of the MOST important settings because it impacts the defense in quite a big way so be careful,I'd say anywhere from 25-65,I use 58 my personal preference and I don't want to see the shame in being broke down on the court its embarassing to see your favorite player just humiliated by a FAKEOUT MOVE but it does happen in the NBA. The shooting ranges vary, too high you get high scores so I use SHT 29-32,MED 38, LNG 25 pretty basic but still important if your scores are too high I'd take a look at these. On the dunking pct.you can FREESTYLE all you like but if this isn't set right you're blowin hot air buddy I set mine at 50% this is the CPU vs CPU so it knows who the BALLERS in the game if the players rating justify a DUNK I see him gettin it but be mindful of mitigating circumstances such as FATIQUE, the players HARDINESS rating which I see as his clutch in BIG GAMES or close to the wire games. LAY-UPS pretty much the same thing. Adjusted SHOT% 20 I hate garbage and I don't want to see it too much but this is the NBA so 20 for me it is. Adjusted SHOT FREQ, the CPU has the right to adjust any shot it deems necessary...NOT, this games AI will make those shots with great freq.In games I've watched those shots are known as SECOND CHANCE POINTS and the overlay displays it as that, second chance points are OK but I want the game to be true so I use 15,its low enough to make the CPU step it up and hustle it up,just listen to the coach and players conversations on the floor. On-ball "D" better safe than sorry I set this puppy at 68,not too high not too low.It, that is the CPU plays tight defense and there is some BOUNCE off players I don't like the BOUNCE and find it ugly to look at but you need some BOUNCE to create space for good looks at the basket but not 5-7 feet off a BOUNCE,so try anything between 65-80. Poor Shot Release 19%,if its a POOR SHOT then thats what it is.Double TEAM 30 this setting is a killer,the CPU will come up with the ball on a steal a lot. I set this at 30 because sometimes the guys being mugged and should get a foul or something other times he should get some kind of call,and then he should if he's a good ball handler be able to PASS out,I know its two guys on one but not every single time he should be stolen from just my observations I'm still tweakin' em out so let me know what you think and if you've seen anything worth talking about suggestion are welcomed here.GO BUCKEYES

                          <hr /></blockquote><font class="post">

                          That's the longest sentence known to mankind.

                          <hr /></blockquote><font class="post">Yeah I know,so since you said mankind I assume you must mean creatures like primates you know MONKEYS, well Sir I assure you its not that hard for my fellow HUMAN BEINGS to understand and just where are your sliders,oh you DON"T have any so if you're not going to summit some constructive critizism please save you not so funny remarks ,I've worked hard on these and what you see is a result of it. The thread is long but I only am trying to share this news of a GREAT WAY to ENJOY this game since no one eles even bothred to at least try. So now will you just try the sliders out and then let me know what you think about them not my literal typing skills. For those of you who ENJOY CPU VS CPU GAMES they'er here so try em out and let me know how they if nedded to be improved.GO BUCKEYES
                          Rickster101
                          The One and Only
                          "Class is now in session"
                          ____________________
                          Now currently playing:NCAA 2009 Madden 2009 EA SPORTS HEAD COACH ESPN NFL 2K5/6/7,ESPN NBA 2K8,NBA Live09

                          Comment

                          • Rickster101
                            MVP
                            • Sep 2003
                            • 4203

                            #58
                            Re: Where are the CPU vs CPU sliders?

                            </font><blockquote><font class="small">Quote:</font><hr />
                            Holt88 said:
                            </font><blockquote><font class="small">Quote:</font><hr />
                            Rickster101 said:
                            Just a few thoughts and explanations about CPU vs CPU sliders,the ones I've been working on are subject to change. So to start the STEALS slider is set at 28 becaue I feel the game has enough AI of its own to do this so 28 for me keeps it at a reasonable pace as not to do too much or too little for a true NBA game. The INT ABILITY was set at 48 because the players seemed to do a lot more attempts for the ball without actually steeling it, I see more scrambles for the ball and near picks also the commentation of the game lets you know that you're really hustling for the ball which results in a stat called HUSTLE POINTS if you do come up with the ball and get points off of the play,also it could result in some FASTBREAK points another stat to consider and the overlay displays these if they are successful.I notice a high number of blocked shots by the CPU so I set the SHOT BLOCKS to 10 they will still block shots,but its still a work in progress to keep the CPU on pace with this so 10 was a safe number to me. DUNK vs LAY-UP BLOCK I set to 32 because I felt not every shot goes in some are BLOWN at the basket and this happens in real games,some shots are blown due to a bad play or player being too tired to perform or just good HUSTLE by the defense in any case I thought these settings represented a truer style of NBA play.The FREESTYLE I posted earlier that I felt this was a matter of style, well it is and again it isn't. Its like this,if the player has a rating that says he's a good ballhandler,passer,dribbler then its up to him to perform based on his rating combined with his style of play. I'm sure Kevin Garnett plays a different game when at the old playground court in the hood ala STREETBALL. But hey if you got game then by all means BRING IT,FREESTYLE at 24 works fine for me not too much FLASH and not too BORING as too make you not want to WATCH. The DUNK vs LAY-UP FREQ is pretty self explanatory however this is were some of those spectacular plays come from to keep it real I used 7 because they all are not great dunkers some players use sweet finger rolls some use the back board alley-oops and really shine,but I like 7 its for that rare spectacular DUNK thats sooooo nasty and leaves you with your mouth open saying how'd he do that? Whats really cool is to have the camera on center court and see it close up and again on the replay, and oh yeah you'll want to crank the baby up so you don't miss it because at 7 it won't happen every play so MAX the replay freq. Sub% this is were you want to be careful,if you leave a tired player in too long he's subject to play POORLY and can be at risk to INJURY I saw it happen to Kenyon Martin trying to block Kevin Garnetts NASTLY DUNK,he injured his arm but did return to play later in the game SUB% 39 works fine for me. OFF and DEF rebounds I haven't got this down yet so I'm setting the OFF REB at 100,and yes I did set the BOX OUT to OFF and the CRASH BOARDS to ON,I set the DEF REB to 50 I'll work more on the OFF REB as I progress thur the games it takes more than a few games to get it right so thats a work in progress for now its OFF REB 100,DEF REB 50 and yes you can if you want adjust the team stategy for BOX OUT OFF,CRASH BOARDS ON in the TEAM STRATEGY SETTING. FAKEOUT very very important here as not to get those ankles broken also helps out with the defense I set this to 58 but I say this is one of the MOST important settings because it impacts the defense in quite a big way so be careful,I'd say anywhere from 25-65,I use 58 my personal preference and I don't want to see the shame in being broke down on the court its embarassing to see your favorite player just humiliated by a FAKEOUT MOVE but it does happen in the NBA. The shooting ranges vary, too high you get high scores so I use SHT 29-32,MED 38, LNG 25 pretty basic but still important if your scores are too high I'd take a look at these. On the dunking pct.you can FREESTYLE all you like but if this isn't set right you're blowin hot air buddy I set mine at 50% this is the CPU vs CPU so it knows who the BALLERS in the game if the players rating justify a DUNK I see him gettin it but be mindful of mitigating circumstances such as FATIQUE, the players HARDINESS rating which I see as his clutch in BIG GAMES or close to the wire games. LAY-UPS pretty much the same thing. Adjusted SHOT% 20 I hate garbage and I don't want to see it too much but this is the NBA so 20 for me it is. Adjusted SHOT FREQ, the CPU has the right to adjust any shot it deems necessary...NOT, this games AI will make those shots with great freq.In games I've watched those shots are known as SECOND CHANCE POINTS and the overlay displays it as that, second chance points are OK but I want the game to be true so I use 15,its low enough to make the CPU step it up and hustle it up,just listen to the coach and players conversations on the floor. On-ball "D" better safe than sorry I set this puppy at 68,not too high not too low.It, that is the CPU plays tight defense and there is some BOUNCE off players I don't like the BOUNCE and find it ugly to look at but you need some BOUNCE to create space for good looks at the basket but not 5-7 feet off a BOUNCE,so try anything between 65-80. Poor Shot Release 19%,if its a POOR SHOT then thats what it is.Double TEAM 30 this setting is a killer,the CPU will come up with the ball on a steal a lot. I set this at 30 because sometimes the guys being mugged and should get a foul or something other times he should get some kind of call,and then he should if he's a good ball handler be able to PASS out,I know its two guys on one but not every single time he should be stolen from just my observations I'm still tweakin' em out so let me know what you think and if you've seen anything worth talking about suggestion are welcomed here.GO BUCKEYES

                            <hr /></blockquote><font class="post">

                            That's the longest sentence known to mankind.

                            <hr /></blockquote><font class="post">Yeah I know,so since you said mankind I assume you must mean creatures like primates you know MONKEYS, well Sir I assure you its not that hard for my fellow HUMAN BEINGS to understand and just where are your sliders,oh you DON"T have any so if you're not going to summit some constructive critizism please save you not so funny remarks ,I've worked hard on these and what you see is a result of it. The thread is long but I only am trying to share this news of a GREAT WAY to ENJOY this game since no one eles even bothred to at least try. So now will you just try the sliders out and then let me know what you think about them not my literal typing skills. For those of you who ENJOY CPU VS CPU GAMES they'er here so try em out and let me know how they if nedded to be improved.GO BUCKEYES
                            Rickster101
                            The One and Only
                            "Class is now in session"
                            ____________________
                            Now currently playing:NCAA 2009 Madden 2009 EA SPORTS HEAD COACH ESPN NFL 2K5/6/7,ESPN NBA 2K8,NBA Live09

                            Comment

                            • Holt88
                              Rookie
                              • Aug 2003
                              • 98

                              #59
                              Re: Where are the CPU vs CPU sliders?

                              Relax yourself, I'm only kidding with you.

                              Comment

                              • Holt88
                                Rookie
                                • Aug 2003
                                • 98

                                #60
                                Re: Where are the CPU vs CPU sliders?

                                Relax yourself, I'm only kidding with you.

                                Comment

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