LMAO, But Seriously, That 100 Hours On Faces Had To be True..... Right????

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  • 2kfanatic
    Rookie
    • Dec 2008
    • 437

    #16
    Re: LMAO, But Seriously, That 100 Hours On Faces Had To be True..... Right????

    Live always make good cyber faces except for ginobili and turkoglu in 2006. The only complain I have about the graphics is the shiny effect I guess.

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    • Boilerbuzz
      D* B**rs!
      • Jul 2002
      • 5154

      #17
      Re: LMAO, But Seriously, That 100 Hours On Faces Had To be True..... Right????

      Originally posted by strobox88
      What I liked about the player face models from what I saw were the facial parts were proportional (except for Lebron Jame's bottom lip lol). This is something 2k never gets right. Their cyberfaces can look like a player to a certain extent, but their facial parts are either too big or too small. Such details take away from the accuracy of the depiction of the face.
      Didn't take long...

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      • chandlerbang
        Banned
        • Apr 2012
        • 612

        #18
        Re: LMAO, But Seriously, That 100 Hours On Faces Had To be True..... Right????

        Originally posted by strobox88
        What I liked about the player face models from what I saw were the facial parts were proportional (except for Lebron Jame's bottom lip lol). This is something 2k never gets right. Their cyberfaces can look like a player to a certain extent, but their facial parts are either too big or too small. Such details take away from the accuracy of the depiction of the face.
        but i am not looking at how wide a guys nose is when playing the game. 100 hour should have went to using a new way of motion capturing player movements because this robotic look they are potraying year after year is getting redundant

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        • Muzyk23
          MVP
          • Feb 2003
          • 4192

          #19
          Re: LMAO, But Seriously, That 100 Hours On Faces Had To be True..... Right????

          Originally posted by strobox88
          What I liked about the player face models from what I saw were the facial parts were proportional (except for Lebron Jame's bottom lip lol). This is something 2k never gets right. Their cyberfaces can look like a player to a certain extent, but their facial parts are either too big or too small. Such details take away from the accuracy of the depiction of the face.
          and you did get all that from a crappy quality ps2 vid ? I don't believe you

          this is a Live forum, yet you typed just one sentence about Live and three about 2k.. I don't believe you
          NBA

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          • MostlyChilly
            Rookie
            • Nov 2011
            • 243

            #20
            Re: LMAO, But Seriously, That 100 Hours On Faces Had To be True..... Right????

            Less time on faces, more time on gameplay and physics.

            Rocket science.png

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            • Gman 18
              MVP
              • Jul 2012
              • 2902

              #21
              Re: LMAO, But Seriously, That 100 Hours On Faces Had To be True..... Right????

              Originally posted by HoosierDaddy
              That's not true. Presentation is great. I think Presentation is the best thing about this game. Graphics still are off to me, but I don't care about any of that until the gameplay/physics/mechanics are fixed. Foundation people.
              Thats what i meant. I meant that the graphics of the players models and presentation are the only things that were good about this game
              Hieroglyphics 3rd Eye Vision '98- You never knew

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              • TUSS11
                MVP
                • Nov 2007
                • 1483

                #22
                Re: LMAO, But Seriously, That 100 Hours On Faces Had To be True..... Right????

                Originally posted by MostlyChilly
                Less time on faces, more time on gameplay and physics.

                [ATTACH]49296[/ATTACH]
                Yes, because the gameplay producers and programmers were spending all their time tweaking Andre Miller's goatee...

                Comment

                • MielVB
                  Rookie
                  • Jul 2011
                  • 52

                  #23
                  Re: LMAO, But Seriously, That 100 Hours On Faces Had To be True..... Right????

                  Originally posted by TUSS11
                  They didn't put graphics before gameplay. If you didn't know by now, gameplay and art are two entirely different departments with entirely different staff. The reason why they mentioned putting 100 hours into faces was because they didn't have much to show gameplay wise, not because they were neglecting gameplay altogether.
                  I get your point. But the money for the manhours could have been spent differently, all I'm saying.
                  Detroit Basketball.

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