Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Gosens6
    All Star
    • Oct 2007
    • 6100

    #31
    Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

    Originally posted by yungflo
    same engine but completely different game. they scrapped most of live 10 fundamentals
    I know that, and doing that was probably the biggest mistake they could have ever made. I was just trying to inform that guy that Elite 11 was definitely built off the same engine as Live 10

    Comment

    • bigeastbumrush
      My Momma's Son
      • Feb 2003
      • 19245

      #32
      Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

      Originally posted by ccoaxum
      elite was not from live 10 if it was then it would not have gotten cancel..and the graphics in elite demo was horrible compared to 10
      Yes it was. Player models, post moves, rebounding, nets, etc.

      Hockey dude remapped the controls and nixed the contextual animations.

      But the bones were Live 10.

      Comment

      • Jay Jay
        Rookie
        • Jun 2011
        • 287

        #33
        Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

        Originally posted by Gosens6
        ... What?

        Elite 11 was built off of the Live 10 engine. They tried to smear a bunch of new gameplay mechanics and features in, but it was built off of the Live 10 engine.
        It was the other way around. New engine with some Live 10 mechanics.

        Comment

        • Gosens6
          All Star
          • Oct 2007
          • 6100

          #34
          Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

          Originally posted by Jay Jay
          It was the other way around. New engine with some Live 10 mechanics.
          It wasn't a new engine. It was the same engine, they just stripped all the good they had with Live 10 and tried to give us Hockey on a Basketball court.

          Comment

          • Jay Jay
            Rookie
            • Jun 2011
            • 287

            #35
            Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

            Originally posted by Gosens6
            It wasn't a new engine. It was the same engine, they just stripped all the good they had with Live 10 and tried to give us Hockey on a Basketball court.
            *All ImagesAbout this gameEA changes the game with NBA Elite, a reinvented brand of basketball that aims to revolutionize how gamers take to the court. The game introduces several significant gameplay changes that center around user control. 'Hands-On Control' scheme allows for one-to-one responsiveness of a player's movement and actions on the court, as opposed to traditional predetermined animations that require users to wait while a scenario played out before making the next move. Hands-on Control applies to everything within a player's offensive and defensive arsenal, including: dribble moves, dunks, drives to the basket, fadeaways, mid-air adjustments, blocks, steals and more.The real-time physics system in NBA Elite 11 allows each player on the court to move independently of one another, removing the two-man interactions that have long taken the user control out of basketball simulation videogames. In addition, a skill-based shooting system requires accurate user input, based on a player's position on the court, versus the randomly generated dice rolls that have driven shooting in basketball videogames in the past.Release Date:*Dec 31, 1969MSRP:*$59.99ESRB:*E (Everyone)Genre:*SportsPublisher:*Electronic ArtsDeveloper:*EA Canada

            Thats the reason why they f up because they changed most of the game. FACTS
            Last edited by Jay Jay; 10-14-2013, 08:45 PM.

            Comment

            • Gosens6
              All Star
              • Oct 2007
              • 6100

              #36
              Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

              Originally posted by Jay Jay
              *All ImagesAbout this gameEA changes the game with NBA Elite, a reinvented brand of basketball that aims to revolutionize how gamers take to the court. The game introduces several significant gameplay changes that center around user control. 'Hands-On Control' scheme allows for one-to-one responsiveness of a player's movement and actions on the court, as opposed to traditional predetermined animations that require users to wait while a scenario played out before making the next move. Hands-on Control applies to everything within a player's offensive and defensive arsenal, including: dribble moves, dunks, drives to the basket, fadeaways, mid-air adjustments, blocks, steals and more.The real-time physics system in NBA Elite 11 allows each player on the court to move independently of one another, removing the two-man interactions that have long taken the user control out of basketball simulation videogames. In addition, a skill-based shooting system requires accurate user input, based on a player's position on the court, versus the randomly generated dice rolls that have driven shooting in basketball videogames in the past.Release Date:*Dec 31, 1969MSRP:*$59.99ESRB:*E (Everyone)Genre:*SportsPublisher:*Electronic ArtsDeveloper:*EA Canada
              So?..... What does this tell me? It's a new game, with new features. I'm not sure you really understand what it means when we say they built it off the same engine they did with Live 10

              It was still built off the Live 10 engine

              Comment

              • Jay Jay
                Rookie
                • Jun 2011
                • 287

                #37
                Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

                Originally posted by Gosens6
                So?..... What does this tell me? It's a new game, with new features. I'm not sure you really understand what it means when we say they built it off the same engine they did with Live 10

                It was still built off the Live 10 engine
                Real time physics was the new engine son.

                Comment

                • Gosens6
                  All Star
                  • Oct 2007
                  • 6100

                  #38
                  Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

                  Originally posted by Jay Jay
                  Real time physics was the new engine son.
                  ADDING REAL TIME PHYSICS ISN'T CREATING A NEW ENGINE. IT'S JUST ADDING RTP TO AN ALREADY EXISTING ENGINE..

                  How in the hell else can I explain this to you!?!?! Literally making my head hurt

                  Comment

                  • 23
                    yellow
                    • Sep 2002
                    • 66469

                    #39
                    Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

                    Just wow

                    Comment

                    • Jay Jay
                      Rookie
                      • Jun 2011
                      • 287

                      #40
                      Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

                      Originally posted by Gosens6
                      ADDING REAL TIME PHYSICS ISN'T CREATING A NEW ENGINE. IT'S JUST ADDING RTP TO AN ALREADY EXISTING ENGINE..

                      How in the hell else can I explain this to you!?!?! Literally making my head hurt
                      Lmao

                      EA Sports recently announced that a new real-time physics engine is coming NHL 11 and now it appears that NBA Elite 11 will take advantage of this as well.*"First, canned moves are being phased out in favor of real-time physics. This addresses a major concern for both critics and the development team. Where you used to be committed to an action's entire animation as soon as you punched a button, NBA Elite 11 gives you the ability to interrupt and intertwine actions on a whim. If you're driving toward the basket and a defender cuts you off, you won't awkwardly run into or around him; you can slow your roll and interrupt your movie with a flick of the left stick."

                      Comment

                      • Gosens6
                        All Star
                        • Oct 2007
                        • 6100

                        #41
                        Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

                        Originally posted by Jay Jay
                        Lmao

                        EA Sports recently announced that a new real-time physics engine is coming NHL 11 and now it appears that NBA Elite 11 will take advantage of this as well.*"First, canned moves are being phased out in favor of real-time physics. This addresses a major concern for both critics and the development team. Where you used to be committed to an action's entire animation as soon as you punched a button, NBA Elite 11 gives you the ability to interrupt and intertwine actions on a whim. If you're driving toward the basket and a defender cuts you off, you won't awkwardly run into or around him; you can slow your roll and interrupt your movie with a flick of the left stick."
                        ..... I'm done with this. Think whatever you want man ...


                        Sent from the Dungeon Of Doom using Tapatalk

                        Comment

                        • The 504 Boy
                          Rookie
                          • Sep 2013
                          • 126

                          #42
                          Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

                          Off topic but man was NBA Elite a horrible name. About as bad as New Orleans Pelicans. Sorry, just had to get that off my chest 3 years later.

                          Comment

                          • King_B_Mack
                            All Star
                            • Jan 2009
                            • 24450

                            #43
                            Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

                            Originally posted by Jay Jay
                            Lmao

                            EA Sports recently announced that a new real-time physics engine is coming NHL 11 and now it appears that NBA Elite 11 will take advantage of this as well.*"First, canned moves are being phased out in favor of real-time physics. This addresses a major concern for both critics and the development team. Where you used to be committed to an action's entire animation as soon as you punched a button, NBA Elite 11 gives you the ability to interrupt and intertwine actions on a whim. If you're driving toward the basket and a defender cuts you off, you won't awkwardly run into or around him; you can slow your roll and interrupt your movie with a flick of the left stick."
                            You're aware that video games are made up of several engines, yes? Rendering engines, physics, sound, scripting, etc. maybe you should sit this one out.

                            Comment

                            • Jay Jay
                              Rookie
                              • Jun 2011
                              • 287

                              #44
                              Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

                              Originally posted by King_B_Mack
                              You're aware that video games are made up of several engines, yes? Rendering engines, physics, sound, scripting, etc. maybe you should sit this one out.
                              Duh. Speaking about gameplay only bruh.

                              Comment

                              • 23
                                yellow
                                • Sep 2002
                                • 66469

                                #45
                                Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

                                Originally posted by Jay Jay
                                Duh. Speaking about gameplay only bruh.
                                An engine is something like

                                Euphoria
                                Unreal Engine
                                CryEngine
                                Ignite
                                RAGE Engine

                                You know, the ones you can make other games off of?

                                You're absolutely confused, and that crap they tried to sell you was nothing but NBA Live 10 stripped down with turd thrown on the top of it.

                                You should really not take buzzwords too much to heart.

                                Comment

                                Working...