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NBA Live 14 Q&A with Executive Producer Sean O'Brien
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Hehe, I was QA for Live 07/08... wanted to gnaw my hands off at the wrist during those dreadful times. didnt disclose i was QA at the time the CEO of EA Canada and 3 Lives devs got my email, wouldve been singled out easy.
Look at that clips in the Live 14 trailer when Nash curls around the pick.. see how slow he's moving.. now go watch some Live 07 movement clips... notice any similarities? Was like controlling senior citizen version of the players..
Yep same Brent Neilsen...Comment
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Re: NBA Live 14 Q&A with Executive Producer Sean O'Brien
I don't know why people make this assumption. I think VC is quite a self-motivated group.Last edited by Boilerbuzz; 10-23-2013, 11:47 AM.Comment
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I can understand that to some extent. But I'm no longer amazed by Mario Brothers and I'm not amazed by sports games that don't look like the real thing. I am amazed when I do pull off plays that look authentically like broadcast basketball, which I do regularly with 2K. I'm amazed by immersion.
I also don't get much satisfaction from jittery and unrealistic movement models. What feels like "control" to some feels like arcade cheese to me, and there's little reward in breaking down defenses with twitchy moves.
Bad animations are usually a sign of bad movement modeling and what you feel is "unresponsive" is actually what I appreciate in realistic games where momentum is fully modeled. Having movements play out AND look realistic as the play develops is what amazes me.
As for "loss of control" and "unresponsive" this authentic features has a great represantation in Pro Evolution Soccer 2014.Comment
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Re: NBA Live 14 Q&A with Executive Producer Sean O'Brien
If NBA Live 14 does not sell enough copies then EA will scrap this game. You have to examine all the things that have been going with EA this year. The end of their NCAA Football game dealing with the likenesses of college players, the poor sells with Madden, and now the potential lawsuit they now have going on with their next gen UFC game. They cannot continue to lose large amounts of money as a well known gaming company. It would be sad for us, but they were given opportunities and time to make this game as good as possible.Comment
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Re: NBA Live 14 Q&A with Executive Producer Sean O'Brien
I can understand that to some extent. But I'm no longer amazed by Mario Brothers and I'm not amazed by sports games that don't look like the real thing. I am amazed when I do pull off plays that look authentically like broadcast basketball, which I do regularly with 2K. I'm amazed by immersion.
I also don't get much satisfaction from jittery and unrealistic movement models. What feels like "control" to some feels like arcade cheese to me, and there's little reward in breaking down defenses with twitchy moves.
Bad animations are usually a sign of bad movement modeling and what you feel is "unresponsive" is actually what I appreciate in realistic games where momentum is fully modeled. Having movements play out AND look realistic as the play develops is what amazes me.Comment
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It says PF's and Centers THAT don't.. not all PF's and Centers... C'mon get it right.Cleveland Cavaliers
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