NBA Live 14 Q&A with Executive Producer Sean O'Brien

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  • MrBlackThumbz
    Banned
    • Jun 2013
    • 71

    #91
    Re: NBA Live 14 Q&A with Executive Producer Sean O'Brien

    Twitter from today
    Attached Files

    Comment

    • yungflo
      MVP
      • Aug 2007
      • 2798

      #92
      Re: NBA Live 14 Q&A with Executive Producer Sean O'Brien

      Originally posted by MrBlackThumbz
      Twitter from today
      #dairyfree

      Comment

      • royounggoku
        Banned
        • Sep 2013
        • 753

        #93
        Re: NBA Live 14 Q&A with Executive Producer Sean O'Brien

        Originally posted by MrBlackThumbz
        Twitter from today
        Dang they slackin

        Comment

        • yungflo
          MVP
          • Aug 2007
          • 2798

          #94
          Re: NBA Live 14 Q&A with Executive Producer Sean O'Brien

          They came through,so technically, they didn't lie. it was just late as hell though
          #dairyfree

          Comment

          • BizDevConglomerate
            Banned
            • Apr 2012
            • 284

            #95
            Why don't they use Motion Blur?

            Comment

            • BizDevConglomerate
              Banned
              • Apr 2012
              • 284

              #96
              Originally posted by noshun
              Hehe, I was QA for Live 07/08... wanted to gnaw my hands off at the wrist during those dreadful times. didnt disclose i was QA at the time the CEO of EA Canada and 3 Lives devs got my email, wouldve been singled out easy.

              Look at that clips in the Live 14 trailer when Nash curls around the pick.. see how slow he's moving.. now go watch some Live 07 movement clips... notice any similarities? Was like controlling senior citizen version of the players..

              Yep same Brent Neilsen...
              Ok. If your truly EX- EA, what does it take to make a viable game? Good graphics, gameplay, etc. Or what would it take to convince the Backbreaker team to come back to consoles?

              Comment

              • Sundown
                MVP
                • Oct 2010
                • 3270

                #97
                Re: NBA Live 14 Q&A with Executive Producer Sean O'Brien

                Originally posted by bigeastbumrush
                What hype..?
                Well for starters, that there'd actually be a game the last four years.

                Comment

                • Boilerbuzz
                  D* B**rs!
                  • Jul 2002
                  • 5154

                  #98
                  Re: NBA Live 14 Q&A with Executive Producer Sean O'Brien

                  Originally posted by iTz GoRiLlAz
                  But has anyone noticed why 2K stepped up there game? It's because competition is back, and what did it do? It made 2K react, and say wow Live is making a comeback, and we must come with our total 100%.
                  I don't know why people make this assumption. I think VC is quite a self-motivated group.
                  Last edited by Boilerbuzz; 10-23-2013, 11:47 AM.

                  Comment

                  • yungflo
                    MVP
                    • Aug 2007
                    • 2798

                    #99
                    Re: NBA Live 14 Q&A with Executive Producer Sean O'Brien

                    Originally posted by Boilerbuzz
                    I don't know why people make this assumption. I think VC is quote a self-motivated group.
                    agreed. 2k hasn't even acknowledged ea
                    #dairyfree

                    Comment

                    • Artur
                      Rookie
                      • Oct 2013
                      • 34

                      #100
                      Originally posted by Sundown
                      I can understand that to some extent. But I'm no longer amazed by Mario Brothers and I'm not amazed by sports games that don't look like the real thing. I am amazed when I do pull off plays that look authentically like broadcast basketball, which I do regularly with 2K. I'm amazed by immersion.

                      I also don't get much satisfaction from jittery and unrealistic movement models. What feels like "control" to some feels like arcade cheese to me, and there's little reward in breaking down defenses with twitchy moves.

                      Bad animations are usually a sign of bad movement modeling and what you feel is "unresponsive" is actually what I appreciate in realistic games where momentum is fully modeled. Having movements play out AND look realistic as the play develops is what amazes me.
                      Exactly! ) I never really like Mario. Another World and Flashback: The Quest for Identity this are my favorite games, this ones has realistic looks and movements of characters as well as great gameplay.
                      As for "loss of control" and "unresponsive" this authentic features has a great represantation in Pro Evolution Soccer 2014.

                      Comment

                      • bigeastbumrush
                        My Momma's Son
                        • Feb 2003
                        • 19245

                        #101
                        Re: NBA Live 14 Q&A with Executive Producer Sean O'Brien

                        Originally posted by Sundown
                        Well for starters, that there'd actually be a game the last four years.
                        We're here now. Are they or anyone else hyping '14?

                        Comment

                        • shutdown10
                          Rookie
                          • Oct 2009
                          • 290

                          #102
                          Re: NBA Live 14 Q&A with Executive Producer Sean O'Brien

                          If NBA Live 14 does not sell enough copies then EA will scrap this game. You have to examine all the things that have been going with EA this year. The end of their NCAA Football game dealing with the likenesses of college players, the poor sells with Madden, and now the potential lawsuit they now have going on with their next gen UFC game. They cannot continue to lose large amounts of money as a well known gaming company. It would be sad for us, but they were given opportunities and time to make this game as good as possible.

                          Comment

                          • Boilerbuzz
                            D* B**rs!
                            • Jul 2002
                            • 5154

                            #103
                            Re: NBA Live 14 Q&A with Executive Producer Sean O'Brien

                            Originally posted by Sundown
                            I can understand that to some extent. But I'm no longer amazed by Mario Brothers and I'm not amazed by sports games that don't look like the real thing. I am amazed when I do pull off plays that look authentically like broadcast basketball, which I do regularly with 2K. I'm amazed by immersion.

                            I also don't get much satisfaction from jittery and unrealistic movement models. What feels like "control" to some feels like arcade cheese to me, and there's little reward in breaking down defenses with twitchy moves.

                            Bad animations are usually a sign of bad movement modeling and what you feel is "unresponsive" is actually what I appreciate in realistic games where momentum is fully modeled. Having movements play out AND look realistic as the play develops is what amazes me.
                            Dude, we normally think alike. But I could not agree with you MORE on this. There are SO many games out there where you can let go of reality. I don't think that is the place for simulation sports video games. NBA Jam?! Fine! That's it's mantra. Fantasy basketball. But games like Madden, The Show, FIFA, and such have a responsibility to be TRUE to the sport they represent. Otherwise, why limit the scope of game. If people want dunks, why can't Nash dunk? Well, he should in Jam. In Live?! HELL NO! Certain actions function because they are defined in a physical world of limits! I can NOT stop on a dime. I can NOT guarantee all of my open shots go in! I can NOT jump 32 inches above my reach! So, why should a game that is supposed to be sim let me do that? I can't change my dribble without the ball getting back to my hand! So, when a game lets me do all of this the right way, and is still able to look and feel *right*, then I'm in heaven. If I can project myself into that screen the game has done it's job. When I'm taken out of it? Fail.

                            Comment

                            • Cavs2Bears15
                              Rookie
                              • Aug 2013
                              • 22

                              #104
                              Originally posted by Gosens6
                              Also, this made me cringe...



                              I can count a handful of big men that can stretch defenses out to the 3 point line. I hope those are also represented well, and they're not just "more around the rim" because that's where casual basketball fans think they should be.
                              It says PF's and Centers THAT don't.. not all PF's and Centers... C'mon get it right.
                              Cleveland Cavaliers
                              Chicago Bears
                              Butler Bulldogs
                              Illinois Fighting Illini

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