I've noticed you "feel" less joystick "pressure" when playing D to get the same results you get in the other game because there is less lock on suction. Defense is supposed to be hard. Not every team plays good D. When I apply 2K type defensive contact I either get a continuation foul because of bad positioning, or knock a guy to the floor and get a foul. There is a sweet spot with "pressure" that will allow defense that causes many missed shots by the CPU, without fouling. I also keep my hands up at every opportunity, (as coach taught us back in the day) forcing CPU misses down low. I Just held the Bulls to 38% shooting for the game (last night), gave up 4 dunks and NO SECOND CHANCE points(8 min quarters), which really shocked me, and convinced me to start playing on Superstar. They tried to body me up and bully me all game, but I didn't relent, Boozer was 2/12 and Noah was 4/8 inside, Rose was 5/18 with 6 TO. It was an ugly game we only shot 42% but we won.
I think part of the problem people are having is trying to play this in the same way you play the other game or past Live games, which we can't. ( I got better fast when I stopped playing 2k style ball) Ball position, momentum, and angles are much more important in this game than previous releases.
There are some issues, but they (EA) have a great foundation for continued progress in the series as long as they communicate with their player base, and don't fall into "graphics/animation wars" with the other game and sacrifice gameplay/features/online.
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