NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

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  • 22cedric
    Pro
    • Jan 2012
    • 501

    #1

    NBA Live 15: Developer Chat With Executive Producer Sean O’Brien



    EGM has posted a lengthy interview with NBA Live 15 executive producer Sean O'Brien. O'Brien takes a candid approach about last year's game and his hopes from this year. Here are some highlights:
    • (On competing with an established 2K brand) "That’s part of it. You need the right people, the right talent to make a good product in anything—not just games—and I think we’re showing with NBA Live 15 that this is more in line with what people expect from the NBA Live brand. We’re ready to take on the fight. We have a different identity and are not creating a “me too” basketball game that copies 2K, not creating the same feature set or mechanics."
    • (On the low review scores for Live 14) "We put that out there—establish a baseline with what we did with NBA Live 14 and then show and build confidence in people based on what we do and deliver against it. As we learned this past year, we learned it in a good way, that we promised a bunch of things. We said that this wasn’t our best effort and asked people to bear with us and that we’re going to prove to them on this journey that we’ll make the game better. It easy to say that, of course, and it’s harder to do it, but I’d put up what we did post-launch with 14 against what any other sports game has ever done post-launch in the history of sports gaming."
    • (On filling creative holes) "Without getting into names or anything, I think we lacked a bit of creative leadership. We did fill those holes, though, as I brought down some guys that I used to work with previously, which made me feel better."
    • (On yearly development cycle) "That’s one of the most challenging things. Knowing that we have a list of work can, at times, be overwhelming. But you got to stick to the plan, because I’d love to just snap my fingers and hand you the game I’ve got in my head. Obviously, I can’t do that, so it’s both the frustrating and challenging thing about being in sports-game development.
    • (On if EA has closed the gap with 2K) "It’s hard to know for sure without knowing what 2K has done this year. Taking that into consideration, at the very least, visually, I can say yes. I think when we put our two games up side by side, we’ll absolutely be in the ballpark. I think there’s a different style between the two—like, if you look at a 2K game, I think there’s only two different body types. 2K tends to go for more of a heroic look, big feet and big shoes. They use their shaders a bit differently, so it’s a little more of a different artistic style, whereas we go for more of a photorealistic EA Sports style. So, that’ll be a plus or minus depending on your own personal preference."
    • (On Gameplay vs. 2K) "I think that, from the gameplay side of things, we’re going to offer something different. Their animation is so strong and looks so good. That’s the one area where I’m curious to see how we stack up this year, but I do think that unless they’ve completely changed their approach, I think our game will be more responsive. What I mean by that is, I think you’ll feel more in control of what’s happening. The action, the input on your controller, what your expectation is, we feel that’s a point of differentiation that we can take advantage of."
    • (On how short the leash is with Executives) "I agree with you completely. When I came back to EA—and Andrew’s the guy who actually wanted me to come back before he got promoted to his big-boy job—I was just grilling Andrew on what the expectations were, what the support would be like, and I told him if he expected us to turn this around instantly, it wasn’t going to happen. I wanted to make sure there was the support internally, as a company, that they believed in this category, and they did."

    Be sure to read the full interview and let us know your thoughts!
  • Haval93
    Pro
    • Jan 2008
    • 512

    #2
    Re: Developer Chat: NBA Live 15 executive producer Sean O’Brien

    That Damian Lillard screen! I think he has to be the cover guy.

    Comment

    • noshun
      MVP
      • Sep 2006
      • 1150

      #3
      Re: Developer Chat: NBA Live 15 executive producer Sean O’Brien

      Originally posted by Haval93
      That Damian Lillard screen! I think he has to be the cover guy.

      Looks like Steve Francis more than Lillard.
      NBA Live is the epitome of Cancel Culture..


      Originally posted by Dounte/MLBNFLNBALGS
      I'd be the first to call myself a hypocrite.
      Current Rotation: -/-
      "Just know no matter who you are, the right system could turn a role player to a superstar." - Joe Budden
      All Pro Football 2K8 Uniform Codes

      Comment

      • DIRK41NOWITZKI
        Pro
        • Sep 2013
        • 956

        #4
        Re: Developer Chat: NBA Live 15 executive producer Sean O’Brien

        That screen is absolutely gorgeous. Surprised we get our first real full body screenshot from a source outside of EA, but who cares! Can't wait for more info.


        Sent from my mobile device using Tapatalk
        Twitter: BCLG_YT

        Comment

        • Rockie_Fresh88
          Lockdown Defender
          • Oct 2011
          • 9621

          #5
          Re: Developer Chat: NBA Live 15 executive producer Sean O’Brien

          Yeah he looks good ! Think he is the cover athlete .

          I like how acknowledged 2k and how they try to be different . They admitted 2k has the upper hand in Animations . But they are going for control and responsiveness . Can't wait
          #1 Laker fan
          First Team Defense !!!

          Comment

          • DIRK41NOWITZKI
            Pro
            • Sep 2013
            • 956

            #6
            Re: Developer Chat: NBA Live 15 executive producer Sean O’Brien

            Made a comparison:




            Sent from my mobile device using Tapatalk
            Twitter: BCLG_YT

            Comment

            • OSGuy321
              Banned
              • Apr 2014
              • 86

              #7
              There is a way to catch 2K, but it's going to require thinking outside the box. Get the game on PC and allow user generated content, thereby taking the game to the next levels. They're probably afraid that users can do a better job than them and want to protect their jobs via yearly updates. But there really is nothing to fear. Work with the community (not against). They will take the game to levels it needs to be at. A new model is emerging in all businesses (including gaming), which embraces openness and which sees the users as part of the Team.
              Last edited by OSGuy321; 08-07-2014, 12:35 PM.

              Comment

              • DBMcGee3
                MVP
                • Oct 2011
                • 1166

                #8
                I'll be shocked if it's as good as 2k, but at least they're trying. When the guy comes out and says that he thinks they'll be "in the ballpark" visually, it isn't a very passionate endorsement. Also, I for one felt the controls for 2k the past couple of years have been very responsive, and the animations on last year's game were incredible, especially on the newer consoles. That was one of the biggest differences I noticed between the 2 games. In 2k, when you drive to the basket it feels so organic.

                In any event, it's good to have options, and I loved NBA Live throughout my childhood so I wouldn't be upset about seeing them, return to prominence.

                Comment

                • The 24th Letter
                  ERA
                  • Oct 2007
                  • 39373

                  #9
                  Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

                  Some strong, direct statements from Sean....good to hear!

                  Comment

                  • grodbetatted
                    Rookie
                    • May 2013
                    • 362

                    #10
                    Originally posted by DBMcGee3
                    I'll be shocked if it's as good as 2k, but at least they're trying. When the guy comes out and says that he thinks they'll be "in the ballpark" visually, it isn't a very passionate endorsement. Also, I for one felt the controls for 2k the past couple of years have been very responsive, and the animations on last year's game were incredible, especially on the newer consoles. That was one of the biggest differences I noticed between the 2 games. In 2k, when you drive to the basket it feels so organic.

                    In any event, it's good to have options, and I loved NBA Live throughout my childhood so I wouldn't be upset about seeing them, return to prominence.
                    So you have never pressed A or X to pass the ball but because you were locked in an animation the player didn't pass the ball? I understand what they mean by responsiveness, not being locked into animations is something i look forward to

                    Comment

                    • Rasco11
                      MVP
                      • Aug 2002
                      • 1330

                      #11
                      Re: Developer Chat: NBA Live 15 executive producer Sean O’Brien

                      Originally posted by DIRK41NOWITZKI
                      Made a comparison:




                      Sent from my mobile device using Tapatalk
                      Just want to point out the bottom pic is reversed if ppl are wondering why the tat is wrong. Took me a sec.

                      Biggest thing for me in that article was the reference to the "tight control." Very encouraging, sounded like he responded with some confidence!

                      Comment

                      • Shade8780
                        Banned
                        • Dec 2010
                        • 845

                        #12
                        Re: Developer Chat: NBA Live 15 executive producer Sean O’Brien

                        Made a quick comparison:

                        Comment

                        • Jano
                          You Dead Wrong
                          • May 2004
                          • 3161

                          #13
                          Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

                          I told him if he expected us to turn this around instantly, it wasn’t going to happen. I wanted to make sure there was the support internally, as a company, that they believed in this category, and they did.
                          Loved that part of the article.

                          That whole section about the big wig exec having their back is very encouraging. That's what they need cuz Live is going to be a long term project.

                          Nice to see they are at least "showing" they are committed to seeing this 3 year project through. Because sales are probably going to stink in comparison to 2K for the next few years I bet.

                          Comment

                          • SageInfinite
                            Stop The GOAT Talk
                            • Jul 2002
                            • 11896

                            #14
                            Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

                            Interesting read. I liked what I read.

                            Funniest part for me though was "photorealistic, EA Sports style". I'm sorry but get the **** outta here. When was photo realistic ever a "style" from EA sports? LMAO.

                            The screenshots I've seen look good though.
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                            • BizDevConglomerate
                              Banned
                              • Apr 2012
                              • 284

                              #15
                              Originally posted by SageInfinite
                              Interesting read. I liked what I read.

                              Funniest part for me though was "photorealistic, EA Sports style". I'm sorry but get the **** outta here. When was photo realistic ever a "style" from EA sports? LMAO.

                              The screenshots I've seen look good though.
                              EA had always had great graphics and lacked in gameplay. Especially accessories. Only in Live 09/10 where the Legg sleeves looked like football pads. But live always looked good. The pay didn't match it. This continuous animations that drive you or of bounds etc. 2k never was the best at graphics, in any of the games. And I'm sick of the same logos for the created teams. I think live well make a statement, if not dude may need to resign.

                              Comment

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