EA may actually be addressing the problems.

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  • sonofsiam
    Rookie
    • Dec 2003
    • 226

    #1

    EA may actually be addressing the problems.

    Any of you 'old school' guys and girls will know Tim Tschirner used to run the original NBA Live site. This guy was making pathces and "wish lists" long before some of you were probably even playing this series.

    The guy ALWAYS wanted a sim type game. He's spend countless hours editing and editing and editing. His wish lists used to be basically a "exactly what we all hope for in a SIM game" type thing.

    He was so good at what he did that he was recruited by EA Sports. He got involved in 2002, and I think we've all seen the series go "more sim" like.

    Now he's an executive producer and I think we may *finally* be getting the great game we've all hoped for in 2005.

    2004 was close, but had several dramatic flaws.No mid range game and no offensive rebounds were game killers.

    Read his interview though and, shock horror, you'll see a game producer actually addressing the issues.

    Quote : The mid-range game is much improved and it's easier to attempt and hit mid-range jumpers. There are a lot of different jump shot styles, but unlike last year, those release points are all the same this year.

    Quote : This helps tremendously with Offensive Rebounding and makes battling for position in the post much more important.

    Quote : The AI has been upgraded to improve CPU intelligence and add further player differentiation. Shaq is a monster in the paint while Allen Iverson is unstoppable from the perimeter by another, other than the best defenders. Your teammates read the situation on the court and react according to what you are doing with the use of V-Cuts and Off-Ball screens.

    We've added a lot of new animations for passes, pass receptions, dribble-bumps, dunks, lay-ups, shots, rebounds, blocks and Pro-Hops. In order for the Pro-Hop to be effective you'll now need a clean open lane, otherwise you'll bump into a defender and end up losing the ball.

    Quote : We also added a lot of new 10-man Mo-cap data for creating new multi-player scenarios such as box-outs, V-cuts, backdoor cuts, pass-deny defense, pump-fake-and-go, successful and failed spin moves, 'go' moves and dribble bumps. There are also new scenarios for double-teams, battles in the post, screens and mid-air collisions.


    Now, apart from being one seriously ugly individual, this guy knows basketball and knows what people want. For the first time in a long time, this series may be on track to greatness.
  • SonicMage
    NBA Ratings Wizard
    • Oct 2002
    • 3544

    #2
    Re: EA may actually be addressing the problems.

    Originally posted by sonofsiam
    He got involved in 2002, and I think we've all seen the series go "more sim" like.
    Thats a bold statement considering what Live 2003 was. And he was assistant producer on Live 2001, so the 2002 statement is also incorrect.

    But I was an active member of NLSC back in Tim's day so I understand what you are trying to say here.

    The link to the interview is here and he does address about every key complaint or want-to-know from the fans quite well.
    NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

    Sonicmage NBA 2K18 Ratings 2017-18 season
    Link to Ratings 1996-2017
    Link to Ratings 1973-1996
    Link to Ratings All-time

    Discussion found here

    Comment

    • SonicMage
      NBA Ratings Wizard
      • Oct 2002
      • 3544

      #3
      Re: EA may actually be addressing the problems.

      Originally posted by sonofsiam
      He got involved in 2002, and I think we've all seen the series go "more sim" like.
      Thats a bold statement considering what Live 2003 was. And he was assistant producer on Live 2001, so the 2002 statement is also incorrect.

      But I was an active member of NLSC back in Tim's day so I understand what you are trying to say here.

      The link to the interview is here and he does address about every key complaint or want-to-know from the fans quite well.
      NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

      Sonicmage NBA 2K18 Ratings 2017-18 season
      Link to Ratings 1996-2017
      Link to Ratings 1973-1996
      Link to Ratings All-time

      Discussion found here

      Comment

      • 23
        yellow
        • Sep 2002
        • 66469

        #4
        Re: EA may actually be addressing the problems.

        I hope the sliding is gone. We need a solid hoops game man. I'm tired of the developers putting their all into football and treating bball like a 2nd class game.

        Comment

        • 23
          yellow
          • Sep 2002
          • 66469

          #5
          Re: EA may actually be addressing the problems.

          I hope the sliding is gone. We need a solid hoops game man. I'm tired of the developers putting their all into football and treating bball like a 2nd class game.

          Comment

          • myownsun
            MVP
            • Aug 2002
            • 3238

            #6
            Re: EA may actually be addressing the problems.

            Sounds cool

            The only changes to franchise mode seem to be new logics and email WE SHALL SEE THOUGH!!! i know im renting first

            Comment

            • myownsun
              MVP
              • Aug 2002
              • 3238

              #7
              Re: EA may actually be addressing the problems.

              Sounds cool

              The only changes to franchise mode seem to be new logics and email WE SHALL SEE THOUGH!!! i know im renting first

              Comment

              • Shadow
                MVP
                • Oct 2002
                • 2425

                #8
                Re: EA may actually be addressing the problems.

                Originally posted by KDRE
                I hope the sliding is gone. We need a solid hoops game man. I'm tired of the developers putting their all into football and treating bball like a 2nd class game.
                In the interview Tim said that they eliminated the foot sliding.

                Comment

                • Shadow
                  MVP
                  • Oct 2002
                  • 2425

                  #9
                  Re: EA may actually be addressing the problems.

                  Originally posted by KDRE
                  I hope the sliding is gone. We need a solid hoops game man. I'm tired of the developers putting their all into football and treating bball like a 2nd class game.
                  In the interview Tim said that they eliminated the foot sliding.

                  Comment

                  • 23
                    yellow
                    • Sep 2002
                    • 66469

                    #10
                    Re: EA may actually be addressing the problems.

                    Well I hope so, for one, that was the way the CPU caught up to you on the fastbreak. They just slid in front of you, or if you did a nice shake move on him, and blew by him, he'd slide right in front of you.


                    Whatever happened to a regular crossover on another note.

                    Comment

                    • 23
                      yellow
                      • Sep 2002
                      • 66469

                      #11
                      Re: EA may actually be addressing the problems.

                      Well I hope so, for one, that was the way the CPU caught up to you on the fastbreak. They just slid in front of you, or if you did a nice shake move on him, and blew by him, he'd slide right in front of you.


                      Whatever happened to a regular crossover on another note.

                      Comment

                      • wildcatchild
                        MVP
                        • Jan 2003
                        • 2129

                        #12
                        Re: EA may actually be addressing the problems.

                        I agree with you guys. This game is on the right track. I doubt the midrange game will rival ID's, but it will be better than last year's.
                        "He who controlleths the backboard, controlleths the game." - Adolph Rupp

                        Comment

                        • wildcatchild
                          MVP
                          • Jan 2003
                          • 2129

                          #13
                          Re: EA may actually be addressing the problems.

                          I agree with you guys. This game is on the right track. I doubt the midrange game will rival ID's, but it will be better than last year's.
                          "He who controlleths the backboard, controlleths the game." - Adolph Rupp

                          Comment

                          • OneBadMutha
                            Pro
                            • Sep 2003
                            • 632

                            #14
                            Re: EA may actually be addressing the problems.

                            I can't deny it. I'm an admitted EA ***** who stopped giving them the benefit of the doubt after they went into what I considered a slump where NBA Live, Triple Play, and NHL Hockey all went completely downhill and Madden spent a few years of resting on it's laurals.

                            That said, I rented last years NBA Live and was pretty surprised. While not a total sim and having serious gameplay flaws, the game was definatly on the right track and you could see it moving in the right direction.

                            Now when I hear a developer boasting about off the ball screens, cuts without the ball, player differential, boxing out, and a mid range game, I can't help but get excited. These things have been missing from Basketball games forever. Those are the types of things missing from Basketball games that keep them from elevating into having the replayability of Football games. While flash is cool and controls are important, it's the fundamentals that give the video games depth just like they give watching an NBA game between teams with 2 good coaches more depth than watching street ballers.

                            For the last 2 years I played Inside Drive despite enormous flaws, average controls, terrible announcing, and bland graphics because it was the only game to have some assemblence of player differential, a mid range game, and off the ball movement. Now it seems like EA is finally about to implement those things into a much tighter package with better controls, visuals, sound, and A.I. Add the fact that NBA Live will now be online over XBL and I'm really excited. I guess I'm slowly starting to come back to the EA bandwagon for now.

                            Comment

                            • OneBadMutha
                              Pro
                              • Sep 2003
                              • 632

                              #15
                              Re: EA may actually be addressing the problems.

                              I can't deny it. I'm an admitted EA ***** who stopped giving them the benefit of the doubt after they went into what I considered a slump where NBA Live, Triple Play, and NHL Hockey all went completely downhill and Madden spent a few years of resting on it's laurals.

                              That said, I rented last years NBA Live and was pretty surprised. While not a total sim and having serious gameplay flaws, the game was definatly on the right track and you could see it moving in the right direction.

                              Now when I hear a developer boasting about off the ball screens, cuts without the ball, player differential, boxing out, and a mid range game, I can't help but get excited. These things have been missing from Basketball games forever. Those are the types of things missing from Basketball games that keep them from elevating into having the replayability of Football games. While flash is cool and controls are important, it's the fundamentals that give the video games depth just like they give watching an NBA game between teams with 2 good coaches more depth than watching street ballers.

                              For the last 2 years I played Inside Drive despite enormous flaws, average controls, terrible announcing, and bland graphics because it was the only game to have some assemblence of player differential, a mid range game, and off the ball movement. Now it seems like EA is finally about to implement those things into a much tighter package with better controls, visuals, sound, and A.I. Add the fact that NBA Live will now be online over XBL and I'm really excited. I guess I'm slowly starting to come back to the EA bandwagon for now.

                              Comment

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