NBA Live 16 Gameplay Video (IGN)

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  • nick_sr
    MVP
    • Oct 2012
    • 1934

    #46
    Re: NBA Live 16 Gameplay Video (IGN)

    Well hopefully they some some early feedback n fix things. Watched it again like it even m.ore

    Around the rim game play must be seriously address.
    @KingTate84 on twitter.

    Comment

    • nick_sr
      MVP
      • Oct 2012
      • 1934

      #47
      Re: NBA Live 16 Gameplay Video (IGN)

      Originally posted by Cabish
      Looks dead boring ,I'm sorry
      No between the leg dunk over a defender without jumping?

      They were just showing things off.
      @KingTate84 on twitter.

      Comment

      • Rob. D
        PC/PS4 Gamer
        • Oct 2006
        • 676

        #48
        Re: NBA Live 16 Gameplay Video (IGN)

        Seeing some animations I don't like and floaty passes. Looks like 15 with better contrast, I need to see more. Ive played to much 15 cmon EA show me something new...

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        • Super Glock
          Pro
          • Jul 2006
          • 776

          #49
          Re: NBA Live 16 Gameplay Video (IGN)

          Wow major let down, what a big disappointment. I was expecting so much better this year but looks just like 15. Still see awkward animations, floaty passes, and the jump ball routine bugs me to no end. The game did not look smooth at all.

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          • NINJAK2
            *S *dd*ct
            • Jan 2003
            • 6185

            #50
            Re: NBA Live 16 Gameplay Video (IGN)

            Originally posted by sethisthegoat
            This game immediately looks better than last year's, and the year before. But (at an initial pop, playing something like 6 possessions) it still doesn't look like it's in the same arena as 2K. I'm listening. I'm interested. I want to know more about their modes and how the game is actually going to be played. But, day one? I'm leaning 2K until I see a reason to do something different.

            Even releasing at a lower price point might be enough, like NFL 2K5.
            I feel the same seth. To me this looks much better off the bat than Live 15 (love that dribble hand off and the physicality of off ball defense-something I feel the competition totally lacked last year). Animation seems to be this game's nemisis since moving to last gen/current gen. It has improved but it still looks off. What is up with those upper bodies though? Just looks disproportionate to the rest of the body. This game is on my radar regardless of these issues...
            Last edited by NINJAK2; 06-17-2015, 06:18 PM.
            EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

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            • youvalss
              ******
              • Feb 2007
              • 16601

              #51
              Re: NBA Live 16 Gameplay Video (IGN)

              Very short clip (if you ignore the replays that just wasted half of the video time), but if it serves as a representation of the game, I sure hope this build is far far far...from the final thing, because I could find none of the hype that was created the last few days.

              After the ball is released, it hangs in the air and floats...its almost like you can see the game calculates the outcome, and needs more time to process it and decide. Just doesn't look natural at all.

              Animations are just ok, I saw some better animations in live 10. The game feels like it's played in slow motion - no intensity, no physicality, no athleticism or speed of the NBA.

              PS: The tipoff continues to look horrible, they apparently need to go back to their PS2 games and copy that sequence from there.

              My positives are the nice graphics/colors and the off-ball movement (that still needs to animate better, in my opinion).

              I'll wait to see another gameplay video, with no replays or anything. Just non-stop gameplay.
              Last edited by youvalss; 06-17-2015, 06:24 PM.
              My Specs:

              ZX Spectrum
              CPU: Z80 @ 3.5 MHz
              GPU: Monochrome display
              RAM: 48 KB
              OS: Sinclair BASIC

              Comment

              • 23
                yellow
                • Sep 2002
                • 66469

                #52
                Originally posted by thedream2k16
                This game will never be animation based like 2k so that "stiffness" you guys see will be there. Surprised its so hard to understand
                Doesnt have to be 2k to look like regular humans moving. Thats a built in excuse.

                Its not asking for the world. Thats the exact attitude the fans dont need to have.

                This has been an issue for almost a decade and previous lives didnt move like this.

                Smh
                Last edited by 23; 06-17-2015, 07:00 PM.

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                • 2_headedmonster
                  MVP
                  • Oct 2011
                  • 2251

                  #53
                  Re: NBA Live 16 Gameplay Video (IGN)

                  Off ball movement looks good.

                  Klays jumper and the transition into it looked good although it was defended HORRIBLY. But that could be said a couple times in this video.

                  Overall i was disappointed. The game needs to be cleansed from an animation standpoint.
                  Last edited by 2_headedmonster; 06-17-2015, 07:00 PM.

                  Comment

                  • Rasco11
                    MVP
                    • Aug 2002
                    • 1330

                    #54
                    Re: NBA Live 16 Gameplay Video (IGN)

                    I am happy to see this vid! Game shows some definite improvement in motion to me. I liked some of the animations (loved that Steph lay-up!) and applaud the inclusion of gameplay advances in dribble hand offs, touch passing, etc!!! However, from watching this vid I feel like some of the animations and motions still appear a bit "rigid?" I know this is a work in progress and accept that. Not gonna sugarcoat it...works not done!

                    And my god, the net?!? Could it get more "coney?" I know that's knit-picky, but dang....quite an eyesore to me. Does not look like an authentic NBA net! LOL...maybe a brand new one, I guess?

                    One positive that I absolutely ate up was the crowd noise. Loved hearing the crowd chant "defense!" That was impressive and sounded perfect!!!

                    In general, I'm nodding my head in approval...some good stuff here for sure!!! This is long overdue for this series, if nothing else to (re?)establish some footing!!! Been awhile!

                    Comment

                    • ThaLiveKing
                      Banned
                      • Sep 2009
                      • 690

                      #55
                      Re: NBA Live 16 Gameplay Video (IGN)

                      If this game is going to work head to head wise, players gotta stick to the floor

                      Comment

                      • RICH72601
                        Rookie
                        • Sep 2004
                        • 326

                        #56
                        Re: NBA Live 16 Gameplay Video (IGN)

                        When I first saw that it was an 8-minute video, I'm like "YES", but it would've been more enjoyable if that would've actually played the game, or let it play instead of going into replay and seeing how good it looks. The game does look improved, but still have a ways to go. I do like the detail in the faces better and more vibrant colors compared to 2k, but to me it still doesn't have that true next-gen look to it. It still looks a little floaty also.

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                        • shutdown10
                          Rookie
                          • Oct 2009
                          • 290

                          #57
                          Re: NBA Live 16 Gameplay Video (IGN)

                          I'm not impressed. This is what Live 14 should have looked like. It looks like they are two years away with this title. Live 14 really set this franchise back big time.
                          Last edited by shutdown10; 06-17-2015, 07:31 PM.

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                          • Vic Viper
                            Rookie
                            • Jul 2014
                            • 226

                            #58
                            Re: NBA Live 16 Gameplay Video (IGN)

                            PROS

                            + Pull up Jumpers are more fluid and precise (No more awkward floaty jumpers)
                            + Graphics are improved, but what pops out the most are the color, lighting, contrast and textures of the game.
                            + The Dribbling looks fluid and beautiful
                            + THE PLAYERS ARE ACTUALLY MOVING AND DOING SOMETHING!!!!! (No more of that, "I'm gonna be a lazy bum today and tap into my inner Kwame Brown.")
                            + "Live Motion" actually looks legit (I hope it doesn't turn into a cheese fest where screens are abundant and you can't contest shots)
                            + Shooting fouls are unique. It's fun seeing a player give another player contact and the other player flops drawing the foul.
                            + Players are more explosive and that's a plus. I felt like players never took that leap into breaking away from defenders in NBA LIVE 15.
                            + The Shot meter
                            + That Mozgov animation was horrible (He should never had shuffled his feet and went straight up for the dunk)
                            + Defensive Assignment Line

                            CONS

                            - Introductions and pregame didn't show Warmups (I think warmups will be in the final product)

                            - Something looks off in the players faces, especially when you look at the starting lineup pictures. They really look dead in the face.
                            - Tip off always starts with the PG receiving the ball. It should be random and more authentic.
                            - There are still a lot of wacky animations that need to be fixed.
                            - That Mozgov animation was horrible. (He should never had shuffled his feet and went straight up for the dunk)
                            - Defense Looks like it could be abused when comparing it the offensive side of the ball. (Then again, It was Kyrie Irving)
                            - Those Camera Guy's knees must really hurt
                            - Passes are a little floaty
                            - Post game needs work

                            THOUGHTS

                            I think NBA LIVE 16 will be a solid game. The fact that this is only ALPHA gave a positive vibe. They still have a long ways to go until it resembles a true experience. NBA Live 17 or 18 maybe. They can only go up from here on out.
                            Last edited by Vic Viper; 06-17-2015, 07:32 PM.

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                            • ZoneSix
                              Rookie
                              • Oct 2008
                              • 276

                              #59
                              Re: NBA Live 16 Gameplay Video (IGN)

                              i really hope they worked on the trajectory of shots and the backboard not being used on layups.

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                              • Ownal0t
                                MVP
                                • Jul 2014
                                • 1244

                                #60
                                Re: NBA Live 16 Gameplay Video (IGN)

                                no more meters please. 2k has killed this for me. especially with the online lag <_<

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