NBA Live 16 Features Over 8,000 New Animations

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  • P-Dub
    Pro
    • Jun 2007
    • 596

    #31
    Re: NBA Live 16 Features Over 8,000 New Animations

    Originally posted by youvalss
    It's good to read this. I just hope they do A LOT (and lots and lots) of testing to see those animations play. One of my issues with Live through the years, has been that every year the game is supposed to include thousands of new animations (I believe them when they're saying it's there), but many of these animations would never play. You end up seeing the same animations again and again, then once in 10 games you see a couple of new animations - which wouldn't play for another 20 games.

    So it's not only about the quantity of the animations, but actually being played. I'm sure some of the older Lives had TON of animations on the disc - that never played throughout the game.
    I agree. What they should do is use multiple animations for single scenarios and then pick one at random to give some variability to the visuals.

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    • kennyacid
      MVP
      • Nov 2004
      • 1529

      #32
      I'll just wait and see because everyone at EA every year talks a big game but the end product is never as exciting and they make it out to be .

      Comment

      • rockchisler
        All Star
        • Oct 2002
        • 8290

        #33
        Re: Four Key Gameplay Upgrades to NBA Live 16

        Originally posted by HoosierDaddy
        I like it, but still think the whole game needs to be slowed down from an animation perspective. That, in combination with turbo, really makes the game look and feel unnatural.
        Get rid of the turbo button all together.
        chuckcross.bandcamp.com

        Follow me on www.Twitter.com/Rockchisler

        Just type [ SPOILER ] and [ / SPOILER ], without any spaces.

        ROOKIE KILLER

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        • Vic Viper
          Rookie
          • Jul 2014
          • 226

          #34
          Re: Four Key Gameplay Upgrades to NBA Live 16

          Originally posted by rockchisler
          Get rid of the turbo button all together.
          That's definitely not a good idea. lol Some people have heavy thumbs and it would be hard to tell if you are losing fatigue. Also, you would take up room on the game controller by separately assigning a dunk and shoot button.

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          • BigDaddyHolmes
            Rookie
            • Aug 2013
            • 231

            #35
            Re: NBA Live 16 Features Over 8,000 New Animations

            I usually dismiss this game, but I like what I am seeing.


            I bought Live 15, and I play it sometimes. My biggest gripe is it still looks like they use the old mo cap and it doesn't look like any progress has been made with it's tech. I don't really know if this is the case, its just that things still look stiff I guess is the word. Almost like I expect triangles for hands,etc. Just not smooth real like animations. The dribbling is the worst part for me.


            I'll buy this game when I find it for $25. I'm sure it will be fun.
            Last edited by BigDaddyHolmes; 07-08-2015, 07:18 PM.

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            • P-Dub
              Pro
              • Jun 2007
              • 596

              #36
              Re: NBA Live 16 Features Over 8,000 New Animations

              Originally posted by rockchisler
              Get rid of the turbo button all together.
              Originally posted by Vic Viper
              That's definitely not a good idea. lol Some people have heavy thumbs and it would be hard to tell if you are losing fatigue. Also, you would take up room on the game controller by separately assigning a dunk and shoot button.
              I think they should convert the turbo button to an aggressive commit or intention button that affects everything you do, such as more exaggerated dribble moves and harder dribble drives, lunging steal attempts or flying shot contests. Of course it would have to carry risk to it. For instance, getting caught in the air on a pump fake, colliding with a defender for an offensive foul, or losing complete control of your dribble when being defended well.

              Comment

              • The 24th Letter
                ERA
                • Oct 2007
                • 39373

                #37
                Re: NBA Live 16 Features Over 8,000 New Animations

                Didn't the Live team say they added over a 1000 new rim interactions last year?

                Hopefully we see more of those this year as well...seemed like the same one's played out the majority of the time in '15

                Comment

                • da ThRONe
                  Fire LesS Miles ASAP!
                  • Mar 2009
                  • 8528

                  #38
                  Re: NBA Live 16 Features Over 8,000 New Animations

                  The progression was very noticeable last year. My biggest hope is that the game modes are better. Rising Star was barebones last year. Hopefully they can add more without the need for the forced storylines 2K is offering.
                  You looking at the Chair MAN!

                  Number may not tell the whole story ,but they never lie either.

                  Comment

                  • DBMcGee3
                    MVP
                    • Oct 2011
                    • 1166

                    #39
                    The off ball animations look great, but I'll need to see more of the collisions at the rim to be sold. I feel like layups and dunks have been a weak point for the series as of late, especially considering what the competitor has done in those areas.

                    Come on EA, we're all ready for this game to be good. Don't blow it.

                    Comment

                    • bkluvsm3
                      Rookie
                      • Jan 2013
                      • 429

                      #40
                      Re: NBA Live 16 Features Over 8,000 New Animations

                      I'm really pumped for this year game I'm die hard nba live fan to see where this game Is now is amazing ...looks like they finally listen to the community feedback this year so Im expecting a ultimate basketball experience with that said I hope they really look into player sig shots and re shoot or give us the ability to customize most that are in the game are spot on but Currys nerd work

                      Comment

                      • Moses Shuttlesworth
                        AB>
                        • Aug 2006
                        • 9435

                        #41
                        Why is Isaiah Thomas wearing a black headband... lol

                        Comment

                        • iLLWiLL
                          MVP
                          • Jul 2002
                          • 3560

                          #42
                          Re: NBA Live 16 Features Over 8,000 New Animations

                          Originally posted by Behindshadows
                          I love that they are adding animations too the game which has been requested for years now...

                          But human anatomy and joints are still an issue, I mean even in that screenshot in the first post, look at his arm going for that block...seriously the arm is jacked up...Elbow, Shoulder blades, etc...something is wrong with the body models arm and leg movement and bending.
                          Have you seen the competition's player anatomies? They aren't flawless either:



                          Also, I don't see what you're seeing in the Michael Conley/Isiah Thomas screenshot. Isiah's arms look perfect, to me.
                          Last edited by iLLWiLL; 07-10-2015, 03:18 PM.

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                          • I Djm
                            MVP
                            • Feb 2011
                            • 1297

                            #43
                            Re: NBA Live 16 Features Over 8,000 New Animations

                            Live going all in with the contract year

                            Sent from my HTC One_M8 using Tapatalk
                            Hand Down,Man Down

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                            • The 24th Letter
                              ERA
                              • Oct 2007
                              • 39373

                              #44
                              NBA Live 16 Features Over 8,000 New Animations

                              Originally posted by iLLWiLL
                              Have you seen the competition's player anatomies? They aren't flawless either


                              Also , I don't see what you're seeing in the Michael Conley/Isiah Thomas screenshot. Isiah's arms look perfect, to me.

                              How do 2k's player models have to do with Live's though?

                              Allow Live to stand on its own two feet, these "but 2k isn't perfect either" responses every time a valid concern is brought up is just silly.
                              Last edited by The 24th Letter; 07-11-2015, 02:08 PM.

                              Comment

                              • iLLWiLL
                                MVP
                                • Jul 2002
                                • 3560

                                #45
                                Re: NBA Live 16 Features Over 8,000 New Animations

                                Originally posted by The 24th Letter
                                How do 2k's player models have to do with Live's though?

                                Allow Live to stand on its own two feet, these "but 2k isn't perfect either" responses every time a valid concern is brought up is just silly.
                                Yeah, because the sentiment I was trying to convey was Live 16's graphics are perfect and can't be outdone nor improved.

                                You calling another poster's humble opinion "silly" is just silly. Behindshadows pointed out something about Live's graphics that I just am not seeing. What was anatomically-incorrect was about Thomas' arm??? Nitpicking so that minute details is one thing, but seeing something that's simply not there is another

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