Re: NBA Live 16: Freestyle Control and Player Movement
Did you just say "NBA Video Game Cold War?!" Well....I support USA.
lol
The Plateau has been reached, but its not the same plateau. Everything I highlighted has been available in LIVE 15, even if not to some people's standard/satisfaction/knowledge. Playing the game now, the game definitely plays and animates much better than at release, and I and many others were able to do all of the above mentioned moves at release, and it has only gotten better.
NBA LIVE series does its best game play work with the right stick, below the rim. NBA2K series does its best work above the rim with the right stick, neither game can compare to each other in those right stick area functions that each specializes in at this time. Each is pick up and play in its own right, and each is complex in its own right. Its up to the user how they implement "sim" gameplay, as you can easily turn either game on any difficulty setting into NBA JAM style, depending on team used and gameplay style(search forums for cheese complaints from both communities).
If you like breaking down your defender with pace and accurate right stick dribble/movement controls, Live is much more responsive. If you like right stick shooting adjustments and shooting accuracy and variety, 2K series is the game that excels in that area.
Therein lies the fundamental game play difference of the two games, and where each has obviously concentrated their game play efforts to date. The graphical gap has been closed IMO, and will come down to art and motion capture style choices, but the right stick functionality and familiarity will be the wedge that truly keeps them separate in preference, unless LIVE offers a control scheme that can be "modified" to entice right stick shooters, as 2K did by including face button shooting and right stick shooting as an option, many releases ago.
Personally, I prefer dribble control over shot control, especially after playing countless hours of FIFA 15 and LIVE 15, and becoming familiar with this physics engine. I don't mind how LIVE handles the contextual shooting around the rim, though it could use tweaking and more animation variety in the post moves, which has been reportedly been updated tremendously. Yes, you CAN perform "dream shake" in various ways in LIVE 15.
However, without offering a NBA2K-like control above the rim as an option, it will be much harder to entice back old discouraged LIVE gamers, without adding A LOT of bells and whistles (full online leagues /CCM, fully developed be a pro mode, wanted game modes, slider options, full editing, etc.) to catch their eye.
I actually hope LIVE 16 surprises evryone like Golden State did, so that this NBA video game cold war can truly begin, and guaranteeing that we the gamers are the ones who truly will win in the end, with 2 awesome games in two differing styles to choose from. Year 3, this year's release, is supposed to be THE year.
NBA LIVE series does its best game play work with the right stick, below the rim. NBA2K series does its best work above the rim with the right stick, neither game can compare to each other in those right stick area functions that each specializes in at this time. Each is pick up and play in its own right, and each is complex in its own right. Its up to the user how they implement "sim" gameplay, as you can easily turn either game on any difficulty setting into NBA JAM style, depending on team used and gameplay style(search forums for cheese complaints from both communities).
If you like breaking down your defender with pace and accurate right stick dribble/movement controls, Live is much more responsive. If you like right stick shooting adjustments and shooting accuracy and variety, 2K series is the game that excels in that area.
Therein lies the fundamental game play difference of the two games, and where each has obviously concentrated their game play efforts to date. The graphical gap has been closed IMO, and will come down to art and motion capture style choices, but the right stick functionality and familiarity will be the wedge that truly keeps them separate in preference, unless LIVE offers a control scheme that can be "modified" to entice right stick shooters, as 2K did by including face button shooting and right stick shooting as an option, many releases ago.
Personally, I prefer dribble control over shot control, especially after playing countless hours of FIFA 15 and LIVE 15, and becoming familiar with this physics engine. I don't mind how LIVE handles the contextual shooting around the rim, though it could use tweaking and more animation variety in the post moves, which has been reportedly been updated tremendously. Yes, you CAN perform "dream shake" in various ways in LIVE 15.
However, without offering a NBA2K-like control above the rim as an option, it will be much harder to entice back old discouraged LIVE gamers, without adding A LOT of bells and whistles (full online leagues /CCM, fully developed be a pro mode, wanted game modes, slider options, full editing, etc.) to catch their eye.
I actually hope LIVE 16 surprises evryone like Golden State did, so that this NBA video game cold war can truly begin, and guaranteeing that we the gamers are the ones who truly will win in the end, with 2 awesome games in two differing styles to choose from. Year 3, this year's release, is supposed to be THE year.

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