NBA Live 16: Freestyle Control and Player Movement
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Re: NBA Live 16: Freestyle Control and Player Movement
And no live does not need a shot stick. Unless live can do it correctly and make it 1:1. We will see.
Nice on paper but unless we get complete control animations will always take over.
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Re: NBA Live 16: Freestyle Control and Player Movement
The only thing that concerns me about this is the possibility that controls will be over complicated. As beautiful as 2K15 was, I couldn't get into it because the controls were too intricate for a more casual basketball gamer such as myself to learn. If Live is playable and enjoyable, I will take the deep dive and get into franchise mode and online play. I just never could solidify any prowess with the 2K controls.
Well then I guess you're gonna have to roll with 2k again as live's controls have been more advanced and will continue since their animations don't coincide with each other like NBA 2k, 2k has been the choice for the more causal gamer. Imo
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Re: NBA Live 16: Freestyle Control and Player Movement
Well then I guess you're gonna have to roll with 2k again as live's controls have been more advanced and will continue since their animations don't coincide with each other like NBA 2k, 2k has been the choice for the more causal gamer. Imo
Sent from my iPhone using Tapatalk"Wisdom is ALWAYS an overmatch for strength"........The Zen MasterComment
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Re: NBA Live 16: Freestyle Control and Player Movement
You know how 2k animations like dribbling for example you move the right stick across and boom a crossover, you want a screen hold b yet in live you can pick where you want the screen and you can crossover and then get out of the animation and perform and different move. Yet in 2k if you do a crossover then you wait for the crossover animation to be done before you perform another move, So it's much easier and less complex ,because in live you're given a bunch of different options yet in 2k you press one button and an full animation happens seamlessly.
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Re: NBA Live 16: Freestyle Control and Player Movement
You know how 2k animations like dribbling for example you move the right stick across and boom a crossover, you want a screen hold b yet in live you can pick where you want the screen and you can crossover and then get out of the animation and perform and different move. Yet in 2k if you do a crossover then you wait for the crossover animation to be done before you perform another move, So it's much easier and less complex ,because in live you're given a bunch of different options yet in 2k you press one button and an full animation happens seamlessly.
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Sent from my Illudium Q-36 Space Modulator using Tapatalk"Wisdom is ALWAYS an overmatch for strength"........The Zen MasterComment
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Re: NBA Live 16: Freestyle Control and Player Movement
Sorry about the clarity, I'm a foreigner so I'm trying my best. But let's just say live gives you more options to choose from the right stick then 2k thus making it more complex.
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Re: NBA Live 16: Freestyle Control and Player Movement
Sent from my Illudium Q-36 Space Modulator using Tapatalk"Wisdom is ALWAYS an overmatch for strength"........The Zen MasterComment
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Re: NBA Live 16: Freestyle Control and Player Movement
I understood you. But im. Still saying..... the abilty to do runners,pumpfakes, layups,euros,dunks,crossovers,behind the backs,sig moves,dropsteps, postplay,fancy passes, making teammates cut to certain spots offensively and defensively shot contests,leap contests,and the ability shade players left or right gives the complexity with the right stick to the other game not a knock on live but rebuilding wise they havent reached that plateau right stick control wise YET....so far they have kept it simple due to rebuilding ..you are confusing the ability to break out of animations to what both games rst control does ..thats 2 different topics...live is more pick up n play and less complex overall...which isnt a bad thing
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I agree I wish the game had more control with those moves too .#1 Laker fan
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Re: NBA Live 16: Freestyle Control and Player Movement
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Re: NBA Live 16: Freestyle Control and Player Movement
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Re: NBA Live 16: Freestyle Control and Player Movement
I understood you. But im still saying..... the abilty to do runners,pumpfakes, layups,euros,dunks,crossovers,behind the backs,sig moves,dropsteps, postplay,fancy passes, making teammates cut to certain spots offensively and defensively shot contests,leap contests,and the ability shade players left or right gives the complexity with the right stick to the other game not a knock on live but rebuilding wise they havent reached that plateau right stick control wise YET....so far they have kept it simple due to rebuilding ..you are confusing the ability to break out of animations to what both games rst control does ..those are 2 different subjects...live is more pick up n play and less complex overall...which isnt a bad thing
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NBA LIVE series does its best game play work with the right stick, below the rim. NBA2K series does its best work above the rim with the right stick, neither game can compare to each other in those right stick area functions that each specializes in at this time. Each is pick up and play in its own right, and each is complex in its own right. Its up to the user how they implement "sim" gameplay, as you can easily turn either game on any difficulty setting into NBA JAM style, depending on team used and gameplay style(search forums for cheese complaints from both communities).
If you like breaking down your defender with pace and accurate right stick dribble/movement controls, Live is much more responsive. If you like right stick shooting adjustments and shooting accuracy and variety, 2K series is the game that excels in that area.
Therein lies the fundamental game play difference of the two games, and where each has obviously concentrated their game play efforts to date. The graphical gap has been closed IMO, and will come down to art and motion capture style choices, but the right stick functionality and familiarity will be the wedge that truly keeps them separate in preference, unless LIVE offers a control scheme that can be "modified" to entice right stick shooters, as 2K did by including face button shooting and right stick shooting as an option, many releases ago.
Personally, I prefer dribble control over shot control, especially after playing countless hours of FIFA 15 and LIVE 15, and becoming familiar with this physics engine. I don't mind how LIVE handles the contextual shooting around the rim, though it could use tweaking and more animation variety in the post moves, which has been reportedly been updated tremendously. Yes, you CAN perform "dream shake" in various ways in LIVE 15.
However, without offering a NBA2K-like control above the rim as an option, it will be much harder to entice back old discouraged LIVE gamers, without adding A LOT of bells and whistles (full online leagues /CCM, fully developed be a pro mode, wanted game modes, slider options, full editing, etc.) to catch their eye.
I actually hope LIVE 16 surprises evryone like Golden State did, so that this NBA video game cold war can truly begin, and guaranteeing that we the gamers are the ones who truly will win in the end, with 2 awesome games in two differing styles to choose from. Year 3, this year's release, is supposed to be THE year.Currently playing:
MLB The Show 17
NBA Live 18
NBA 2k18
Madden 18
Absolver
STO
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Re: NBA Live 16: Freestyle Control and Player Movement
The Plateau has been reached, but its not the same plateau. Everything I highlighted has been available in LIVE 15, even if not to some people's standard/satisfaction/knowledge. Playing the game now, the game definitely plays and animates much better than at release, and I and many others were able to do all of the above mentioned moves at release, and it has only gotten better.
NBA LIVE series does its best game play work with the right stick, below the rim. NBA2K series does its best work above the rim with the right stick, neither game can compare to each other in those right stick area functions that each specializes in at this time. Each is pick up and play in its own right, and each is complex in its own right. Its up to the user how they implement "sim" gameplay, as you can easily turn either game on any difficulty setting into NBA JAM style, depending on team used and gameplay style(search forums for cheese complaints from both communities).
If you like breaking down your defender with pace and accurate right stick dribble/movement controls, Live is much more responsive. If you like right stick shooting adjustments and shooting accuracy and variety, 2K series is the game that excels in that area.
Therein lies the fundamental game play difference of the two games, and where each has obviously concentrated their game play efforts to date. The graphical gap has been closed IMO, and will come down to art and motion capture style choices, but the right stick functionality and familiarity will be the wedge that truly keeps them separate in preference, unless LIVE offers a control scheme that can be "modified" to entice right stick shooters, as 2K did by including face button shooting and right stick shooting as an option, many releases ago.
Personally, I prefer dribble control over shot control, especially after playing countless hours of FIFA 15 and LIVE 15, and becoming familiar with this physics engine. I don't mind how LIVE handles the contextual shooting around the rim, though it could use tweaking and more animation variety in the post moves, which has been reportedly been updated tremendously. Yes, you CAN perform "dream shake" in various ways in LIVE 15.
However, without offering a NBA2K-like control above the rim as an option, it will be much harder to entice back old discouraged LIVE gamers, without adding A LOT of bells and whistles (full online leagues /CCM, fully developed be a pro mode, wanted game modes, slider options, full editing, etc.) to catch their eye.
I actually hope LIVE 16 surprises evryone like Golden State did, so that this NBA video game cold war can truly begin, and guaranteeing that we the gamers are the ones who truly will win in the end, with 2 awesome games in two differing styles to choose from. Year 3, this year's release, is supposed to be THE year.
Sent from my Illudium Q-36 Space Modulator using TapatalkLast edited by swac07; 07-20-2015, 11:10 AM."Wisdom is ALWAYS an overmatch for strength"........The Zen MasterComment
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