NBA Live 16 Playcalling and Defense Details

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  • mrprice33
    Just some guy
    • Jul 2003
    • 5986

    #31
    Re: NBA Live 16 Playcalling and Defense Details

    Of course I'm away from my computer so I can't jump in this thread to really dig in. Later!


    Sent from my iPhone using Tapatalk

    Comment

    • blingballa333
      MVP
      • Sep 2004
      • 1523

      #32
      Re: NBA Live 16 Playcalling and Defense Details

      Will playcalling be available in the demo?? I hope so.

      Should be fun to see how they run and also how all of these defensive improvements look on the court during actual gameplay. I wish they would have included some clips as we haven't seen actual gameplay since June or July right?

      Looking good though, graphics are top notch.

      Aside from the legs and, as someone mentioned, everyone is wearing ankle socks for some reason.

      Comment

      • WTF
        MVP
        • Aug 2002
        • 20274

        #33
        Re: NBA Live 16 Playcalling and Defense Details

        Originally posted by Tonyattia
        No problem, have the baseline cameras been improved?


        Sent from my iPhone using Tapatalk
        I thought they were extremely fluid. That isn't much cup of tea though. I'm a broadcast fan myself, so I only used it for a couple of projects of mine. But I didn't notice any hiccups. You can really see the detail in the player models though.
        Twitter - WTF_OS
        #DropMeAFollow

        Comment

        • The 24th Letter
          ERA
          • Oct 2007
          • 39373

          #34
          Re: NBA Live 16 Playcalling and Defense Details

          I actually think the way on ball defense was done in Live '15 was the catalyst for a lot of issues on the court...

          What I noticed right away from the little footage we got is that the players look so much more 'free'...

          I think this year we'll really see strategy come into play....

          Comment

          • swac07
            MVP
            • Feb 2007
            • 1842

            #35
            Re: NBA Live 16 - Playcalling and Defense Details

            Originally posted by Tonyattia
            Lebron skipping leg day


            Sent from my iPhone using Tapatalk
            [emoji38] this and matt barnes arms looks like he's been lifting with Goldberg...ahhh good ol live

            Sent from my Illudium Q-36 Space Modulator using Tapatalk
            "Wisdom is ALWAYS an overmatch for strength"........The Zen Master

            Comment

            • king doe
              Banned
              • Aug 2014
              • 383

              #36
              Re: NBA Live 16 Playcalling and Defense Details

              Hey wtf do the cpu take pull up midrange jumpers this year? I seen Durant pull up in the pro am trailer but I want to know if thy do it in the regular game.

              Comment

              • WTF
                MVP
                • Aug 2002
                • 20274

                #37
                Re: NBA Live 16 Playcalling and Defense Details

                Originally posted by king doe
                Hey wtf do the cpu take pull up midrange jumpers this year? I seen Durant pull up in the pro am trailer but I want to know if thy do it in the regular game.
                Yes, the Currys, Hardens, Durants of the league, you don't want to give am inch of space to.
                Twitter - WTF_OS
                #DropMeAFollow

                Comment

                • Tonyattia
                  Pro
                  • Sep 2014
                  • 644

                  #38
                  Re: NBA Live 16 Playcalling and Defense Details

                  Anyone notice that conleys name shows up twice in the wheel? Must be a glitch


                  Sent from my iPhone using Tapatalk

                  Comment

                  • WTF
                    MVP
                    • Aug 2002
                    • 20274

                    #39
                    Re: NBA Live 16 Playcalling and Defense Details

                    Not a glitch, but a commonly used play. If I remember correctly, the most commonly used plays will be on the face screen, without having to go into the full playbook.
                    Twitter - WTF_OS
                    #DropMeAFollow

                    Comment

                    • iLLWiLL
                      MVP
                      • Jul 2002
                      • 3560

                      #40
                      Re: NBA Live 16 - Playcalling and Defense Details

                      Originally posted by swac07
                      [emoji38] this and matt barnes arms looks like he's been lifting with Goldberg...ahhh good ol live


                      and why does the Suns player have a BIG head? The Kings Carl Landry had this problem last year. HUGE head/face

                      Comment

                      • mrprice33
                        Just some guy
                        • Jul 2003
                        • 5986

                        #41
                        Re: NBA Live 16 Playcalling and Defense Details

                        Assorted thoughts:

                        This new playcalling system is very well-designed, but will take some getting used to. I needed to remember to let go of L1/LB first, otherwise a play wouldn't get called. You have to be deliberate the first few times since the play doesn't get triggered unless you are holding the right stick in a certain direction when releasing the playcall button. It does allow you to quickly move around the playbook, but just keep that in mind.

                        The defensive rotations and PnR coverages are even better this year, a place where this game has been great (really the only thing it's been good at) since '14. Closeouts look and feel incredible for both offensive and defensive players. The PnR mechanic on offense is no longer tied to how long you hold the button before releasing it (thank god), so you can quickly read a play and switch back and forth between a roll and a pop. I had a lot of success with Griffin and Chris Paul just by reading the coverage and altering Griffin's part of the play by clicking in the stick when the defense committed.

                        Other thing with the PnR coverages: they feel, for lack of a better term, more "loose" this year, so you won't see ICE-ing guards immediately slide into coverage in such a robotic way. This creates a more organic feeling when on offense and defense, so you can't make the same reads and the same plays every single time down the court.

                        Someone asked in one of the Pro-Am threads what the red symbol on the ground in front of the ball-handler was. Now you know. It's sorta like the tackling cone in Madden, and staying in that range is considered "lockdown" defense.

                        I like the quick-play-calling mechanic, but there is no longer an easy way to call for an iso in the game. I think there should be a "clear out" button for things like mismatches or end of quarter scenarios. You can use the full playbook to call an iso play, but it's not as fast.

                        I definitely saw the AI using plays. We didn't have the playbook fully implemented in our builds, but they weren't just dumping into the post like in 14 and 15. Hallelujah!

                        Comment

                        • Basketball Nate
                          Rookie
                          • Oct 2014
                          • 140

                          #42
                          Re: NBA Live 16 Playcalling and Defense Details

                          Originally posted by WTF
                          Not a glitch, but a commonly used play. If I remember correctly, the most commonly used plays will be on the face screen, without having to go into the full playbook.
                          That dude talking like the Grizzlies bout to run plays for everyone including Matt Barnes

                          Comment

                          • mrprice33
                            Just some guy
                            • Jul 2003
                            • 5986

                            #43
                            Re: NBA Live 16 Playcalling and Defense Details

                            Originally posted by WTF
                            Not a glitch, but a commonly used play. If I remember correctly, the most commonly used plays will be on the face screen, without having to go into the full playbook.
                            I think it's more like those are your "best plays" based on your personnel on the floor.

                            Comment

                            • WTF
                              MVP
                              • Aug 2002
                              • 20274

                              #44
                              Re: NBA Live 16 Playcalling and Defense Details

                              Originally posted by mrprice33
                              Assorted thoughts:

                              This new playcalling system is very well-designed, but will take some getting used to. I needed to remember to let go of L1/LB first, otherwise a play wouldn't get called. You have to be deliberate the first few times since the play doesn't get triggered unless you are holding the right stick in a certain direction when releasing the playcall button. It does allow you to quickly move around the playbook, but just keep that in mind.

                              The defensive rotations and PnR coverages are even better this year, a place where this game has been great (really the only thing it's been good at) since '14. Closeouts look and feel incredible for both offensive and defensive players. The PnR mechanic on offense is no longer tied to how long you hold the button before releasing it (thank god), so you can quickly read a play and switch back and forth between a roll and a pop. I had a lot of success with Griffin and Chris Paul just by reading the coverage and altering Griffin's part of the play by clicking in the stick when the defense committed.

                              Other thing with the PnR coverages: they feel, for lack of a better term, more "loose" this year, so you won't see ICE-ing guards immediately slide into coverage in such a robotic way. This creates a more organic feeling when on offense and defense, so you can't make the same reads and the same plays every single time down the court.

                              Someone asked in one of the Pro-Am threads what the red symbol on the ground in front of the ball-handler was. Now you know. It's sorta like the tackling cone in Madden, and staying in that range is considered "lockdown" defense.

                              I like the quick-play-calling mechanic, but there is no longer an easy way to call for an iso in the game. I think there should be a "clear out" button for things like mismatches or end of quarter scenarios. You can use the full playbook to call an iso play, but it's not as fast.

                              I definitely saw the AI using plays. We didn't have the playbook fully implemented in our builds, but they weren't just dumping into the post like in 14 and 15. Hallelujah!
                              I had the same issue. I was so intrigued with it though, I didn't even realize there was a quick play option. Once I saw this, it was on

                              The quick play and play calling MAY not be the same anymore. I talked about it with them and came up with some ways to remedy this.
                              Twitter - WTF_OS
                              #DropMeAFollow

                              Comment

                              • mrprice33
                                Just some guy
                                • Jul 2003
                                • 5986

                                #45
                                Re: NBA Live 16 Playcalling and Defense Details

                                That was the first thing I checked in the screenshots, and the tool-tips say to hold the stick before releasing the button, so I have to think it's the same.

                                Comment

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