NBA Live 16 Playcalling and Defense Details

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  • ThaLiveKing
    Banned
    • Sep 2009
    • 690

    #46
    Re: NBA Live 16 Playcalling and Defense Details

    Man this sounds good, thanks for all the the info and explanations

    Comment

    • El_Poopador
      MVP
      • Oct 2013
      • 2624

      #47
      Re: NBA Live 16 Playcalling and Defense Details

      Originally posted by mrprice33
      Assorted thoughts:

      This new playcalling system is very well-designed, but will take some getting used to. I needed to remember to let go of L1/LB first, otherwise a play wouldn't get called. You have to be deliberate the first few times since the play doesn't get triggered unless you are holding the right stick in a certain direction when releasing the playcall button. It does allow you to quickly move around the playbook, but just keep that in mind.

      The defensive rotations and PnR coverages are even better this year, a place where this game has been great (really the only thing it's been good at) since '14. Closeouts look and feel incredible for both offensive and defensive players. The PnR mechanic on offense is no longer tied to how long you hold the button before releasing it (thank god), so you can quickly read a play and switch back and forth between a roll and a pop. I had a lot of success with Griffin and Chris Paul just by reading the coverage and altering Griffin's part of the play by clicking in the stick when the defense committed.

      Other thing with the PnR coverages: they feel, for lack of a better term, more "loose" this year, so you won't see ICE-ing guards immediately slide into coverage in such a robotic way. This creates a more organic feeling when on offense and defense, so you can't make the same reads and the same plays every single time down the court.

      Someone asked in one of the Pro-Am threads what the red symbol on the ground in front of the ball-handler was. Now you know. It's sorta like the tackling cone in Madden, and staying in that range is considered "lockdown" defense.

      I like the quick-play-calling mechanic, but there is no longer an easy way to call for an iso in the game. I think there should be a "clear out" button for things like mismatches or end of quarter scenarios. You can use the full playbook to call an iso play, but it's not as fast.

      I definitely saw the AI using plays. We didn't have the playbook fully implemented in our builds, but they weren't just dumping into the post like in 14 and 15. Hallelujah!
      I love pretty much everything you said here lol. Except for it being harder to call for an iso. I love that they will not just dump the ball into the post every possession anymore. That was my single biggest gripe with Live 14 and 15. Will the CPU exploit mismatches as well?

      Comment

      • WTF
        MVP
        • Aug 2002
        • 20274

        #48
        Re: NBA Live 16 Playcalling and Defense Details

        Originally posted by El_Poopador
        I love pretty much everything you said here lol. Except for it being harder to call for an iso. I love that they will not just dump the ball into the post every possession anymore. That was my single biggest gripe with Live 14 and 15. Will the CPU exploit mismatches as well?
        YES.

        One of the slickest things that I've seen. Playing Clippers vs T-Wolves. Somehow, DeAndre (me) got switched up on Wiggins on the Wing. I looked around, and the entire left side of the floor was desolate. I felt like I was on an island, when Wiggins started sizing me up. It was a phenomenal thing to watch. He took it quickly to the rack, but I was able to recover to get the swat from behind.

        It was definitely an Oh Crap moment, but the feeling of satisfaction I got recovering and stopping it was awesome.

        If you're on Harden, you're either getting scorched, or getting a foul called
        Twitter - WTF_OS
        #DropMeAFollow

        Comment

        • strawberryshortcake
          MVP
          • Sep 2009
          • 2438

          #49
          Re: NBA Live 16 Playcalling and Defense Details

          Originally posted by WTF
          YES.

          One of the slickest things that I've seen. Playing Clippers vs T-Wolves. Somehow, DeAndre (me) got switched up on Wiggins on the Wing. I looked around, and the entire left side of the floor was desolate. I felt like I was on an island, when Wiggins started sizing me up. It was a phenomenal thing to watch. He took it quickly to the rack, but I was able to recover to get the swat from behind.

          It was definitely an Oh Crap moment, but the feeling of satisfaction I got recovering and stopping it was awesome.

          If you're on Harden, you're either getting scorched, or getting a foul called
          Good stuff WTF and MrPrice33,

          This post reminds me, is there a designated foul button in the game if you want to purposely foul someone. Would it be tied to the steal button or a two button combination? Hack-a-Jordan for those moments where you don't want to give an easy bucket or strategically to put a terrible free throw shooter on the line. Hack-a-Shaq for those moments where you're out matched by the CPU down in the paint (or anywhere on the floor).

          Thanks.
          Fixes
          NBA2k Defense AI,Footplant, Gameplay
          MLB Show Pitching/throwing
          Madden/Live Animations Walking, Throwing

          Comment

          • mrprice33
            Just some guy
            • Jul 2003
            • 5986

            #50
            Re: NBA Live 16 Playcalling and Defense Details

            There's some combination of shoulder button and steal that intentionally fouls. I don't remember which. I was able to take a foul in a late game situation when I had a foul to give


            Sent from my iPhone using Tapatalk

            Comment

            • strawberryshortcake
              MVP
              • Sep 2009
              • 2438

              #51
              Re: NBA Live 16 Playcalling and Defense Details

              I'm a little disappointed with this screenshot of Marquis Morris and Matt Barnes. Morris's head looks too big for his body and Matt Barnes' head looks too small for his body, almost as if they both switched bodies.

              My take is that the each player model would look more accurate if they both swapped heads. Barnes would look realistically more lanky and Morris would look realistically more bulky as they are in real life.

              Can this accomplished prior to release?



              Fixes
              NBA2k Defense AI,Footplant, Gameplay
              MLB Show Pitching/throwing
              Madden/Live Animations Walking, Throwing

              Comment

              • mrprice33
                Just some guy
                • Jul 2003
                • 5986

                #52
                Re: NBA Live 16 Playcalling and Defense Details

                First off...love the photoshop. Made me laugh out loud.

                Secondly, there's no way this will be changed before release.

                Comment

                • bran9413
                  Rookie
                  • Aug 2008
                  • 229

                  #53
                  Re: NBA Live 16 Playcalling and Defense Details

                  Originally posted by strawberryshortcake
                  I'm a little disappointed with this screenshot of Marquis Morris and Matt Barnes. Morris's head looks too big for his body and Matt Barnes' head looks too small for his body, almost as if they both switched bodies.

                  My take is that the each player model would look more accurate if they both swapped heads. Barnes would look realistically more lanky and Morris would look realistically more bulky as they are in real life.

                  Can this accomplished prior to release?



                  That's not Morris though. That's PJ Tucker
                  twitter.com/Laneyville
                  instagram.com/bright_nights

                  Comment

                  • The 24th Letter
                    ERA
                    • Oct 2007
                    • 39373

                    #54
                    Re: NBA Live 16 Playcalling and Defense Details

                    Yeah I bought that was Morris initially too...looks like and '11' on his jersey but I zoomed in and that's Tucker....

                    I was like "how the **** did he regress that much" at first


                    Sent from my iPhone using Tapatalk

                    Comment

                    • strawberryshortcake
                      MVP
                      • Sep 2009
                      • 2438

                      #55
                      Re: NBA Live 16 Playcalling and Defense Details

                      Originally posted by mrprice33
                      First off...love the photoshop. Made me laugh out loud.

                      Secondly, there's no way this will be changed before release.
                      Can't afford photoshop, so microsoft paint by default.

                      Originally posted by bran9413
                      That's not Morris though. That's PJ Tucker
                      Oh yeah, you're absolutely right. I thought that was #11 on his jersey. In that case, the body is fine, but maybe Live17 can shrink Tucker's head a little cause it looks a tad large for his body.

                      Barnes needs to stop making everyday of the week arms day.
                      Fixes
                      NBA2k Defense AI,Footplant, Gameplay
                      MLB Show Pitching/throwing
                      Madden/Live Animations Walking, Throwing

                      Comment

                      • Rob. D
                        PC/PS4 Gamer
                        • Oct 2006
                        • 676

                        #56
                        Re: NBA Live 16 Playcalling and Defense Details

                        I have been asking for some info on Defense! Thanks EA Reading

                        Comment

                        • thedream2k16
                          Banned
                          • Apr 2015
                          • 651

                          #57
                          Re: NBA Live 16 Playcalling and Defense Details

                          after playing 15 for months i need to see these changes to believe them. Defense is a memory in 15

                          Comment

                          • Calvenn
                            Pro
                            • Oct 2002
                            • 698

                            #58
                            Re: NBA Live 16 Playcalling and Defense Details

                            Originally posted by strawberryshortcake
                            I'm a little disappointed with this screenshot of Marquis Morris and Matt Barnes. Morris's head looks too big for his body and Matt Barnes' head looks too small for his body, almost as if they both switched bodies.

                            My take is that the each player model would look more accurate if they both swapped heads. Barnes would look realistically more lanky and Morris would look realistically more bulky as they are in real life.

                            Can this accomplished prior to release?



                            Fellas, PJ Tucker does have a big noggin, Google his mug . I'm certain he was the same in 15, as with Barnes who looked very good in that game. I'm guessing the angle of the shot may be distorting or creating the uneven appearance, especially in relation to PJ Tucker. Overall ecstatic about the graphics thus far and the all important defensive improvements announced today. I always knew there was a very capable team there at EA, just looking forward to the demo for further validation.

                            Comment

                            • thedream2k16
                              Banned
                              • Apr 2015
                              • 651

                              #59
                              Re: NBA Live 16 - Playcalling and Defense Details

                              Originally posted by iLLWiLL


                              and why does the Suns player have a BIG head? The Kings Carl Landry had this problem last year. HUGE head/face
                              thats PJ tuckers number but not his face. From all the full body players i have seen so far, live did not do bodyscans it seems.

                              Comment

                              • iLLWiLL
                                MVP
                                • Jul 2002
                                • 3560

                                #60
                                Re: NBA Live 16 Playcalling and Defense Details

                                Originally posted by strawberryshortcake
                                Can't afford photoshop, so microsoft paint by default.

                                Try paint.net, it's free.

                                Comment

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