Sliders & Effect on Game Play

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Gotmadskillzson
    Live your life
    • Apr 2008
    • 23441

    #1

    Sliders & Effect on Game Play

    Sliders work this year and work very well. There is hope for offline guys. You Pro Am and online players are just S.O.L. The key sliders to change.

    Dunk Frequency

    By default the CPU is dunk happy. The bad thing about this is that for star players the animation for dunks start way too far out from the basket. And when this animation starts, it is automatic. Lower this to 40 for the CPU and the range for triggering this animation is shorten to a more realistic range.

    What will end up happening is that the CPU will have to be much closer to the basket to trigger a dunk. So more often then not if a defender is front of them, they will either settle for a post shot or simply pass the ball back out to the perimeter.

    Shot Contest Impact


    The killer of NBA Live 15. By default it is the killer of Live 16 as well. On the CPU side you will want to lower this down to 40, since the CPU side effects the USER. By default at 50, the CPU influences the success rate of your shot way too much. Just being withing 2 feet of you will cause star players to miss shots that they would normally make in real life. Putting this at 40 fixes this problem. Don't worry you can still miss, especially with a non star player.

    On the flip side, for the USER slider, you will want to raise this to 60, since it will effect the CPU.By default the CPU don't seem to be effected what so ever and can routinely hit step back jumpers over double teams all net 99% of the time.

    An unintended side effect ? I also noticed raising this slider seem to actual to effect the defensive awareness. When I raised it help defense came quicker on rotations. Double teams and traps happened more often and much faster. The post was fronted and denied way much better. It was as though my CPU teammates got a brain. Very good side effect for the USER IMO.

    Another effect is that now the CPU will actually call plays and pass the ball around a lot more. Since they now will get a penalty for taking contested shots, they now will look for an open player. Where as before it was a 1 on 1 fest, they barely passed and was quick to take step back jumpers over people with any and everybody.

    I know what some of you might be thinking. But if you lowered it on the CPU side, wouldn't it make it easier for the USER to score ? NO. By default CPU was over powered in this area. Their rotations and weak side help was too good and too fast. Now it is on the same level as the USER.

    Shot Off Dribble Impact

    For the USER, lower it to 40. Makes it more possible to hit a shot while moving. On default 50 you missed way too much if you were moving. On the flip side, for the CPU raise to 60. This will prevent the CPU bigs from shooting off the dribble like they were Kobe in his prime. Don't worry star players will still do it, but the people who shouldn't do it won't.

    Offball Pushoff Frequency
    Offball Pushoff Success


    Raise the frequency to 80 and the success to 70. Makes the battle in the paint more organic and less static. On default it was too static for my liking. The person who got there 1st usually would win the position. Raise it up to 80, you will see more back and forth between two players not only trying to win the position but also hold it.

    Offball Jostle Success
    Jostle vs Blow-by

    60 for both. I find it to make it harder for PGs to simply blow by the defender. On 50, the CPU in particular too easily blew by defenders as though you didn't exist. With it raised you can body them up better and there is no longer an instant blow by. Basically makes the ball handler work for it if they want to get by.

    Some other things to change, CPU lay up, inside shot and post shot to 40. By default the CPU rarely misses those shots. At 40 they will miss some and it is no longer automatic for them.

    All the collision sliders, raise up to 80.
  • VinsanityLives
    Banned
    • Sep 2015
    • 668

    #2
    Re: Sliders & Effect on Game Play

    I turned collisions and push offs to 100. And block success up, dunks down. Made for a better game but I'm an online guy. They need a gamespeed option tho cuz that mayhem in live run is unplayable for me. Inbound dunk inbound dunk. Where's my guy where's my guy? Three..

    Sent from my XT1254 using Tapatalk

    Comment

    • mrprice33
      Just some guy
      • Jul 2003
      • 5986

      #3
      Re: Sliders & Effect on Game Play

      I have a slider thread started in the slider forum. I am putting dunk frequency down to like 10 or 20, even. By upping foul shots and contact you get a lot of missed shots or fouls down low, which helps control points in the paint.


      Sent from my iPhone using Tapatalk

      Comment

      • GisherJohn24
        MVP
        • Aug 2008
        • 4597

        #4
        Re: Sliders & Effect on Game Play

        Thanks guys. looking forward to trying these sliders out.

        Comment

        • Tomba
          TOMBA IS ONLINE
          • Sep 2006
          • 8908

          #5
          Re: Sliders & Effect on Game Play

          I have a slider set already its UNREAL how well this game plays after making a slider set for it

          I adore the game man
          Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

          Comment

          • Insight23
            MVP
            • Aug 2010
            • 1585

            #6
            Re: Sliders & Effect on Game Play

            Originally posted by Tomba
            I have a slider set already its UNREAL how well this game plays after making a slider set for it

            I adore the game man

            For what difficulty? & care to share? I've been doing some adjusting myself but can't close in on a set


            Sent from my iPhone using Tapatalk

            Comment

            • WTF
              MVP
              • Aug 2002
              • 20274

              #7
              Re: Sliders & Effect on Game Play

              Originally posted by Tomba
              I have a slider set already its UNREAL how well this game plays after making a slider set for it

              I adore the game man
              Glad to hear man. I figured you'd be able to churn something out with what they gave us.

              And great input Gotmadskillzson
              Twitter - WTF_OS
              #DropMeAFollow

              Comment

              • Bootzilla
                MVP
                • Jul 2002
                • 1433

                #8
                Re: Sliders & Effect on Game Play

                I would like an explanation of how the sliders work. It's confusing because the descriptions don't make it clear as to whether I should be increasing or decreasing certain values.

                So far tweaking the obvious sliders has resulted in a really satisfying game. It even animates differently with proper sliders. A lot fewer ugly post shots. Easier to body up and defend and your shots are better because you aren't surprisingly open by sliding past your defender.

                Comment

                • WTF
                  MVP
                  • Aug 2002
                  • 20274

                  #9
                  Re: Sliders & Effect on Game Play

                  I'll get you all a description of what each do. I just request it, so stay tuned. He said he'd get something together for me.
                  Twitter - WTF_OS
                  #DropMeAFollow

                  Comment

                  • RayRay34
                    MVP
                    • Sep 2010
                    • 1490

                    #10
                    Re: Sliders & Effect on Game Play

                    Tomba where is your slider set for 16? I actually just canceled my preorder in store because I was on the fence after giving the demo a try. I was hoping for a little more from EA this year after I felt 15 was getting there. Maybe your slider set can help talk me back into preordering it on Xbox live digitally. Hopefully it also works for 8-9 minute quarters, I just can't get into a 12 minute quarter game. Thanks in advance
                    It's 'Sconnie not wiscy!!!!!

                    Comment

                    • bigball12
                      MVP
                      • Apr 2006
                      • 1702

                      #11
                      Re: Sliders & Effect on Game Play

                      Originally posted by Tomba
                      I have a slider set already its UNREAL how well this game plays after making a slider set for it

                      I adore the game man

                      Did you post your slider set T?

                      Comment

                      • WTF
                        MVP
                        • Aug 2002
                        • 20274

                        #12
                        Re: Sliders & Effect on Game Play

                        Inside Shooting - Raises or lowers the probability of a successful jumpshot from 10-15 feet

                        Medium Range Shooting - Raises or lowers the probability of a successful jumpshot from 15-22 feet

                        Three Point Shooting - Raises or lowers the probability of a successful jumpshot from beyond the 3-point arc

                        Free Throw Shooting - Raises or lowers the probability of a successful free throw

                        Post Shooting - Raises or lowers the probability of a successful shot coming from the post

                        Layup Shooting - Raises or lowers the probability of a successful layup and standing inside shot

                        Post Move - Raises or lowers the probability of a successful offensive post move

                        Dunk Frequency - Raises or lowers how often a player dunks vs how often they simply lay it in

                        Blocking Foul Frequency - Raises or lowers how strictly the refs call Blocking Fouls

                        Charging Foul Frequency - Raises or lowers how strictly the refs call Charging Fouls

                        Reach-In Foul Frequency - Raises or lowers how strictly the refs call Reach-in Fouls

                        Jump Shot Foul Frequency - Raises or lowers how strictly the refs call Jumpshot Fouls

                        Layup Foul Frequency - Raises or lowers how strictly the refs call fouls on Layups

                        Dunk Foul Frequency - Raises or lowers how strictly the refs call fouls on Dunks

                        Offensive In Air Collision Frequency - Raises or lowers how often an offensive player breaks out of their Dunk/Layup to adjust for an in air collision

                        Defensive In Air Collision Frequency - Raises or lowers how often an defensive player breaks out of their Block/Contest to adjust for an in air collision

                        Defensive On Ground Collision Frequency - Raises or lowers how often an offensive and defensive players engage in a collision on the ground

                        Alley-Oop Success - Raises or lowers the probability of a ball handler finding a successful alley-oop option

                        Shot Off Dribble Impact - Raises or lowers the percentage hit to a shot's probability of players shooting from a dribble (adjusted based on ratings)

                        Shot Contest Impact - Raises or lowers the percentage hit to a shot's probability when a defensive player is contesting the shot

                        Shot Blocking Ability - Raises or lowers the probability of a defender blocking a shot (based on ratings)

                        Offensive Rebound Frequency - Raises or lowers the probability of the offense getting a rebound vs the defense

                        OffBall Pushoff Frequency - Raises or
                        lowers how often offensive AI off-ball players will attempt to push off from their defender

                        Off ball Pushoff Success - Raises or lowers how often off-ball players are successful when attempting to push off

                        Off ball Jostle Success - Raises or lowers how often off-ball players will cleanly pass other players without getting held up

                        Jostle vs Blow By - Lowering the bar increases how often defensive player will jostle/impede the ball handler vs raising the bar which will increase how often they are blown by.
                        There you all go fellas. Run wild with it!
                        Twitter - WTF_OS
                        #DropMeAFollow

                        Comment

                        • Gotmadskillzson
                          Live your life
                          • Apr 2008
                          • 23441

                          #13
                          Re: Sliders & Effect on Game Play

                          Kind of weird, to me it is harder to blow by defenders when I raised the jostle vs blow by, compared to when I lowered it.

                          Comment

                          • BiggD
                            MVP
                            • Sep 2003
                            • 2487

                            #14
                            Re: Sliders & Effect on Game Play

                            Originally posted by Tomba
                            I have a slider set already its UNREAL how well this game plays after making a slider set for it

                            I adore the game man

                            Noticed it too straight away. Just wish there was a speed option
                            My All-time Favourite players is order:
                            1.Larry Johnson
                            2.Kevin Garnett
                            3.Blake Griffin
                            4.Ben Wallace
                            5.Shawn Kemp

                            Comment

                            • WTF
                              MVP
                              • Aug 2002
                              • 20274

                              #15
                              Re: Sliders & Effect on Game Play

                              He may have gotten it mixed. It came straight from the top.
                              Twitter - WTF_OS
                              #DropMeAFollow

                              Comment

                              Working...