Dunk Frequency
By default the CPU is dunk happy. The bad thing about this is that for star players the animation for dunks start way too far out from the basket. And when this animation starts, it is automatic. Lower this to 40 for the CPU and the range for triggering this animation is shorten to a more realistic range.
What will end up happening is that the CPU will have to be much closer to the basket to trigger a dunk. So more often then not if a defender is front of them, they will either settle for a post shot or simply pass the ball back out to the perimeter.
Shot Contest Impact
The killer of NBA Live 15. By default it is the killer of Live 16 as well. On the CPU side you will want to lower this down to 40, since the CPU side effects the USER. By default at 50, the CPU influences the success rate of your shot way too much. Just being withing 2 feet of you will cause star players to miss shots that they would normally make in real life. Putting this at 40 fixes this problem. Don't worry you can still miss, especially with a non star player.
On the flip side, for the USER slider, you will want to raise this to 60, since it will effect the CPU.By default the CPU don't seem to be effected what so ever and can routinely hit step back jumpers over double teams all net 99% of the time.
An unintended side effect ? I also noticed raising this slider seem to actual to effect the defensive awareness. When I raised it help defense came quicker on rotations. Double teams and traps happened more often and much faster. The post was fronted and denied way much better. It was as though my CPU teammates got a brain. Very good side effect for the USER IMO.
Another effect is that now the CPU will actually call plays and pass the ball around a lot more. Since they now will get a penalty for taking contested shots, they now will look for an open player. Where as before it was a 1 on 1 fest, they barely passed and was quick to take step back jumpers over people with any and everybody.
I know what some of you might be thinking. But if you lowered it on the CPU side, wouldn't it make it easier for the USER to score ? NO. By default CPU was over powered in this area. Their rotations and weak side help was too good and too fast. Now it is on the same level as the USER.
Shot Off Dribble Impact
For the USER, lower it to 40. Makes it more possible to hit a shot while moving. On default 50 you missed way too much if you were moving. On the flip side, for the CPU raise to 60. This will prevent the CPU bigs from shooting off the dribble like they were Kobe in his prime. Don't worry star players will still do it, but the people who shouldn't do it won't.
Offball Pushoff Frequency
Offball Pushoff Success
Raise the frequency to 80 and the success to 70. Makes the battle in the paint more organic and less static. On default it was too static for my liking. The person who got there 1st usually would win the position. Raise it up to 80, you will see more back and forth between two players not only trying to win the position but also hold it.
Offball Jostle Success
Jostle vs Blow-by
60 for both. I find it to make it harder for PGs to simply blow by the defender. On 50, the CPU in particular too easily blew by defenders as though you didn't exist. With it raised you can body them up better and there is no longer an instant blow by. Basically makes the ball handler work for it if they want to get by.
Some other things to change, CPU lay up, inside shot and post shot to 40. By default the CPU rarely misses those shots. At 40 they will miss some and it is no longer automatic for them.
All the collision sliders, raise up to 80.
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