Sliders & Effect on Game Play

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  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15417

    #31
    Re: Sliders & Effect on Game Play

    Originally posted by Playmakers
    After a week with the demo and tracking the game this will be my starting point for Sliders on Pro Level.

    Obviously somethings might change depending on what happens with the retail version and also I may decide to move up to All-Star or Super Star but I really enjoyed the default Pro level after some tweaks to gameplay.

    12 MINUTES (EA SIDELINE CAMERA)

    PRO LEVEL

    COACHING OPTIONS-(These settings take some of the control out of the game but they worked surprisingly well in the demo version)

    Auto Timeout
    Auo Subs
    High Pressure Defense on wing players
    Double Team th Post on Dribble.......(This will force human player to react quicker to the D)

    SHOOTING SLIDERS-(Ratings Only/This setting forces you to rely on the actual player ratings more often)

    Inside Shooting 30/30
    Medium Shooting 50/70
    Three Point Shooting 30/30
    Free Throw Shooting 40/60
    Post Shooting 40/60
    Layup Shooting 40/60
    Post Move 40/80..........................(This was mainly increased for skilled CPU wing players like Kobe in the post to help their footwork)
    Dunk Frequency 0/0......................(They still dunk the ball beleive it or not)

    FOUL SLIDERS
    Blocking-100
    Charging-80
    Reach In-80
    Jump Shot-100
    Post Shot-80
    Layup Foul Frequency-100
    Dunk Foul Frequency-80
    Offensive In Air Collision-100
    Offensive On Ground-80
    Defensive In Air Collision-100
    Defensive On Ground-80

    PLAYER ABILITY SLIDERS
    Steal Success 60/60
    Tune Alley-Oop Success 20/80
    Shot Off-Dribble Impact 40/60
    Shot Contest Impact 60/60
    Shot Blocking Ability 80/80
    Offensive Rebounding Frequency 20/20
    Offball Pushoff Frequency 80/80
    Offball Pushoff Success 80/80
    Offball Jostle Success 80/80
    Jostle vs Blow-By 20/20.................(Still Observing this slider but for the demo this should work solid)

    Game has some potential to be solid if animations become smoother in retail version and the yo-yo dribling look gets fixed.

    All n All i enjoyed the demo and thought the sliders for the most part do seem to work pretty good which means on any level you should be able to edit the gameplay to fit your style.

    I would also encourage you guys to dive into the playbooks to add some more replay value to the CPU teams offensively

    Mid Range game may or may not get fixed with Synergy which is why i would highly reccomend tweaking the CPU playbooks to get more of those shots designed in the playbooks for them....

    Peace!
    Made some changes to the initial settings and left some comments in preparation of the retail version
    Last edited by Playmakers; 09-22-2015, 11:35 AM.
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    • Traceur
      Rookie
      • Sep 2014
      • 96

      #32
      Re: Sliders & Effect on Game Play

      Originally posted by Tomba
      I have a slider set already its UNREAL how well this game plays after making a slider set for it

      I adore the game man
      Unless Synergy data is fine tuned - I highly doubt that sliders will have a significant impact on game play. Maybe dunk frequency and personal fouls can be tweaked w/ sliders but major issues like poor defense, lack of mid-range game and crappy AI decision can't be fixed by sliders.

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      • ThaLiveKing
        Banned
        • Sep 2009
        • 690

        #33
        Re: Sliders & Effect on Game Play

        Originally posted by Traceur
        Unless Synergy data is fine tuned - I highly doubt that sliders will have a significant impact on game play. Maybe dunk frequency and personal fouls can be tweaked w/ sliders but major issues like poor defense, lack of mid-range game and crappy AI decision can't be fixed by sliders.
        Stop lying to yourself lol

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        • Sun Of Man
          Just started!
          • Oct 2015
          • 1

          #34
          Re: Sliders & Effect on Game Play

          Hwy guys im new to rhe community...im a fan of Live in the process of adjusting sliders now. I have a question in regards to the OFF BALL defense slider..i notice that some have it cranked up high...but would that not cancel out the HELP DEFENSE rating of the cpu teamates..?!?!? Just curious im a rookie at this....

          Comment

          • Gotmadskillzson
            Live your life
            • Apr 2008
            • 23441

            #35
            Re: Sliders & Effect on Game Play

            Originally posted by Sun Of Man
            Hwy guys im new to rhe community...im a fan of Live in the process of adjusting sliders now. I have a question in regards to the OFF BALL defense slider..i notice that some have it cranked up high...but would that not cancel out the HELP DEFENSE rating of the cpu teamates..?!?!? Just curious im a rookie at this....
            From what I noticed the block shot ability slider controls help defense and defense in general more then anything else. Max that slider out and you will your teammates come over quicker and react quicker to where the ball is at.

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