Nice honest re-review. If you were not aware, the "runs" you experienced are a direct result of applied "synergy", which is the real life tendencies of each player gathered nightly from actual in game, NBA data, available the next day after a RL game via update. It's similar in concept to 2K's ACE feature but a bit further along in development.
The subtle controller inputs in Live are more responsive, so the stick movements respond faster. In fact Turbo is almost not even needed to play this game (except the post game) I think "Over-turbo" is a big culprit of "awkward" animations in Live.
I don't think the physics are that off, just people aren't used to seeing full speed (turbo) directional changes, especially those coming from 2K where there are more transitional animations, and more dependency on turbo. Think of the flailing you see during HS basketball gut drills(formerly called suicides) , and you get my point.
Live REWARDS those who run the plays, even bad players, seemingly giving a small to medium boost for executing the play properly off the screen or pick, and shooting, to include even contested shots. That "timing" will come with repetition, and you'll recognize the right animation with consistency. Also, If you expand your game outside the PnR you start to see some really good stuff from the AI.
The AI does have "stuck" issues that rear their ugly head from time to time (late in the shot clock, and sometimes in the post) but you didn't seem affected by your review.
The sliders this year provided DO affect the game to your chosen style but only in Dynasty consistently, as the daily updates play hell with play now sliders after updates.
I would definitely recommend playing WITHOUT turbo on offense, when starting out, to get a feel for all the speed and movement you can get out of just left stick, for each player, and to break the learned turbo habit from 2K.
Your customization sentiments ring true throughout this forum, but personally, I always ask, if Synergy is working (actual real data) without customization, outside of uniforms and cosmetics, what would be the purpose of ratings edits?
Preloading the shot or pass (hitting the button before the ball changes hands) will initiate the next response faster, turbo would be the speed modifier in this case. The post is lacking a couple animations here and there but is definitely more than functional.
Glad you purchased the game at your price point and also glad you enjoyed it, as many spend more time commenting on what the game is not, instead of finding out what it actually is.
Lastly, Some of the users here have a really good grasp of the Live game and direction, and can really help improve your experience, if needed.
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