Re: 12-min quarters
I agree. What I'm saying is that having all these stats correct for 9 minute quarters is realistic in a sort of superficial way. What I think would be a more realistic approach is setting the quarter length at 12 minutes, and keeping the gamespeed at about what Pared has it (42 or so), and adjusting the other sliders to force the user to play the game like real NBA teams. The ones I'm mainly thinking about are on-ball pressure and shot accuracy sliders. Maybe it would be necessary to reduce the effectiveness of the pro-hop and drop-step sliders as well. The effect should be to make the user run plays and use the shot clock effectively. Then, the scores will naturally reduce and you'll have similar stats for shot attempts, rebounds, and hopefully assists. I think with the right combination, realistic FG% is also possible. It will take a lot of experimentation, of course.
Originally posted by camulos
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