Manually fixing the blocking problem...

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  • 50first
    Rookie
    • Oct 2004
    • 37

    #16
    Re: Manually fixing the blocking problem...

    Originally posted by Playmakers
    It took me maybe 3 hours at most to lower every players block rating by 10 and that was with with me taking a 10 minute break like 2-3 times so thats incorrect.
    was being sarcastic. but did spend 3 days updating the rosters manually. yeah its a pain but after trying pared's sliders (thanks p) there hasn't been many blocking probs. as the cpu usually averages 4 blocks when playing against them. besides decided not to play the games in franchise mode this year. just going to sim them and try playing mr. GM for a change. its pretty fun. just would have liked it more if there was some way to influence the head coach into giving some of the bench players more playing time. playing wise its all going to be spent in season mode with the nets. so far kidd is averaging around 12pts, 4stls, and 13ast.

    something that did seem odd was that the catchup prob only happens when your leading a break with your guards. played a game today where best was at around the 3point line running the break with the ball on turbo and yao who was located on the opposite 3 line. even with his low speed rating he was able to catch best at the top of the free throw line. but when running breaks with open centers or pf's nobody seemed to catch up. starting to think theres a catch with running breaks with your guards. this is 7th game that this stuff has happened.
    everybody wants to rule

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    • 50first
      Rookie
      • Oct 2004
      • 37

      #17
      Re: Manually fixing the blocking problem...

      Originally posted by Playmakers
      It took me maybe 3 hours at most to lower every players block rating by 10 and that was with with me taking a 10 minute break like 2-3 times so thats incorrect.
      was being sarcastic. but did spend 3 days updating the rosters manually. yeah its a pain but after trying pared's sliders (thanks p) there hasn't been many blocking probs. as the cpu usually averages 4 blocks when playing against them. besides decided not to play the games in franchise mode this year. just going to sim them and try playing mr. GM for a change. its pretty fun. just would have liked it more if there was some way to influence the head coach into giving some of the bench players more playing time. playing wise its all going to be spent in season mode with the nets. so far kidd is averaging around 12pts, 4stls, and 13ast.

      something that did seem odd was that the catchup prob only happens when your leading a break with your guards. played a game today where best was at around the 3point line running the break with the ball on turbo and yao who was located on the opposite 3 line. even with his low speed rating he was able to catch best at the top of the free throw line. but when running breaks with open centers or pf's nobody seemed to catch up. starting to think theres a catch with running breaks with your guards. this is 7th game that this stuff has happened.
      everybody wants to rule

      Comment

      • HMcCoy
        All Star
        • Jan 2003
        • 8212

        #18
        Re: Manually fixing the blocking problem...

        Here's a tidbit...

        I made a roster thread about global block edits, but I've found them to be unnessesary in my dynasty..

        See, after 8 franchise games, i realized that the cpu was only averaging 4-5 blocks on me...but I was killing them with 14-15 per game. So I started a new franchise with only MY teams block ratings lowered. I even ended up turning the cpu's back up a pinch.

        For exhibition games, global edits might be needed..but for franchise, all you have to do is edit your own squad...
        Hank's Custom Collectibles 3D printer/painter extraordinaire

        Comment

        • HMcCoy
          All Star
          • Jan 2003
          • 8212

          #19
          Re: Manually fixing the blocking problem...

          Here's a tidbit...

          I made a roster thread about global block edits, but I've found them to be unnessesary in my dynasty..

          See, after 8 franchise games, i realized that the cpu was only averaging 4-5 blocks on me...but I was killing them with 14-15 per game. So I started a new franchise with only MY teams block ratings lowered. I even ended up turning the cpu's back up a pinch.

          For exhibition games, global edits might be needed..but for franchise, all you have to do is edit your own squad...
          Hank's Custom Collectibles 3D printer/painter extraordinaire

          Comment

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