Possible Solution to the Assist Problem
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Re: Possible Solution to the Assist Problem
Originally posted by delanceyj -
Re: Possible Solution to the Assist Problem
Originally posted by delanceyjGood work man.. Any more info on this, as who, where, when to edit?Comment
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Re: Possible Solution to the Assist Problem
Originally posted by aholbert32Sonic,
You cant just change the OA rating and think its gonna work. You have to follow all three steps that are in my first post. I'm not sure its a definite fix but its sure has worked for me in 5 games.
Changing passing rating is a bad thing because then you mess up the simulated stats.
That leaves all the changing of defensive pressure to basically "fool" the AI. Thats not a solution, thats a hack, and Im certainly not gonna go in and change the defensive pressure for every matchup every single time theres a substitution.NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:
Sonicmage NBA 2K18 Ratings 2017-18 season
Link to Ratings 1996-2017
Link to Ratings 1973-1996
Link to Ratings All-time
Discussion found hereComment
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Re: Possible Solution to the Assist Problem
Originally posted by aholbert32Sonic,
You cant just change the OA rating and think its gonna work. You have to follow all three steps that are in my first post. I'm not sure its a definite fix but its sure has worked for me in 5 games.
Changing passing rating is a bad thing because then you mess up the simulated stats.
That leaves all the changing of defensive pressure to basically "fool" the AI. Thats not a solution, thats a hack, and Im certainly not gonna go in and change the defensive pressure for every matchup every single time theres a substitution.NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:
Sonicmage NBA 2K18 Ratings 2017-18 season
Link to Ratings 1996-2017
Link to Ratings 1973-1996
Link to Ratings All-time
Discussion found hereComment
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Re: Possible Solution to the Assist Problem
Originally posted by SonicmageBut changing OA doesnt help the problem at all either. So whats the point?
Changing passing rating is a bad thing because then you mess up the simulated stats.
That leaves all the changing of defensive pressure to basically "fool" the AI. Thats not a solution, thats a hack, and Im certainly not gonna go in and change the defensive pressure for every matchup every single time theres a substitution.
You dont have to use this technique. Nobody is forcing you. I'm just saying it's working for me. Before i started doing this the CPU's PG was averaging 2-3 assists a game. Now its averaging about 6-7. Now if you dont want to use it, dont use it. But dont try to discredit it when its worked for me and Monkey.
Also, I dont understand how changing the passing rating 5 points is gonna effect the simulated stats. In my season the assist leader is averaging 9.8. seems about rightComment
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Re: Possible Solution to the Assist Problem
Originally posted by SonicmageBut changing OA doesnt help the problem at all either. So whats the point?
Changing passing rating is a bad thing because then you mess up the simulated stats.
That leaves all the changing of defensive pressure to basically "fool" the AI. Thats not a solution, thats a hack, and Im certainly not gonna go in and change the defensive pressure for every matchup every single time theres a substitution.
You dont have to use this technique. Nobody is forcing you. I'm just saying it's working for me. Before i started doing this the CPU's PG was averaging 2-3 assists a game. Now its averaging about 6-7. Now if you dont want to use it, dont use it. But dont try to discredit it when its worked for me and Monkey.
Also, I dont understand how changing the passing rating 5 points is gonna effect the simulated stats. In my season the assist leader is averaging 9.8. seems about rightComment
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Re: Possible Solution to the Assist Problem
Originally posted by aholbert32Also, I dont understand how changing the passing rating 5 points is gonna effect the simulated stats. In my season the assist leader is averaging 9.8. seems about right
I would like for you to tell me your observations on how changing the OA helps fix the problem. What kind of assists are your CPU PG's getting.
I'll tell you what I see from CPU-CPU matchups:
1) PG's trying to do too much. They isolate and dribble around and around until they get fouled or blocked or get a layup. No passing whatsoever. They seem to miss a lot of open men that they could easily pass to, especially down low for the easy basket.
2) Too many blocks. PG will pass the ball to a guy in midrange. That guy will take a jumpshot and get blocked. Happens too many times and its preventing a lot of potential assists.
3) Miscounted assists. Especially that one I mentioned in the post. I see that play all the time now and no assists counted for it.
4) Not enough catch and shoot. I do see it happen, but it doesnt seem to happen enough. As somebody mentioned earlier in here or another thread, the play in Live 2004 where the players used to drive the lane and then pro hop their way easily to the basket has now been changed to players taking a couple of steps and then taking the midrange jumper.NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:
Sonicmage NBA 2K18 Ratings 2017-18 season
Link to Ratings 1996-2017
Link to Ratings 1973-1996
Link to Ratings All-time
Discussion found hereComment
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Re: Possible Solution to the Assist Problem
Originally posted by aholbert32Also, I dont understand how changing the passing rating 5 points is gonna effect the simulated stats. In my season the assist leader is averaging 9.8. seems about right
I would like for you to tell me your observations on how changing the OA helps fix the problem. What kind of assists are your CPU PG's getting.
I'll tell you what I see from CPU-CPU matchups:
1) PG's trying to do too much. They isolate and dribble around and around until they get fouled or blocked or get a layup. No passing whatsoever. They seem to miss a lot of open men that they could easily pass to, especially down low for the easy basket.
2) Too many blocks. PG will pass the ball to a guy in midrange. That guy will take a jumpshot and get blocked. Happens too many times and its preventing a lot of potential assists.
3) Miscounted assists. Especially that one I mentioned in the post. I see that play all the time now and no assists counted for it.
4) Not enough catch and shoot. I do see it happen, but it doesnt seem to happen enough. As somebody mentioned earlier in here or another thread, the play in Live 2004 where the players used to drive the lane and then pro hop their way easily to the basket has now been changed to players taking a couple of steps and then taking the midrange jumper.NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:
Sonicmage NBA 2K18 Ratings 2017-18 season
Link to Ratings 1996-2017
Link to Ratings 1973-1996
Link to Ratings All-time
Discussion found hereComment
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Re: Possible Solution to the Assist Problem
Originally posted by Sonicmage
4) Not enough catch and shoot. I do see it happen, but it doesnt seem to happen enough. As somebody mentioned earlier in here or another thread, the play in Live 2004 where the players used to drive the lane and then pro hop their way easily to the basket has now been changed to players taking a couple of steps and then taking the midrange jumper.
Doing what aholbert32 suggests does make the game better though...whilst not ideal and far from perfect, at this stage it's the best option we haveComment
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Re: Possible Solution to the Assist Problem
Originally posted by Sonicmage
4) Not enough catch and shoot. I do see it happen, but it doesnt seem to happen enough. As somebody mentioned earlier in here or another thread, the play in Live 2004 where the players used to drive the lane and then pro hop their way easily to the basket has now been changed to players taking a couple of steps and then taking the midrange jumper.
Doing what aholbert32 suggests does make the game better though...whilst not ideal and far from perfect, at this stage it's the best option we haveComment
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Re: Possible Solution to the Assist Problem
Originally posted by jpupare you guys switching to the on ball defender every time the cpu passes it?NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:
Sonicmage NBA 2K18 Ratings 2017-18 season
Link to Ratings 1996-2017
Link to Ratings 1973-1996
Link to Ratings All-time
Discussion found hereComment
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Re: Possible Solution to the Assist Problem
Originally posted by jpupare you guys switching to the on ball defender every time the cpu passes it?NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:
Sonicmage NBA 2K18 Ratings 2017-18 season
Link to Ratings 1996-2017
Link to Ratings 1973-1996
Link to Ratings All-time
Discussion found hereComment
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Re: Possible Solution to the Assist Problem
Originally posted by SonicmagePassing rating affects assists per minute. Heck, it was generated by assists per minute. Look at a sorted list of players with their default passing ratings and youll see its the same as last season's real NBA assists per minute category. Changing the rating for some people and not others starts messing things up.
I would like for you to tell me your observations on how changing the OA helps fix the problem. What kind of assists are your CPU PG's getting.
I'll tell you what I see from CPU-CPU matchups:
1) PG's trying to do too much. They isolate and dribble around and around until they get fouled or blocked or get a layup. No passing whatsoever. They seem to miss a lot of open men that they could easily pass to, especially down low for the easy basket.
2) Too many blocks. PG will pass the ball to a guy in midrange. That guy will take a jumpshot and get blocked. Happens too many times and its preventing a lot of potential assists.
3) Miscounted assists. Especially that one I mentioned in the post. I see that play all the time now and no assists counted for it.
4) Not enough catch and shoot. I do see it happen, but it doesnt seem to happen enough. As somebody mentioned earlier in here or another thread, the play in Live 2004 where the players used to drive the lane and then pro hop their way easily to the basket has now been changed to players taking a couple of steps and then taking the midrange jumper.
1) With the game on Dynamic and on ball physical defense, i'm seeing plenty of passing by the point guards. They set up post players and jump shooters. PG's who shoot alot like Cassel will shoot alot but when i played against Rafer Alston he deffered to Carter and Rose.
2)This is the reason I have the pressure for my team on Med because not only is the CPU fooled into think it has open jump shots but the lessened pressure leads to fewer blocks. Also make sure the block sliders are at 0
3)There is a problem with this. It probably accounts for 2 or 3 assists not being counted a game.
4)I see plenty of Catch and Shoot w/ my changes. The reason why is that the increased OA seems to help the PG's find open men better and the relaxed pressure actually leads to alot more catch and shoot. This is the main reason why I'm seeing more assists in my games. Players are catching and shooting and making jumpshots.
The biggest reason in my opinion for the low assists is that the CPU is always playing a half court game. There will be times when the CPU will have numbers and the PG will just hold it instead of passing it ahead. The strange thing is ever since I made these changes the CPU will sometimes pass it ahead for an easy layup or dunk. Now this doesnt happen much at all even w/ my changes but it happens more than before.Comment
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