Possible Solution to the Assist Problem

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  • aholbert32
    (aka Alberto)
    • Jul 2002
    • 33106

    #61
    Re: Possible Solution to the Assist Problem

    Originally posted by Sonicmage
    Passing rating affects assists per minute. Heck, it was generated by assists per minute. Look at a sorted list of players with their default passing ratings and youll see its the same as last season's real NBA assists per minute category. Changing the rating for some people and not others starts messing things up.

    I would like for you to tell me your observations on how changing the OA helps fix the problem. What kind of assists are your CPU PG's getting.

    I'll tell you what I see from CPU-CPU matchups:

    1) PG's trying to do too much. They isolate and dribble around and around until they get fouled or blocked or get a layup. No passing whatsoever. They seem to miss a lot of open men that they could easily pass to, especially down low for the easy basket.

    2) Too many blocks. PG will pass the ball to a guy in midrange. That guy will take a jumpshot and get blocked. Happens too many times and its preventing a lot of potential assists.

    3) Miscounted assists. Especially that one I mentioned in the post. I see that play all the time now and no assists counted for it.

    4) Not enough catch and shoot. I do see it happen, but it doesnt seem to happen enough. As somebody mentioned earlier in here or another thread, the play in Live 2004 where the players used to drive the lane and then pro hop their way easily to the basket has now been changed to players taking a couple of steps and then taking the midrange jumper.
    I'm coming from a different perspective then you. I'm not going off of CPU v. CPU games....Its all 1player games. Here is what i'm seeing...

    1) With the game on Dynamic and on ball physical defense, i'm seeing plenty of passing by the point guards. They set up post players and jump shooters. PG's who shoot alot like Cassel will shoot alot but when i played against Rafer Alston he deffered to Carter and Rose.

    2)This is the reason I have the pressure for my team on Med because not only is the CPU fooled into think it has open jump shots but the lessened pressure leads to fewer blocks. Also make sure the block sliders are at 0

    3)There is a problem with this. It probably accounts for 2 or 3 assists not being counted a game.

    4)I see plenty of Catch and Shoot w/ my changes. The reason why is that the increased OA seems to help the PG's find open men better and the relaxed pressure actually leads to alot more catch and shoot. This is the main reason why I'm seeing more assists in my games. Players are catching and shooting and making jumpshots.

    The biggest reason in my opinion for the low assists is that the CPU is always playing a half court game. There will be times when the CPU will have numbers and the PG will just hold it instead of passing it ahead. The strange thing is ever since I made these changes the CPU will sometimes pass it ahead for an easy layup or dunk. Now this doesnt happen much at all even w/ my changes but it happens more than before.

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #62
      Re: Possible Solution to the Assist Problem

      Originally posted by jpup
      are you guys switching to the on ball defender every time the cpu passes it?
      I do.

      Comment

      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #63
        Re: Possible Solution to the Assist Problem

        Originally posted by jpup
        are you guys switching to the on ball defender every time the cpu passes it?
        I do.

        Comment

        • delanceyj
          Pro
          • Oct 2002
          • 638

          #64
          Re: Possible Solution to the Assist Problem

          Just a thought, say Jason Kidd is the best PG in the game.. you said he is rated in the 70's, lets say 78 for now (not sure what it really is). You raised his OA to 98.. then why not go through and raise all PG's by 20. Unless of course you find some that are extremely over rated..

          Comment

          • delanceyj
            Pro
            • Oct 2002
            • 638

            #65
            Re: Possible Solution to the Assist Problem

            Just a thought, say Jason Kidd is the best PG in the game.. you said he is rated in the 70's, lets say 78 for now (not sure what it really is). You raised his OA to 98.. then why not go through and raise all PG's by 20. Unless of course you find some that are extremely over rated..

            Comment

            • SonicMage
              NBA Ratings Wizard
              • Oct 2002
              • 3544

              #66
              Re: Possible Solution to the Assist Problem

              Originally posted by delanceyj
              Just a thought, say Jason Kidd is the best PG in the game.. you said he is rated in the 70's, lets say 78 for now (not sure what it really is). You raised his OA to 98.. then why not go through and raise all PG's by 20. Unless of course you find some that are extremely over rated..
              Thats the thing, many players are high in OA, much higher than Kidd is at 75. OA is not a point guard rating. Even some centers have a high OA rating. Most historic players have an OA rating that is at least 85.
              NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

              Sonicmage NBA 2K18 Ratings 2017-18 season
              Link to Ratings 1996-2017
              Link to Ratings 1973-1996
              Link to Ratings All-time

              Discussion found here

              Comment

              • SonicMage
                NBA Ratings Wizard
                • Oct 2002
                • 3544

                #67
                Re: Possible Solution to the Assist Problem

                Originally posted by delanceyj
                Just a thought, say Jason Kidd is the best PG in the game.. you said he is rated in the 70's, lets say 78 for now (not sure what it really is). You raised his OA to 98.. then why not go through and raise all PG's by 20. Unless of course you find some that are extremely over rated..
                Thats the thing, many players are high in OA, much higher than Kidd is at 75. OA is not a point guard rating. Even some centers have a high OA rating. Most historic players have an OA rating that is at least 85.
                NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

                Sonicmage NBA 2K18 Ratings 2017-18 season
                Link to Ratings 1996-2017
                Link to Ratings 1973-1996
                Link to Ratings All-time

                Discussion found here

                Comment

                • SonicMage
                  NBA Ratings Wizard
                  • Oct 2002
                  • 3544

                  #68
                  Re: Possible Solution to the Assist Problem

                  Originally posted by aholbert32
                  The biggest reason in my opinion for the low assists is that the CPU is always playing a half court game. There will be times when the CPU will have numbers and the PG will just hold it instead of passing it ahead. The strange thing is ever since I made these changes the CPU will sometimes pass it ahead for an easy layup or dunk. Now this doesnt happen much at all even w/ my changes but it happens more than before.
                  Yes, I agree with you about this. I miss those alley-oop passes on the break in 2004 that used to happen every so often. Now it seems like they dont make barely any lead passes at all unless some defender is there.
                  NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

                  Sonicmage NBA 2K18 Ratings 2017-18 season
                  Link to Ratings 1996-2017
                  Link to Ratings 1973-1996
                  Link to Ratings All-time

                  Discussion found here

                  Comment

                  • SonicMage
                    NBA Ratings Wizard
                    • Oct 2002
                    • 3544

                    #69
                    Re: Possible Solution to the Assist Problem

                    Originally posted by aholbert32
                    The biggest reason in my opinion for the low assists is that the CPU is always playing a half court game. There will be times when the CPU will have numbers and the PG will just hold it instead of passing it ahead. The strange thing is ever since I made these changes the CPU will sometimes pass it ahead for an easy layup or dunk. Now this doesnt happen much at all even w/ my changes but it happens more than before.
                    Yes, I agree with you about this. I miss those alley-oop passes on the break in 2004 that used to happen every so often. Now it seems like they dont make barely any lead passes at all unless some defender is there.
                    NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

                    Sonicmage NBA 2K18 Ratings 2017-18 season
                    Link to Ratings 1996-2017
                    Link to Ratings 1973-1996
                    Link to Ratings All-time

                    Discussion found here

                    Comment

                    • aholbert32
                      (aka Alberto)
                      • Jul 2002
                      • 33106

                      #70
                      Re: Possible Solution to the Assist Problem

                      Originally posted by Sonicmage
                      Yes, I agree with you about this. I miss those alley-oop passes on the break in 2004 that used to happen every so often. Now it seems like they dont make barely any lead passes at all unless some defender is there.

                      New update: I played against Minnesota and changed Sam Cassell's OA and
                      Passing rating. Cassell had 6 assists and he didnt play in the 4th quarter.

                      Comment

                      • aholbert32
                        (aka Alberto)
                        • Jul 2002
                        • 33106

                        #71
                        Re: Possible Solution to the Assist Problem

                        Originally posted by Sonicmage
                        Yes, I agree with you about this. I miss those alley-oop passes on the break in 2004 that used to happen every so often. Now it seems like they dont make barely any lead passes at all unless some defender is there.

                        New update: I played against Minnesota and changed Sam Cassell's OA and
                        Passing rating. Cassell had 6 assists and he didnt play in the 4th quarter.

                        Comment

                        • SonicMage
                          NBA Ratings Wizard
                          • Oct 2002
                          • 3544

                          #72
                          Re: Possible Solution to the Assist Problem

                          Originally posted by aholbert32
                          New update: I played against Minnesota and changed Sam Cassell's OA and
                          Passing rating. Cassell had 6 assists and he didnt play in the 4th quarter.
                          Play against the 80's all star team and tell me what kind of assist numbers you see from them. You shouldnt have to change any OA or passing ratings because many of them are already in 90's in these categories. Magic and Larry are both 99.
                          NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

                          Sonicmage NBA 2K18 Ratings 2017-18 season
                          Link to Ratings 1996-2017
                          Link to Ratings 1973-1996
                          Link to Ratings All-time

                          Discussion found here

                          Comment

                          • SonicMage
                            NBA Ratings Wizard
                            • Oct 2002
                            • 3544

                            #73
                            Re: Possible Solution to the Assist Problem

                            Originally posted by aholbert32
                            New update: I played against Minnesota and changed Sam Cassell's OA and
                            Passing rating. Cassell had 6 assists and he didnt play in the 4th quarter.
                            Play against the 80's all star team and tell me what kind of assist numbers you see from them. You shouldnt have to change any OA or passing ratings because many of them are already in 90's in these categories. Magic and Larry are both 99.
                            NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

                            Sonicmage NBA 2K18 Ratings 2017-18 season
                            Link to Ratings 1996-2017
                            Link to Ratings 1973-1996
                            Link to Ratings All-time

                            Discussion found here

                            Comment

                            • aholbert32
                              (aka Alberto)
                              • Jul 2002
                              • 33106

                              #74
                              Re: Possible Solution to the Assist Problem

                              Originally posted by Sonicmage
                              Play against the 80's all star team and tell me what kind of assist numbers you see from them. You shouldnt have to change any OA or passing ratings because many of them are already in 90's in these categories. Magic and Larry are both 99.
                              Sonic,

                              Let it go man. Im just reporting my results. If you dont want to use it fine. Ever since I started doing this I'm getting solid assist results. When I wasnt opposing PG's were averaging 2-3 assists agame. Now they are averaging 5-7.

                              Comment

                              • aholbert32
                                (aka Alberto)
                                • Jul 2002
                                • 33106

                                #75
                                Re: Possible Solution to the Assist Problem

                                Originally posted by Sonicmage
                                Play against the 80's all star team and tell me what kind of assist numbers you see from them. You shouldnt have to change any OA or passing ratings because many of them are already in 90's in these categories. Magic and Larry are both 99.
                                Sonic,

                                Let it go man. Im just reporting my results. If you dont want to use it fine. Ever since I started doing this I'm getting solid assist results. When I wasnt opposing PG's were averaging 2-3 assists agame. Now they are averaging 5-7.

                                Comment

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